Player Matchup

Mercury
Mercury
Mak09ytb
Mercury
Level 5
God Stats
1W - 3L
1,411 SR
Queue Stats
2W - 5L
1,496 Elo+
Party 1
Susano
Susano
thefatboy3000
Susano
Level 7
God Stats
2W - 4L
1,411 SR
Queue Stats
2W - 5L
1,496 Elo+
Party 1
Merlin
Merlin
unharmed_stray
Merlin
Level 2
God Stats
1W - 1L
1,703 SR
Queue Stats
1W - 2L
1,605 Elo+
Solo
Nemesis
Nemesis
xOGLawst
Nemesis
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,454 Elo+
Solo
Ares
Ares
xVx TrapStar
Ares
Level 3
God Stats
2W - 3L
1,412 SR
Queue Stats
14W - 16L
1,384 Elo+
Solo
Team Averages
Level 5
1,487 SR
1,487 Elo+

VS

Team Averages
Level 17
1,554 SR
1,531 Elo+
Heimdallr
Heimdallr
Alex_Rams0908
Heimdallr
Level 16
God Stats
22W - 17L
1,328 SR
Queue Stats
120W - 111L
1,379 Elo+
Solo
Olorun
Olorun
BRIX65
Olorun
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 13L
1,606 Elo+
Solo
Nike
Nike
CryingTea314
Nike
Level 29
God Stats
14W - 12L
1,500 SR
Queue Stats
352W - 402L
1,450 Elo+
Solo
Medusa
Medusa
DeAdShOtGuNS890
Medusa
Level 24
God Stats
7W - 5L
1,804 SR
Queue Stats
24W - 18L
1,736 Elo+
Solo
Yemoja
Yemoja
artemis1828
Yemoja
Level 5
God Stats
4W - 2L
1,638 SR
Queue Stats
4W - 2L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Mak09ytb
Mercury
13
0 / 9 / 2
8,129
387
5,050
14,787
5,012
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
1 / 11 / 0
7,450
355
6,349
16,881
6,142
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

11
0 / 8 / 0
7,481
356
3,925
7,994
2,129
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
xOGLawst
Nemesis
17
6 / 7 / 1
11,758
560
14,951
21,247
9,575
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
0 / 12 / 1
9,860
470
3,810
23,887
13,485
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Alex_Rams0908
Heimdallr
19
16 / 1 / 9
12,849
612
18,194
14,408
6,282
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Olorun
BRIX65
Olorun
17
7 / 3 / 12
11,138
530
13,867
14,616
5,593
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

18
6 / 0 / 13
11,205
534
9,999
10,081
10,519
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

18
15 / 3 / 10
12,031
573
18,677
16,873
7,014
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Yemoja
14
3 / 0 / 16
9,720
463
1,980
6,519
2,848
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
107
7
Kills
47
47
Deaths
7
4
Assists
60
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
Alex_Rams0908
Heimdallr
16
1
9
20.5
W
Olorun
BRIX65
Olorun
7
3
12
4.33
W
6
0
13
12.5
W
15
3
10
6.67
L
Mercury
Mak09ytb
Mercury
0
9
2
0.11
W
Yemoja
3
0
16
11
L
1
11
0
0.09
L
0
8
0
0
L
Nemesis
xOGLawst
Nemesis
6
7
1
0.93
L
0
12
1
0.04

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,085
Damage
62,717
84,796
Taken
62,497
36,343
Mitigated
32,256
7,200
Healing
24,189
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
Alex_Rams0908
Heimdallr
18,194
9,297
0
6,476
14,408
6,282
2,148
3,423
10,985
0
82,754
W
Olorun
BRIX65
Olorun
13,867
7,500
356
7,431
14,616
5,593
93
378
14,210
65,315
0
W
9,999
810
0
2,149
10,081
10,519
445
2,858
6,825
0
48,607
W
18,677
10,038
0
5,808
16,873
7,014
4,797
244
16,571
0
85,725
L
Mercury
Mak09ytb
Mercury
5,050
2,118
0
0
14,787
5,012
0
4,497
10,230
0
44,595
W
Yemoja
1,980
234
662
1,307
6,519
2,848
256
348
6,171
14,589
0
L
6,349
1,245
0
1,132
16,881
6,142
0
4,817
11,974
0
25,009
L
3,925
512
0
6
7,994
2,129
0
802
6,696
27,559
0
L
Nemesis
xOGLawst
Nemesis
14,951
5,912
0
6,062
21,247
9,575
0
4,472
16,535
0
73,621
L
3,810
507
0
0
23,887
13,485
0
1,259
22,583
33,278
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,678
Gold Earned
56,943
336
Minions Killed
493
0
Camps Cleared
0
1,863,763
Distance Traveled
1,923,178
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
12,849
612
129
6
0
394,730
0
W
Olorun
11,138
530
120
6
0
356,824
2
W
Nike
11,205
534
89
4
0
429,877
0
W
Medusa
12,031
573
130
6
0
404,231
0
L
Mercury
8,129
387
85
4
0
415,165
0
W
Yemoja
9,720
463
25
1
0
337,516
5
L
Susano
7,450
355
35
2
0
361,228
0
L
Merlin
7,481
356
65
3
0
241,119
0
L
Nemesis
11,758
560
106
5
0
413,466
4
L
Ares
9,860
470
45
2
0
432,785
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role