Player Matchup

Pele
Pele
Lucas50679
Pele
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 32L
1,485 Elo+
Solo
Ganesha
Ganesha
ThermiKxl
Ganesha
Level 20
God Stats
3W - 5L
1,811 SR
Queue Stats
124W - 87L
1,546 Elo+
Party 1
Thoth
Thoth
Wukash88
Thoth
Level 28
God Stats
2W - 2L
1,500 SR
Queue Stats
235W - 325L
1,357 Elo+
Solo
Fenrir
Fenrir
nasjambro
Fenrir
Level 29
God Stats
3W - 2L
1,521 SR
Queue Stats
19W - 20L
1,467 Elo+
Solo
Izanami
Izanami
yeasty_lineage5
Izanami
Level 21
God Stats
14W - 13L
1,583 SR
Queue Stats
48W - 37L
1,550 Elo+
Party 1
Team Averages
Level 21
1,583 SR
1,481 Elo+

VS

Team Averages
Level 22
1,479 SR
1,496 Elo+
Fenrir
Fenrir
Bxrgt
Fenrir
Level 24
God Stats
4W - 6L
1,295 SR
Queue Stats
118W - 112L
1,419 Elo+
Solo
Neith
Neith
Chrome xx VipeR
Neith
Level 30
God Stats
6W - 10L
1,505 SR
Queue Stats
176W - 180L
1,503 Elo+
Solo
Cerberus
Cerberus
Fayssal-_-TrQl
Cerberus
Level 27
God Stats
10W - 13L
1,406 SR
Queue Stats
194W - 153L
1,470 Elo+
Solo
Vulcan
Vulcan
Greebuuk_2033
Vulcan
Level 6
God Stats
2W - 0L
1,487 SR
Queue Stats
2W - 1L
1,414 Elo+
Solo
Loki
Loki
modern-hearing7
Loki
Level 21
God Stats
2W - 0L
1,704 SR
Queue Stats
43W - 25L
1,674 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
2 / 2 / 0
4,998
500
1,750
5,104
1,295
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Ganesha
ThermiKxl
Ganesha
9
0 / 3 / 1
5,004
500
2,019
8,555
4,383
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Thoth
Wukash88
Thoth
8
1 / 7 / 2
4,849
485
2,242
6,648
1,487
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
nasjambro
Fenrir
9
1 / 6 / 0
5,459
546
2,775
8,671
2,951
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

11
0 / 1 / 0
6,181
618
1,831
4,353
1,126
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Bxrgt
Fenrir
12
7 / 0 / 3
6,815
682
6,724
6,395
2,338
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
3 / 0 / 5
5,435
544
3,261
3,493
900
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Cerberus
11
4 / 0 / 5
6,712
671
4,108
5,526
2,522
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

9
0 / 3 / 3
5,186
519
3,373
3,455
945
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

12
5 / 1 / 1
6,841
684
4,061
5,713
1,832
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
36
4
Kills
19
19
Deaths
4
3
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Bxrgt
Fenrir
7
0
3
8.5
W
3
0
5
5.5
W
Cerberus
4
0
5
6.5
W
0
3
3
0.5
L
2
2
0
1
L
Ganesha
ThermiKxl
Ganesha
0
3
1
0.17
L
Thoth
Wukash88
Thoth
1
7
2
0.29
W
5
1
1
5.5
L
Fenrir
nasjambro
Fenrir
1
6
0
0.17
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,617
Damage
21,527
33,331
Taken
24,582
11,242
Mitigated
8,537
6,749
Healing
7,945
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Bxrgt
Fenrir
6,724
2,137
0
1,256
6,395
2,338
0
711
5,643
0
36,838
W
3,261
835
0
1,449
3,493
900
260
916
2,577
0
17,370
W
Cerberus
4,108
169
0
2,638
5,526
2,522
0
653
4,801
31,005
0
W
3,373
1,844
0
752
3,455
945
0
1,652
1,587
21,514
0
L
1,750
682
0
282
5,104
1,295
0
1,448
3,594
0
22,336
L
Ganesha
ThermiKxl
Ganesha
2,019
165
0
2,497
8,555
4,383
0
1,926
6,557
13,003
0
L
Thoth
Wukash88
Thoth
2,242
526
0
290
6,648
1,487
520
2,989
3,579
16,649
0
W
4,061
612
0
1,850
5,713
1,832
738
0
5,713
0
35,299
L
Fenrir
nasjambro
Fenrir
2,775
879
0
1,762
8,671
2,951
0
635
8,036
232
20,274
L
1,831
1,431
0
1,918
4,353
1,126
662
269
4,084
0
46,181

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,491
Gold Earned
30,989
234
Minions Killed
257
0
Camps Cleared
0
907,206
Distance Traveled
999,753
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,815
682
70
7
0
228,273
0
W
Neith
5,435
544
31
3
0
192,778
3
W
Cerberus
6,712
671
54
5
0
196,026
8
W
Vulcan
5,186
519
29
3
0
178,887
0
L
Pele
4,998
500
49
5
0
152,251
0
L
Ganesha
5,004
500
5
1
0
214,575
0
L
Thoth
4,849
485
31
3
0
158,615
0
W
Loki
6,841
684
73
7
0
203,789
1
L
Fenrir
5,459
546
43
4
0
192,244
4
L
Izanami
6,181
618
106
11
0
189,521
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role