Player Matchup

King Arthur
King Arthur
Citizn
King Arthur
Level 105
God Stats
27W - 20L
1,616 SR
Queue Stats
124W - 115L
1,533 Elo+
Party 1
Set
Set
EgoChallCal
Set
Level 4
God Stats
14W - 4L
1,739 SR
Queue Stats
14W - 4L
1,673 Elo+
Party 1
Skadi
Skadi
Munkzies
Skadi
Level 109
God Stats
29W - 21L
1,655 SR
Queue Stats
145W - 133L
1,563 Elo+
Party 1
Ares
Ares
chosencarmine13
Ares
Level 115
God Stats
10W - 3L
1,653 SR
Queue Stats
144W - 128L
1,635 Elo+
Party 1
Merlin
Merlin
scottbott999
Merlin
Level 145
God Stats
11W - 6L
1,641 SR
Queue Stats
199W - 188L
1,594 Elo+
Party 1
Team Averages
Level 96
1,661 SR
1,599 Elo+

VS

Team Averages
Level 60
1,634 SR
1,436 Elo+
Zeus
Zeus
AquaticTv_
Zeus
Level 67
God Stats
14W - 16L
1,644 SR
Queue Stats
123W - 154L
1,405 Elo+
Party 3
Sol
Sol
Esssid
Sol
Level 32
God Stats
28W - 24L
1,568 SR
Queue Stats
136W - 110L
1,470 Elo+
Party 2
Anhur
Anhur
OnkelKet_a420
Anhur
Level 37
God Stats
13W - 16L
1,587 SR
Queue Stats
129W - 100L
1,478 Elo+
Party 2
Hercules
Hercules
TheOy10
Hercules
Level 135
God Stats
3W - 2L
1,669 SR
Queue Stats
332W - 270L
1,524 Elo+
Party 2
Ao Kuang
Ao Kuang
willyWoNkEr1603
Ao Kuang
Level 29
God Stats
6W - 2L
1,700 SR
Queue Stats
47W - 46L
1,305 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Citizn
King Arthur
12
5 / 0 / 2
6,852
685
2,392
3,298
1,288
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
3 / 0 / 4
5,791
579
3,294
3,988
1,383
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Skadi
Munkzies
Skadi
10
2 / 2 / 0
6,154
615
4,091
3,772
1,142
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

9
0 / 1 / 6
5,715
572
2,801
5,910
2,396
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Merlin
10
2 / 1 / 4
5,821
582
4,587
3,292
1,101
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 0
4,543
454
1,009
3,055
717
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes

Shoes

+6%
Movement Speed

Sol
Esssid
Sol
9
1 / 2 / 1
5,071
507
3,714
6,346
1,819
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

10
2 / 0 / 0
5,624
562
1,688
5,153
1,101
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hercules
TheOy10
Hercules
7
0 / 2 / 3
4,636
464
2,253
6,750
2,960
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ao Kuang
7
1 / 5 / 0
4,500
450
1,234
6,016
1,397
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
8
12
Kills
4
4
Deaths
12
16
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
W
King Arthur
Citizn
King Arthur
5
0
2
6
W
3
0
4
5
L
Sol
Esssid
Sol
1
2
1
0.75
W
Skadi
Munkzies
Skadi
2
2
0
1
L
2
0
0
2
L
Hercules
TheOy10
Hercules
0
2
3
0.75
W
0
1
6
3
W
Merlin
2
1
4
4
L
Ao Kuang
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,165
Damage
9,898
20,260
Taken
27,320
7,310
Mitigated
7,994
5,075
Healing
8,470
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,009
48
0
250
3,055
717
0
558
2,497
18,145
0
W
King Arthur
Citizn
King Arthur
2,392
349
0
1,217
3,298
1,288
55
819
2,479
0
34,124
W
3,294
677
0
1,656
3,988
1,383
600
1,548
2,440
0
25,913
L
Sol
Esssid
Sol
3,714
882
0
3,272
6,346
1,819
0
2,724
3,622
29,661
0
W
Skadi
Munkzies
Skadi
4,091
2,070
0
262
3,772
1,142
776
175
3,597
0
32,995
L
1,688
937
0
2,037
5,153
1,101
0
340
4,813
0
26,470
L
Hercules
TheOy10
Hercules
2,253
560
0
1,661
6,750
2,960
0
3,333
3,417
0
8,608
W
2,801
195
0
1,573
5,910
2,396
0
1,678
4,232
12,239
0
W
Merlin
4,587
149
0
367
3,292
1,101
0
1,737
1,555
34,176
0
L
Ao Kuang
1,234
291
0
1,250
6,016
1,397
0
433
5,583
14,202
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,333
Gold Earned
24,374
295
Minions Killed
211
0
Camps Cleared
0
975,793
Distance Traveled
842,084
14
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
4,543
454
43
4
0
129,116
1
W
King Arthur
6,852
685
86
9
0
207,501
4
W
Set
5,791
579
56
6
0
213,480
1
L
Sol
5,071
507
65
7
0
157,615
2
W
Skadi
6,154
615
72
7
0
169,564
3
L
Anhur
5,624
562
60
6
0
164,376
3
L
Hercules
4,636
464
10
1
0
194,027
6
W
Ares
5,715
572
14
1
0
199,788
4
W
Merlin
5,821
582
67
7
0
185,460
2
L
Ao Kuang
4,500
450
33
3
0
196,950
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role