Player Matchup

Mercury
Mercury
EzMonster
Mercury
Level 23
God Stats
8W - 9L
1,595 SR
Queue Stats
76W - 52L
1,674 Elo+
Solo
Zeus
Zeus
Giancarloso
Zeus
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
100W - 65L
1,643 Elo+
Party 1
Neith
Neith
PieritoRex
Neith
Level 7
God Stats
3W - 1L
1,500 SR
Queue Stats
16W - 7L
1,565 Elo+
Party 1
Ymir
Ymir
RenatoSupremo
Ymir
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,492 Elo+
Solo
Scylla
Scylla
xDragonofTheWest
Scylla
Level 13
God Stats
1W - 1L
1,500 SR
Queue Stats
146W - 128L
1,637 Elo+
Solo
Team Averages
Level 16
1,519 SR
1,602 Elo+

VS

Team Averages
Level 21
1,500 SR
1,583 Elo+
Aphrodite
Aphrodite
Grussyman
Aphrodite
Level 16
God Stats
3W - 7L
1,500 SR
Queue Stats
91W - 74L
1,698 Elo+
Solo
Agni
Agni
PecinaHumildeCT
Agni
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
Psykk
Bellona
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
SlimeWalker
Bakasura
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
97W - 57L
1,719 Elo+
Solo
Apollo
Apollo
notaIan
Apollo
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
EzMonster
Mercury
12
3 / 1 / 2
6,761
676
2,261
6,883
2,025
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
0 / 3 / 0
5,308
531
2,880
6,596
2,081
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Neith
11
2 / 1 / 1
6,364
636
3,483
3,916
1,027
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

7
1 / 2 / 2
5,029
503
2,497
5,291
2,968
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
2 / 1 / 2
6,272
627
4,827
4,193
1,124
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Grussyman
Aphrodite
8
0 / 2 / 1
5,023
502
2,632
5,178
2,347
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

10
2 / 3 / 0
5,738
574
3,403
5,047
1,598
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bellona
Psykk
Bellona
9
3 / 1 / 0
5,615
562
4,939
5,252
2,933
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bakasura
SlimeWalker
Bakasura
10
2 / 0 / 2
6,006
601
2,883
7,389
2,595
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Apollo
notaIan
Apollo
4
1 / 2 / 1
4,274
427
856
2,915
466
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
12
8
Kills
8
8
Deaths
8
7
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Mercury
EzMonster
Mercury
3
1
2
4
W
0
3
0
0
L
Aphrodite
Grussyman
Aphrodite
0
2
1
0.25
L
2
3
0
0.67
W
Neith
2
1
1
2.5
L
Bellona
Psykk
Bellona
3
1
0
3
W
1
2
2
1
L
Bakasura
SlimeWalker
Bakasura
2
0
2
3
L
Apollo
notaIan
Apollo
1
2
1
0.75
W
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,948
Damage
14,713
26,879
Taken
25,781
9,225
Mitigated
9,939
7,236
Healing
9,025
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
EzMonster
Mercury
2,261
772
0
750
6,883
2,025
0
571
6,123
0
45,688
W
2,880
599
0
2,627
6,596
2,081
682
232
6,356
28,931
0
L
Aphrodite
Grussyman
Aphrodite
2,632
547
461
2,299
5,178
2,347
0
2,526
2,590
16,040
0
L
3,403
267
0
757
5,047
1,598
0
3,253
1,533
28,568
0
W
Neith
3,483
1,345
0
1,899
3,916
1,027
928
1,242
2,605
0
35,804
L
Bellona
Psykk
Bellona
4,939
1,190
0
1,876
5,252
2,933
393
1,688
3,564
0
23,030
W
2,497
944
0
810
5,291
2,968
204
2,194
3,047
14,476
0
L
Bakasura
SlimeWalker
Bakasura
2,883
2,298
0
2,657
7,389
2,595
0
1,518
5,785
0
25,717
L
Apollo
notaIan
Apollo
856
424
0
975
2,915
466
0
810
2,105
0
7,110
W
4,827
212
0
1,150
4,193
1,124
0
1,550
2,375
34,877
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,734
Gold Earned
26,656
317
Minions Killed
241
0
Camps Cleared
0
1,008,205
Distance Traveled
901,507
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
6,761
676
86
9
0
235,038
2
W
Zeus
5,308
531
67
7
0
189,923
1
L
Aphrodite
5,023
502
33
3
0
201,215
0
L
Agni
5,738
574
66
7
0
203,969
3
W
Neith
6,364
636
74
7
0
200,105
0
L
Bellona
5,615
562
54
5
0
166,190
1
W
Ymir
5,029
503
18
2
0
185,439
0
L
Bakasura
6,006
601
72
7
0
256,243
2
L
Apollo
4,274
427
16
2
0
73,890
1
W
Scylla
6,272
627
72
7
0
197,700
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role