Player Matchup

Da Ji
Da Ji
Gammachi
Da Ji
Level 87
God Stats
28W - 19L
1,773 SR
Queue Stats
495W - 527L
1,500 Elo+
Party 3
Izanami
Izanami
Gythron
Izanami
Level 67
God Stats
39W - 26L
1,682 SR
Queue Stats
477W - 453L
1,545 Elo+
Solo
Hercules
Hercules
McBingi
Hercules
Level 127
God Stats
11W - 14L
1,532 SR
Queue Stats
842W - 881L
1,506 Elo+
Party 3
Vulcan
Vulcan
Mistmouth
Vulcan
Level 109
God Stats
6W - 12L
1,483 SR
Queue Stats
481W - 517L
1,512 Elo+
Party 3
Ares
Ares
Vehril
Ares
Level 119
God Stats
13W - 16L
1,535 SR
Queue Stats
566W - 531L
1,487 Elo+
Solo
Team Averages
Level 102
1,601 SR
1,510 Elo+

VS

Team Averages
Level 77
1,528 SR
1,460 Elo+
Apollo
Apollo
Ikesd
Apollo
Level 63
God Stats
20W - 9L
1,700 SR
Queue Stats
111W - 123L
1,417 Elo+
Party 1
Freya
Freya
LookusPookus
Freya
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 106L
1,465 Elo+
Party 2
Bastet
Bastet
Sosa6
Bastet
Level 70
God Stats
0W - 1L
1,500 SR
Queue Stats
166W - 193L
1,442 Elo+
Party 1
Athena
Athena
collin831
Athena
Level 86
God Stats
1W - 3L
1,437 SR
Queue Stats
39W - 56L
1,461 Elo+
Party 2
Bakasura
Bakasura
wildmachina
Bakasura
Level 80
God Stats
0W - 4L
1,500 SR
Queue Stats
277W - 256L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Gammachi
Da Ji
17
0 / 8 / 18
11,698
468
8,536
17,310
7,523
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
Gythron
Izanami
20
11 / 5 / 21
15,500
620
36,073
26,012
11,956
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hercules
McBingi
Hercules
19
4 / 8 / 15
13,041
522
15,591
23,233
24,404
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Vulcan
Mistmouth
Vulcan
20
15 / 3 / 13
14,675
587
27,941
10,632
4,814
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ares
Vehril
Ares
18
12 / 4 / 19
14,379
575
13,376
23,846
23,834
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Ikesd
Apollo
17
1 / 9 / 3
11,363
455
7,950
19,602
8,159
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

18
7 / 11 / 5
12,547
502
18,301
28,092
12,541
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bastet
Sosa6
Bastet
20
8 / 9 / 9
14,029
561
13,291
25,097
10,945
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Athena
collin831
Athena
15
2 / 8 / 6
10,603
424
8,470
30,965
28,869
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bakasura
wildmachina
Bakasura
20
9 / 5 / 5
14,472
579
13,716
23,777
18,380
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

128
Kill Participation
55
42
Kills
27
28
Deaths
42
86
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Da Ji
Gammachi
Da Ji
0
8
18
1.13
W
Izanami
Gythron
Izanami
11
5
21
4.3
L
Apollo
Ikesd
Apollo
1
9
3
0.28
L
7
11
5
0.86
W
Hercules
McBingi
Hercules
4
8
15
1.44
W
Vulcan
Mistmouth
Vulcan
15
3
13
7.17
L
Bastet
Sosa6
Bastet
8
9
9
1.39
W
Ares
Vehril
Ares
12
4
19
5.38
L
Athena
collin831
Athena
2
8
6
0.63
L
Bakasura
wildmachina
Bakasura
9
5
5
2.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

101,517
Damage
61,728
101,033
Taken
127,533
72,531
Mitigated
78,894
18,460
Healing
30,025
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
Gammachi
Da Ji
8,536
1,906
0
0
17,310
7,523
0
5,167
11,434
0
78,996
W
Izanami
Gythron
Izanami
36,073
26,615
0
12,162
26,012
11,956
4,173
8,873
16,999
0
162,459
L
Apollo
Ikesd
Apollo
7,950
3,726
0
3,070
19,602
8,159
1,359
3,660
15,942
0
72,443
L
18,301
5,554
0
8,559
28,092
12,541
38
13,598
14,494
61,728
0
W
Hercules
McBingi
Hercules
15,591
5,574
0
4,732
23,233
24,404
830
4,884
16,948
0
66,897
W
Vulcan
Mistmouth
Vulcan
27,941
6,252
0
566
10,632
4,814
862
5,052
5,370
125,157
0
L
Bastet
Sosa6
Bastet
13,291
5,356
0
5,091
25,097
10,945
0
8,087
17,010
0
79,757
W
Ares
Vehril
Ares
13,376
1,006
0
1,000
23,846
23,834
150
8,629
15,013
25,173
0
L
Athena
collin831
Athena
8,470
1,584
0
2,611
30,965
28,869
0
12,905
18,060
35,527
0
L
Bakasura
wildmachina
Bakasura
13,716
9,837
0
10,694
23,777
18,380
0
3,556
20,221
137
72,766

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,293
Gold Earned
63,014
632
Minions Killed
565
0
Camps Cleared
0
2,261,137
Distance Traveled
2,210,052
31
Wards Purchased
35
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
11,698
468
123
5
0
405,991
3
W
Izanami
15,500
620
221
9
0
406,631
6
L
Apollo
11,363
455
142
6
0
407,974
0
L
Freya
12,547
502
89
4
0
349,023
4
W
Hercules
13,041
522
122
5
0
456,905
7
W
Vulcan
14,675
587
151
6
0
517,764
7
L
Bastet
14,029
561
117
5
0
512,975
8
W
Ares
14,379
575
15
1
0
473,846
8
L
Athena
10,603
424
45
2
0
441,045
12
L
Bakasura
14,472
579
172
7
0
499,035
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role