Player Matchup

Aphrodite
Aphrodite
DeadlyAsBanana
Aphrodite
Level 28
God Stats
1W - 2L
1,545 SR
Queue Stats
102W - 104L
1,584 Elo+
Solo
Hercules
Hercules
GuanNew7
Hercules
Level 25
God Stats
60W - 42L
1,666 SR
Queue Stats
101W - 71L
1,648 Elo+
Solo
Izanami
Izanami
JesusXChrist
Izanami
Level 29
God Stats
8W - 4L
1,945 SR
Queue Stats
93W - 80L
1,597 Elo+
Solo
Susano
Susano
NuKred
Susano
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
36W - 32L
1,634 Elo+
Solo
Janus
Janus
Seakey
Janus
Level 28
God Stats
2W - 1L
1,807 SR
Queue Stats
57W - 35L
1,705 Elo+
Solo
Team Averages
Level 25
1,693 SR
1,634 Elo+

VS

Team Averages
Level 24
1,660 SR
1,704 Elo+
Ares
Ares
CrYpTiCWoLF
Ares
Level 29
God Stats
2W - 0L
1,916 SR
Queue Stats
83W - 68L
1,686 Elo+
Solo
Arachne
Arachne
MarekIsTrashAdc
Arachne
Level 12
God Stats
2W - 1L
1,736 SR
Queue Stats
14W - 8L
1,647 Elo+
Party 1
Rama
Rama
Mneumonia
Rama
Level 29
God Stats
5W - 6L
1,669 SR
Queue Stats
108W - 84L
1,648 Elo+
Solo
Ah Puch
Ah Puch
Rubyllo
Ah Puch
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 1L
2,004 Elo+
Party 1
Nemesis
Nemesis
plata699
Nemesis
Level 24
God Stats
7W - 6L
1,479 SR
Queue Stats
107W - 104L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
DeadlyAsBanana
Aphrodite
10
2 / 1 / 3
5,997
500
1,716
4,927
2,528
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hercules
GuanNew7
Hercules
11
3 / 4 / 1
6,335
528
5,020
10,105
5,148
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Izanami
JesusXChrist
Izanami
1
0 / 0 / 0
3,756
313
0
22
6
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Susano
NuKred
Susano
9
0 / 3 / 1
5,344
445
1,871
9,090
2,582
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Janus
Seakey
Janus
10
3 / 3 / 2
6,208
517
8,927
6,474
1,883
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 1
6,267
522
1,702
5,117
2,972
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
5 / 3 / 1
6,945
579
5,535
10,394
3,410
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Rama
12
0 / 2 / 1
6,791
566
1,863
5,220
1,728
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ah Puch
Rubyllo
Ah Puch
13
5 / 2 / 0
7,559
630
9,605
7,661
3,615
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nemesis
plata699
Nemesis
11
0 / 1 / 5
6,490
541
2,065
6,399
2,004
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
19
8
Kills
11
11
Deaths
8
7
Assists
8
Player
Kills
Deaths
Assists
KDA
W
1
0
1
1.5
L
Aphrodite
DeadlyAsBanana
Aphrodite
2
1
3
3.5
L
Hercules
GuanNew7
Hercules
3
4
1
0.88
L
Izanami
JesusXChrist
Izanami
0
0
0
0
W
5
3
1
1.83
W
Rama
0
2
1
0.25
L
Susano
NuKred
Susano
0
3
1
0.17
W
Ah Puch
Rubyllo
Ah Puch
5
2
0
2.5
L
Janus
Seakey
Janus
3
3
2
1.33
W
Nemesis
plata699
Nemesis
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,534
Damage
20,770
30,618
Taken
34,791
12,147
Mitigated
13,729
10,353
Healing
12,544
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,702
31
0
881
5,117
2,972
0
1,116
4,001
15,485
0
L
Aphrodite
DeadlyAsBanana
Aphrodite
1,716
153
1,253
2,218
4,927
2,528
0
820
4,107
16,145
0
L
Hercules
GuanNew7
Hercules
5,020
2,209
0
3,286
10,105
5,148
0
7,754
2,351
0
27,944
L
Izanami
JesusXChrist
Izanami
0
0
0
20
22
6
0
0
22
0
578
W
5,535
3,467
0
4,601
10,394
3,410
292
4,981
5,413
0
34,945
W
Rama
1,863
838
0
2,250
5,220
1,728
1,830
1,353
3,867
0
49,731
L
Susano
NuKred
Susano
1,871
396
0
2,896
9,090
2,582
0
1,613
7,477
0
26,337
W
Ah Puch
Rubyllo
Ah Puch
9,605
1,031
0
4,082
7,661
3,615
318
668
6,993
45,953
0
L
Janus
Seakey
Janus
8,927
546
0
680
6,474
1,883
0
1,120
5,354
35,314
0
W
Nemesis
plata699
Nemesis
2,065
628
0
730
6,399
2,004
0
2,525
3,874
0
41,021

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,640
Gold Earned
34,052
218
Minions Killed
389
0
Camps Cleared
0
789,634
Distance Traveled
1,119,147
6
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
6,267
522
25
2
0
193,882
5
L
Aphrodite
5,997
500
35
3
0
214,824
3
L
Hercules
6,335
528
51
4
0
175,523
1
L
Izanami
3,756
313
3
0
0
8,807
0
W
Arachne
6,945
579
66
6
0
260,487
5
W
Rama
6,791
566
117
10
0
193,606
3
L
Susano
5,344
445
61
5
0
182,622
1
W
Ah Puch
7,559
630
96
8
0
229,928
3
L
Janus
6,208
517
68
6
0
207,858
1
W
Nemesis
6,490
541
85
7
0
241,244
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role