Player Matchup

Tiamat
Tiamat
Celsuus
Tiamat
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,726 Elo+
Party 2
Artio
Artio
LuigiTheVG
Artio
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 2
Hachiman
Hachiman
brokengears
Hachiman
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,726 Elo+
Party 2
Team Averages
Level 19
1,500 SR
1,650 Elo+

VS

Team Averages
Level 146
1,557 SR
1,498 Elo+
Achilles
Achilles
ToxicCooper80
Achilles
Level 159
God Stats
3W - 0L
1,533 SR
Queue Stats
124W - 124L
1,507 Elo+
Party 1
Serqet
Serqet
deadinoshikacho
Serqet
Level 154
God Stats
3W - 1L
1,674 SR
Queue Stats
87W - 101L
1,480 Elo+
Party 1
King Arthur
King Arthur
deadlife66
King Arthur
Level 126
God Stats
7W - 7L
1,462 SR
Queue Stats
114W - 112L
1,506 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Celsuus
Tiamat
9
1 / 4 / 1
6,575
598
5,444
8,508
4,556
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Artio
9
2 / 5 / 3
7,473
679
3,440
11,447
10,453
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Hachiman
brokengears
Hachiman
9
1 / 8 / 4
6,787
617
4,760
8,902
2,941
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
ToxicCooper80
Achilles
13
11 / 1 / 5
9,520
865
12,021
9,726
8,714
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

11
3 / 1 / 12
8,815
801
7,560
6,904
2,690
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

King Arthur
deadlife66
King Arthur
11
3 / 3 / 11
8,056
732
7,003
7,679
6,822
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
45
4
Kills
17
17
Deaths
5
8
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Tiamat
Celsuus
Tiamat
1
4
1
0.38
L
Artio
2
5
3
0.7
W
Achilles
ToxicCooper80
Achilles
11
1
5
13.5
L
Hachiman
brokengears
Hachiman
1
8
4
0.38
W
3
1
12
9
W
King Arthur
deadlife66
King Arthur
3
3
11
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,644
Damage
26,584
28,857
Taken
24,309
17,950
Mitigated
18,226
4,401
Healing
1,703
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
Celsuus
Tiamat
5,444
1,174
0
1,219
8,508
4,556
0
60
8,448
26,678
0
L
Artio
3,440
843
510
2,382
11,447
10,453
0
0
11,090
4,732
0
W
Achilles
ToxicCooper80
Achilles
12,021
3,360
0
906
9,726
8,714
0
4,605
5,121
0
34,627
L
Hachiman
brokengears
Hachiman
4,760
3,464
0
290
8,902
2,941
0
0
8,406
0
14,190
W
7,560
1,191
0
797
6,904
2,690
63
1,768
5,136
0
23,347
W
King Arthur
deadlife66
King Arthur
7,003
843
0
0
7,679
6,822
12
2,615
5,064
0
27,337

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,835
Gold Earned
26,391
74
Minions Killed
123
0
Camps Cleared
0
525,415
Distance Traveled
643,174
1
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
6,575
598
41
4
0
180,003
0
L
Artio
7,473
679
3
0
0
172,878
1
W
Achilles
9,520
865
45
4
0
216,388
2
L
Hachiman
6,787
617
30
3
0
172,534
0
W
Serqet
8,815
801
24
2
0
236,193
4
W
King Arthur
8,056
732
54
5
0
190,593
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role