Player Matchup

Hercules
Hercules
Yuikino
Hercules
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 10L
1,510 Elo+
Party 1
Anhur
Anhur
atozen
Anhur
Level 146
God Stats
3W - 3L
1,530 SR
Queue Stats
135W - 88L
1,534 Elo+
Party 1
Zhong Kui
Zhong Kui
bigberta10
Zhong Kui
Level 70
God Stats
7W - 4L
1,587 SR
Queue Stats
53W - 66L
1,444 Elo+
Solo
Team Averages
Level 113
1,539 SR
1,496 Elo+

VS

Team Averages
Level 52
1,610 SR
1,563 Elo+
Yemoja
Yemoja
LeRoiDesPlatypus
Yemoja
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 103L
1,384 Elo+
Solo
Danzaburou
Danzaburou
huhibuhi909
Danzaburou
Level 72
God Stats
0W - 1L
1,524 SR
Queue Stats
23W - 19L
1,583 Elo+
Party 2
Raijin
Raijin
wolkez
Raijin
Level 23
God Stats
0W - 1L
1,807 SR
Queue Stats
35W - 9L
1,722 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Yuikino
Hercules
11
2 / 0 / 6
7,120
712
3,351
7,608
5,876
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anhur
atozen
Anhur
11
3 / 1 / 4
7,905
791
4,105
6,748
2,172
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Zhong Kui
bigberta10
Zhong Kui
11
5 / 3 / 5
8,107
811
11,367
9,144
5,748
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 2
7,440
744
4,162
6,054
4,041
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
huhibuhi909
Danzaburou
10
2 / 3 / 2
7,152
715
7,063
8,780
2,976
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Raijin
wolkez
Raijin
9
1 / 4 / 2
6,638
664
5,724
7,510
2,478
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
10
10
Kills
4
4
Deaths
10
15
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
3
2
0.67
W
Hercules
Yuikino
Hercules
2
0
6
5
W
Anhur
atozen
Anhur
3
1
4
5
W
Zhong Kui
bigberta10
Zhong Kui
5
3
5
2.5
L
Danzaburou
huhibuhi909
Danzaburou
2
3
2
1
L
Raijin
wolkez
Raijin
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,823
Damage
16,949
23,500
Taken
22,344
13,796
Mitigated
9,495
7,705
Healing
5,386
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,162
718
2,070
720
6,054
4,041
0
3,831
2,133
16,787
0
W
Hercules
Yuikino
Hercules
3,351
584
0
2,297
7,608
5,876
0
3,694
3,914
0
7,363
W
Anhur
atozen
Anhur
4,105
1,193
0
1,587
6,748
2,172
0
2,186
4,562
0
33,326
W
Zhong Kui
bigberta10
Zhong Kui
11,367
1,385
0
3,821
9,144
5,748
0
4,030
5,114
41,575
0
L
Danzaburou
huhibuhi909
Danzaburou
7,063
3,644
0
1,678
8,780
2,976
0
3,259
5,388
0
21,381
L
Raijin
wolkez
Raijin
5,724
652
0
918
7,510
2,478
0
4,293
3,007
26,864
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,132
Gold Earned
21,230
132
Minions Killed
111
0
Camps Cleared
0
547,652
Distance Traveled
507,288
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
7,440
744
22
2
0
161,011
2
W
Hercules
7,120
712
9
1
0
203,324
1
W
Anhur
7,905
791
53
5
0
181,701
5
W
Zhong Kui
8,107
811
70
7
0
162,627
5
L
Danzaburou
7,152
715
37
4
0
181,025
0
L
Raijin
6,638
664
52
5
0
165,252
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role