Player Matchup

Ao Kuang
Ao Kuang
Johnfabela
Ao Kuang
Level 14
God Stats
12W - 20L
1,170 SR
Queue Stats
69W - 67L
1,360 Elo+
Solo
Sun Wukong
Sun Wukong
MagicDonJojo
Sun Wukong
Level 5
God Stats
6W - 2L
1,710 SR
Queue Stats
8W - 6L
1,638 Elo+
Party 1
Poseidon
Poseidon
True_LeeMe
Poseidon
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,638 Elo+
Party 1
Fenrir
Fenrir
san-mataffar
Fenrir
Level 5
God Stats
1W - 1L
1,276 SR
Queue Stats
1W - 4L
1,038 Elo+
Solo
Yemoja
Yemoja
wolf-ofthedead66
Yemoja
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 16L
1,345 Elo+
Solo
Team Averages
Level 8
1,431 SR
1,404 Elo+

VS

Team Averages
Level 20
1,502 SR
1,391 Elo+
Bellona
Bellona
Dark69Psychopath
Bellona
Level 22
God Stats
10W - 10L
1,384 SR
Queue Stats
11W - 12L
1,448 Elo+
Solo
Set
Set
JIX_perkZ
Set
Level 8
God Stats
11W - 20L
1,445 SR
Queue Stats
264W - 326L
1,401 Elo+
Party 2
Yemoja
Yemoja
Jeshulongo
Yemoja
Level 17
God Stats
10W - 5L
1,641 SR
Queue Stats
22W - 23L
1,417 Elo+
Solo
Raijin
Raijin
Toxic_Ghost7089
Raijin
Level 27
God Stats
3W - 5L
1,500 SR
Queue Stats
186W - 197L
1,271 Elo+
Solo
Zeus
Zeus
x-ray-beats-
Zeus
Level 26
God Stats
19W - 14L
1,538 SR
Queue Stats
65W - 60L
1,419 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Johnfabela
Ao Kuang
20
20 / 4 / 8
20,790
1,155
35,524
23,590
10,468
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sun Wukong
MagicDonJojo
Sun Wukong
20
2 / 10 / 9
15,121
840
13,546
29,258
20,042
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Poseidon
True_LeeMe
Poseidon
20
4 / 0 / 9
15,745
875
16,963
9,867
3,776
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
20
8 / 14 / 17
18,224
1,012
31,698
34,368
22,286
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

20
0 / 6 / 16
17,114
951
6,642
29,276
38,115
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 60 Physical and Magical Protection among all allied gods within 55 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 45s and targets affected can have multiple Buffs and Debuffs at once. This can only occur once every 15 seconds.

Team 1 Tickets

32

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
10 / 10 / 10
18,000
1,000
39,431
38,679
30,504
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

20
12 / 9 / 14
18,214
1,012
22,965
33,851
27,170
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Yemoja
Jeshulongo
Yemoja
17
0 / 0 / 0
12,686
705
490
834
281
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

20
4 / 7 / 14
16,479
916
13,602
20,415
10,785
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

20
8 / 8 / 14
18,129
1,007
38,564
18,351
6,759
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
86
34
Kills
34
34
Deaths
34
59
Assists
52
Player
Kills
Deaths
Assists
KDA
L
10
10
10
1.5
L
12
9
14
2.11
L
Yemoja
Jeshulongo
Yemoja
0
0
0
0
W
Ao Kuang
Johnfabela
Ao Kuang
20
4
8
6
W
Sun Wukong
MagicDonJojo
Sun Wukong
2
10
9
0.65
L
4
7
14
1.57
W
Poseidon
True_LeeMe
Poseidon
4
0
9
8.5
W
Fenrir
8
14
17
1.18
W
0
6
16
1.33
L
8
8
14
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

104,373
Damage
115,052
126,359
Taken
112,130
94,687
Mitigated
75,499
21,533
Healing
9,186
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
39,431
15,801
0
2,973
38,679
30,504
0
25,302
13,377
15,488
62,573
L
22,965
15,131
0
1,272
33,851
27,170
0
15,668
18,183
0
26,909
L
Yemoja
Jeshulongo
Yemoja
490
226
48
93
834
281
0
834
0
616
0
W
Ao Kuang
Johnfabela
Ao Kuang
35,524
9,254
725
7,670
23,590
10,468
0
9,250
14,250
62,183
0
W
Sun Wukong
MagicDonJojo
Sun Wukong
13,546
3,017
0
5,601
29,258
20,042
0
17,314
11,559
0
22,758
L
13,602
3,832
0
721
20,415
10,785
0
11,544
8,871
41,916
0
W
Poseidon
True_LeeMe
Poseidon
16,963
2,609
0
967
9,867
3,776
0
2,421
7,416
41,574
0
W
Fenrir
31,698
13,405
0
2,967
34,368
22,286
0
15,541
18,285
0
57,221
W
6,642
2,839
1,967
1,636
29,276
38,115
0
15,631
13,371
40,289
0
L
38,564
8,815
1,769
2,310
18,351
6,759
0
5,781
12,570
73,474
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

86,994
Gold Earned
83,508
255
Minions Killed
222
8
Camps Cleared
2
1,518,134
Distance Traveled
1,242,820
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
18,000
1,000
81
5
2
291,358
0
L
Set
18,214
1,012
9
1
0
319,995
0
L
Yemoja
12,686
705
0
0
0
26,077
0
W
Ao Kuang
20,790
1,155
62
3
1
309,217
0
W
Sun Wukong
15,121
840
20
1
0
345,312
4
L
Raijin
16,479
916
55
3
0
303,188
0
W
Poseidon
15,745
875
55
3
0
261,869
1
W
Fenrir
18,224
1,012
49
3
7
327,680
0
W
Yemoja
17,114
951
69
4
0
274,056
0
L
Zeus
18,129
1,007
77
4
0
302,202
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role