Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Khepri
Khepri
FlameDodger
Khepri
Level 94
God Stats
5W - 1L
1,966 SR
Queue Stats
30W - 26L
1,559 Elo+
Party 2
Chaac
Chaac
molohonhome
Chaac
Level 129
God Stats
5W - 8L
1,559 SR
Queue Stats
198W - 176L
1,638 Elo+
Party 2
Team Averages
Level 84
1,675 SR
1,566 Elo+

VS

Team Averages
Level 16
1,291 SR
1,378 Elo+
Anhur
Anhur
Landgrant
Anhur
Level 5
God Stats
0W - 2L
1,250 SR
Queue Stats
0W - 4L
1,500 Elo+
Solo
Ymir
Ymir
StewedTurtle
Ymir
Level 16
God Stats
0W - 3L
1,131 SR
Queue Stats
30W - 34L
1,322 Elo+
Party 1
Hel
Hel
whatTFdo
Hel
Level 28
God Stats
4W - 10L
1,491 SR
Queue Stats
56W - 72L
1,313 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
10
1 / 0 / 11
7,074
707
4,593
6,911
3,222
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Khepri
10
7 / 3 / 5
7,729
773
6,133
8,469
7,900
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
5 / 0 / 6
8,055
806
9,811
8,733
4,493
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Landgrant
Anhur
3
0 / 2 / 0
5,235
524
46
1,432
387
11
2 / 5 / 1
6,986
699
5,216
13,005
11,245
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
1 / 6 / 1
6,726
673
3,796
10,209
6,204
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
5
13
Kills
3
3
Deaths
13
22
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
1
0
11
6.5
W
Khepri
7
3
5
3.17
L
Anhur
Landgrant
Anhur
0
2
0
0
L
2
5
1
0.5
W
5
0
6
8
L
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,537
Damage
9,058
24,113
Taken
24,646
15,615
Mitigated
17,836
9,490
Healing
9,115
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
4,593
676
0
2,838
6,911
3,222
636
3,689
3,222
0
21,248
W
Khepri
6,133
923
0
1,530
8,469
7,900
832
2,863
5,606
12,235
0
L
Anhur
Landgrant
Anhur
46
46
0
0
1,432
387
0
662
770
0
150
L
5,216
1,464
219
2,362
13,005
11,245
0
2,725
10,280
22,887
0
W
9,811
1,951
0
5,122
8,733
4,493
1,145
2,514
6,219
0
33,481
L
3,796
343
2,487
4,047
10,209
6,204
0
2,761
7,448
15,672
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,858
Gold Earned
18,947
104
Minions Killed
61
0
Camps Cleared
0
542,511
Distance Traveled
369,360
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
7,074
707
27
3
0
197,948
0
W
Khepri
7,729
773
15
2
0
167,340
0
L
Anhur
5,235
524
1
0
0
26,838
0
L
Ymir
6,986
699
35
4
0
162,821
0
W
Chaac
8,055
806
62
6
0
177,223
3
L
Hel
6,726
673
25
3
0
179,701
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role