Player Matchup

Anhur
Anhur
Gold III
Contopia02
Anhur
Gold III
Level 117
God Stats
5W - 5L
1,951 SR
Queue Stats
455W - 433L
1,474 MMR
Party 2
Gilgamesh
Gilgamesh
Gold IV
KevWad8139
Gilgamesh
Gold IV
Level 65
God Stats
2W - 1L
1,800 SR
Queue Stats
64W - 71L
1,413 MMR
Party 1
Agni
Agni
Gold IV
Red Supreme 3
Agni
Gold IV
Level 58
God Stats
6W - 3L
1,411 SR
Queue Stats
54W - 59L
1,402 MMR
Party 1
Bacchus
Bacchus
Gold IV
firebreather04
Bacchus
Gold IV
Level 127
God Stats
2W - 2L
1,500 SR
Queue Stats
457W - 441L
1,339 MMR
Party 2
Ra
Ra
Gold III
spilled544
Ra
Gold III
Level 87
God Stats
4W - 2L
1,822 SR
Queue Stats
182W - 198L
1,404 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 91
1,697 SR
1,406 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 98
1,534 SR
1,422 MMR
Nu Wa
Nu Wa
Gold II
B-RAYNE96
Nu Wa
Gold II
Level 154
God Stats
40W - 25L
1,613 SR
Queue Stats
266W - 267L
1,542 MMR
Party 3
Danzaburou
Danzaburou
Gold V
GM3000MMR
Danzaburou
Gold V
Level 43
God Stats
0W - 2L
1,601 SR
Queue Stats
146W - 140L
1,397 MMR
Solo
Chang'e
Chang'e
Bronze III
LvexStaru
Chang'e
Bronze III
Level 65
God Stats
0W - 2L
1,295 SR
Queue Stats
0W - 3L
1,400 MMR
Solo
Fenrir
Fenrir
Gold V
OfficerCucky
Fenrir
Gold V
Level 129
God Stats
9W - 11L
1,575 SR
Queue Stats
178W - 185L
1,380 MMR
Party 3
Cupid
Cupid
Gold IV
Smitten4Kittens
Cupid
Gold IV
Level 100
God Stats
5W - 6L
1,587 SR
Queue Stats
126W - 120L
1,389 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
12
5 / 1 / 2
7,237
724
3,865
4,961
1,406
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gilgamesh
KevWad8139
Gilgamesh
8
0 / 1 / 1
5,165
517
1,129
4,749
2,419
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
1 / 2 / 0
5,812
581
3,220
5,047
1,294
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
4 / 1 / 1
5,653
565
3,239
5,354
3,278
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

8
0 / 2 / 1
4,886
489
730
3,187
834
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes

Shoes

+6%
Movement Speed

Bans
AthenaArachneJanusKing ArthurSet

VS

Bans
ScyllaCthulhuTsukuyomiThanatosHun Batz
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
B-RAYNE96
Nu Wa
10
0 / 1 / 2
5,246
525
2,577
3,634
1,156
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Danzaburou
GM3000MMR
Danzaburou
1
0 / 0 / 0
3,338
334
0
0
0
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chang'e
LvexStaru
Chang'e
8
0 / 5 / 1
4,660
466
977
5,217
732
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fenrir
10
5 / 3 / 0
5,820
582
3,770
6,788
2,024
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

10
2 / 1 / 1
5,550
555
2,176
4,976
1,531
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
11
10
Kills
7
7
Deaths
10
5
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
B-RAYNE96
Nu Wa
0
1
2
1
W
Anhur
5
1
2
6
L
Danzaburou
GM3000MMR
Danzaburou
0
0
0
0
W
Gilgamesh
KevWad8139
Gilgamesh
0
1
1
0.5
L
Chang'e
LvexStaru
Chang'e
0
5
1
0.1
L
Fenrir
5
3
0
1.67
W
1
2
0
0.5
L
2
1
1
2.5
W
4
1
1
4.5
W
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,183
Damage
9,500
23,298
Taken
20,615
9,231
Mitigated
5,443
7,035
Healing
6,389
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
B-RAYNE96
Nu Wa
2,577
396
0
1,191
3,634
1,156
237
1,846
1,788
26,826
0
W
Anhur
3,865
1,207
0
2,567
4,961
1,406
30
1,335
3,626
0
45,543
L
Danzaburou
GM3000MMR
Danzaburou
0
0
0
0
0
0
0
0
0
0
0
W
Gilgamesh
KevWad8139
Gilgamesh
1,129
270
0
1,168
4,749
2,419
0
620
4,129
0
28,426
L
Chang'e
LvexStaru
Chang'e
977
31
0
776
5,217
732
0
533
4,684
16,162
0
L
Fenrir
3,770
412
0
2,118
6,788
2,024
0
1,868
4,920
0
21,729
W
3,220
685
0
561
5,047
1,294
310
359
4,688
30,046
0
L
2,176
1,250
0
2,304
4,976
1,531
0
2,942
2,034
0
24,718
W
3,239
729
0
1,679
5,354
3,278
0
781
4,573
19,564
0
W
730
59
136
924
3,187
834
0
459
2,728
22,529
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,753
Gold Earned
24,614
296
Minions Killed
195
0
Camps Cleared
0
809,481
Distance Traveled
744,968
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
5,246
525
61
6
0
190,417
2
W
Anhur
7,237
724
85
9
0
151,160
3
L
Danzaburou
3,338
334
0
0
0
11,757
0
W
Gilgamesh
5,165
517
56
6
0
189,373
4
L
Chang'e
4,660
466
34
3
0
175,542
1
L
Fenrir
5,820
582
41
4
0
190,226
0
W
Agni
5,812
581
71
7
0
167,695
3
L
Cupid
5,550
555
59
6
0
177,026
1
W
Bacchus
5,653
565
40
4
0
186,308
1
W
Ra
4,886
489
44
4
0
114,945
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role