Player Matchup

Anhur
Anhur
GoldML
Anhur
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,792 Elo+
Solo
Anubis
Anubis
MãeDoADM
Anubis
Level 29
God Stats
2W - 1L
1,378 SR
Queue Stats
97W - 105L
1,476 Elo+
Party 1
Sol
Sol
PaiDoADM
Sol
Level 29
God Stats
6W - 11L
1,500 SR
Queue Stats
106W - 112L
1,507 Elo+
Party 1
Guan Yu
Guan Yu
TheSmileJoker02
Guan Yu
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
xXTinRoberXx
Nemesis
Level 4
God Stats
2W - 1L
1,687 SR
Queue Stats
16W - 15L
1,733 Elo+
Solo
Team Averages
Level 19
1,513 SR
1,602 Elo+

VS

Team Averages
Level 18
1,625 SR
1,610 Elo+
Danzaburou
Danzaburou
CertamentNUB
Danzaburou
Level 16
God Stats
3W - 5L
1,826 SR
Queue Stats
4W - 5L
1,867 Elo+
Solo
Merlin
Merlin
JogadorLVL1
Merlin
Level 28
God Stats
7W - 5L
1,638 SR
Queue Stats
82W - 52L
1,596 Elo+
Solo
Chronos
Chronos
MatheusCFrota
Chronos
Level 13
God Stats
2W - 2L
1,277 SR
Queue Stats
204W - 217L
1,426 Elo+
Solo
Ares
Ares
Neo357
Ares
Level 8
God Stats
49W - 28L
1,885 SR
Queue Stats
285W - 311L
1,661 Elo+
Solo
Thor
Thor
dinoreybenja
Thor
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
GoldML
Anhur
11
0 / 5 / 4
6,814
454
5,364
9,624
3,282
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Anubis
MãeDoADM
Anubis
16
6 / 0 / 0
9,543
636
9,133
6,790
3,132
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
3 / 2 / 2
9,284
619
7,108
11,246
3,222
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
2 / 2 / 6
8,284
552
4,820
15,483
12,558
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nemesis
xXTinRoberXx
Nemesis
16
11 / 2 / 4
10,080
672
13,207
11,800
4,729
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CertamentNUB
Danzaburou
12
2 / 3 / 2
7,033
469
10,520
9,093
2,896
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
14
2 / 4 / 0
7,949
530
6,736
8,482
2,799
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos
14
1 / 7 / 0
7,948
530
4,487
14,947
3,129
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ares
Neo357
Ares
12
4 / 5 / 2
7,724
515
9,241
12,452
5,776
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
2 / 3 / 2
7,379
492
3,856
9,244
3,067
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
17
22
Kills
11
11
Deaths
22
16
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
CertamentNUB
Danzaburou
2
3
2
1
W
Anhur
GoldML
Anhur
0
5
4
0.4
L
Merlin
2
4
0
0.5
L
Chronos
1
7
0
0.14
W
Anubis
MãeDoADM
Anubis
6
0
0
6
L
Ares
Neo357
Ares
4
5
2
1
W
3
2
2
2
W
2
2
6
2.5
L
2
3
2
1
W
Nemesis
xXTinRoberXx
Nemesis
11
2
4
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,632
Damage
34,840
54,943
Taken
54,218
26,923
Mitigated
17,667
21,938
Healing
13,303
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
CertamentNUB
Danzaburou
10,520
4,866
0
3,144
9,093
2,896
1,154
0
9,093
0
36,464
W
Anhur
GoldML
Anhur
5,364
2,969
0
612
9,624
3,282
1,831
3,067
6,557
0
24,869
L
Merlin
6,736
585
0
1,500
8,482
2,799
0
4,636
3,444
52,772
0
L
Chronos
4,487
2,880
0
2,258
14,947
3,129
618
9,096
5,851
49,237
0
W
Anubis
MãeDoADM
Anubis
9,133
463
0
4,295
6,790
3,132
569
3,901
2,889
50,029
0
L
Ares
Neo357
Ares
9,241
427
0
2,243
12,452
5,776
0
0
12,452
27,090
0
W
7,108
1,845
0
6,372
11,246
3,222
1,452
6,376
4,870
54,086
0
W
4,820
674
1,702
7,026
15,483
12,558
167
5,232
10,251
0
26,545
L
3,856
844
0
4,158
9,244
3,067
0
2,027
7,137
0
45,528
W
Nemesis
xXTinRoberXx
Nemesis
13,207
8,995
0
1,931
11,800
4,729
1,151
1,888
9,912
0
74,811

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,005
Gold Earned
38,033
416
Minions Killed
364
0
Camps Cleared
0
1,424,655
Distance Traveled
1,254,662
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
7,033
469
63
4
0
251,192
3
W
Anhur
6,814
454
54
4
0
245,012
1
L
Merlin
7,949
530
98
7
0
251,392
5
L
Chronos
7,948
530
96
6
0
210,270
0
W
Anubis
9,543
636
108
7
0
256,671
2
L
Ares
7,724
515
24
2
0
259,424
4
W
Sol
9,284
619
111
7
0
269,872
2
W
Guan Yu
8,284
552
46
3
0
303,683
4
L
Thor
7,379
492
83
6
0
282,384
3
W
Nemesis
10,080
672
97
6
0
349,417
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role