Player Matchup

Chang'e
Chang'e
EGTPxGalaxy
Chang'e
Level 104
God Stats
7W - 9L
1,403 SR
Queue Stats
572W - 636L
1,451 Elo+
Party 1
Guan Yu
Guan Yu
TheRealDeefus
Guan Yu
Level 41
God Stats
1W - 2L
1,773 SR
Queue Stats
152W - 200L
1,424 Elo+
Party 1
Fenrir
Fenrir
Xirreon
Fenrir
Level 79
God Stats
65W - 97L
1,421 SR
Queue Stats
107W - 181L
1,428 Elo+
Party 1
Team Averages
Level 75
1,532 SR
1,434 Elo+

VS

Team Averages
Level 50
1,505 SR
1,480 Elo+
Pele
Pele
CAMILOVICH
Pele
Level 39
God Stats
5W - 2L
1,334 SR
Queue Stats
28W - 63L
1,355 Elo+
Solo
Bacchus
Bacchus
Poemor
Bacchus
Level 29
God Stats
2W - 0L
1,681 SR
Queue Stats
110W - 105L
1,584 Elo+
Solo
Nu Wa
Nu Wa
magoo800
Nu Wa
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
EGTPxGalaxy
Chang'e
20
11 / 6 / 8
17,047
710
29,440
29,387
10,196
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Guan Yu
17
6 / 7 / 14
15,674
653
16,434
28,859
25,591
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Fenrir
Xirreon
Fenrir
16
5 / 9 / 10
14,847
619
13,118
26,796
18,754
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 7 / 14
14,370
599
8,295
21,082
8,805
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bacchus
Poemor
Bacchus
20
6 / 7 / 16
17,554
731
25,576
29,481
41,922
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Nu Wa
magoo800
Nu Wa
20
14 / 8 / 8
17,571
732
35,663
22,071
11,441
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
60
22
Kills
22
22
Deaths
22
32
Assists
38
Player
Kills
Deaths
Assists
KDA
W
2
7
14
1.29
L
Chang'e
EGTPxGalaxy
Chang'e
11
6
8
2.5
W
Bacchus
Poemor
Bacchus
6
7
16
2
L
Guan Yu
6
7
14
1.86
L
Fenrir
Xirreon
Fenrir
5
9
10
1.11
W
Nu Wa
magoo800
Nu Wa
14
8
8
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,992
Damage
69,534
85,042
Taken
72,634
54,541
Mitigated
62,168
28,218
Healing
13,392
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,295
2,548
582
4,033
21,082
8,805
182
7,786
12,910
0
60,890
L
Chang'e
EGTPxGalaxy
Chang'e
29,440
698
5,520
8,342
29,387
10,196
1,028
23,738
5,649
109,285
0
W
Bacchus
Poemor
Bacchus
25,576
3,095
1,807
2,398
29,481
41,922
626
11,321
17,699
59,869
0
L
Guan Yu
16,434
2,881
5,053
5,416
28,859
25,591
763
20,202
8,657
2,081
42,339
L
Fenrir
Xirreon
Fenrir
13,118
3,637
738
3,149
26,796
18,754
1,940
17,465
9,331
0
68,233
W
Nu Wa
magoo800
Nu Wa
35,663
10,527
225
4,347
22,071
11,441
995
10,219
11,540
89,915
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,568
Gold Earned
49,495
240
Minions Killed
188
0
Camps Cleared
0
1,207,458
Distance Traveled
1,118,287
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
14,370
599
66
3
0
325,074
0
L
Chang'e
17,047
710
134
6
0
404,167
0
W
Bacchus
17,554
731
40
2
0
423,717
2
L
Guan Yu
15,674
653
43
2
0
409,778
3
L
Fenrir
14,847
619
63
3
0
393,513
0
W
Nu Wa
17,571
732
82
3
0
369,496
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role