Player Matchup

Cthulhu
Cthulhu
AaronMagnus20
Cthulhu
Level 99
God Stats
18W - 5L
1,654 SR
Queue Stats
340W - 388L
1,432 Elo+
Party 3
Pele
Pele
Davitto
Pele
Level 89
God Stats
22W - 33L
1,264 SR
Queue Stats
380W - 495L
1,365 Elo+
Party 3
Nu Wa
Nu Wa
Erwin_Boy1998
Nu Wa
Level 65
God Stats
11W - 10L
1,617 SR
Queue Stats
308W - 319L
1,431 Elo+
Party 1
Bellona
Bellona
LawBringersWrath
Bellona
Level 62
God Stats
21W - 12L
1,610 SR
Queue Stats
277W - 288L
1,484 Elo+
Solo
Heimdallr
Heimdallr
zJUDAS
Heimdallr
Level 154
God Stats
12W - 12L
1,271 SR
Queue Stats
94W - 85L
1,440 Elo+
Party 1
Team Averages
Level 94
1,483 SR
1,430 Elo+

VS

Team Averages
Level 81
1,438 SR
1,479 Elo+
Awilix
Awilix
AfroSenpai
Awilix
Level 107
God Stats
65W - 72L
1,491 SR
Queue Stats
134W - 125L
1,502 Elo+
Solo
Cthulhu
Cthulhu
M4rtinG
Cthulhu
Level 27
God Stats
13W - 9L
1,331 SR
Queue Stats
40W - 45L
1,368 Elo+
Party 2
Sylvanus
Sylvanus
Ugljesaaa
Sylvanus
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
bryanveinte
Anhur
Level 158
God Stats
7W - 5L
1,403 SR
Queue Stats
353W - 335L
1,555 Elo+
Party 2
Thoth
Thoth
megasonic91
Thoth
Level 67
God Stats
7W - 6L
1,466 SR
Queue Stats
155W - 168L
1,468 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
11
5 / 3 / 1
7,612
544
7,284
11,539
4,587
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pele
Davitto
Pele
11
1 / 4 / 1
6,299
450
3,908
10,177
2,474
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
2 / 5 / 1
7,029
502
4,213
7,713
1,880
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
1 / 1 / 0
7,201
514
5,980
10,625
6,776
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Heimdallr
zJUDAS
Heimdallr
9
0 / 4 / 3
5,671
405
4,849
7,430
1,544
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
AfroSenpai
Awilix
12
4 / 1 / 3
7,452
532
6,053
9,036
2,837
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
M4rtinG
Cthulhu
10
1 / 3 / 6
6,206
443
3,706
9,204
6,763
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sylvanus
Ugljesaaa
Sylvanus
14
2 / 0 / 1
7,953
568
6,830
8,755
5,377
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

12
6 / 4 / 3
7,746
553
9,460
10,776
3,440
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
4 / 1 / 2
7,757
554
6,678
5,772
1,935
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
32
9
Kills
17
17
Deaths
9
6
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
5
3
1
1.83
W
Awilix
AfroSenpai
Awilix
4
1
3
5.5
L
Pele
Davitto
Pele
1
4
1
0.38
L
2
5
1
0.5
L
1
1
0
1
W
Cthulhu
M4rtinG
Cthulhu
1
3
6
1.33
W
Sylvanus
Ugljesaaa
Sylvanus
2
0
1
2.5
W
6
4
3
1.88
W
4
1
2
5
L
Heimdallr
zJUDAS
Heimdallr
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,234
Damage
32,727
47,484
Taken
43,543
17,261
Mitigated
20,352
12,837
Healing
13,935
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
7,284
354
0
1,406
11,539
4,587
0
2,605
8,520
26,391
0
W
Awilix
AfroSenpai
Awilix
6,053
1,714
0
2,888
9,036
2,837
0
2,065
6,971
0
38,123
L
Pele
Davitto
Pele
3,908
1,011
0
3,790
10,177
2,474
0
2,061
7,952
0
35,837
L
4,213
817
0
1,167
7,713
1,880
517
3,290
4,041
31,432
0
L
5,980
3,180
0
4,245
10,625
6,776
216
6,089
4,438
0
43,889
W
Cthulhu
M4rtinG
Cthulhu
3,706
477
453
953
9,204
6,763
84
3,402
5,802
17,647
0
W
Sylvanus
Ugljesaaa
Sylvanus
6,830
2,999
342
4,627
8,755
5,377
686
565
8,190
43,640
6,499
W
9,460
5,379
0
2,567
10,776
3,440
125
3,943
6,833
0
42,463
W
6,678
328
0
2,105
5,772
1,935
549
1,522
4,250
36,691
0
L
Heimdallr
zJUDAS
Heimdallr
4,849
2,247
0
2,229
7,430
1,544
0
1,341
5,925
0
23,974

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,812
Gold Earned
37,114
317
Minions Killed
367
0
Camps Cleared
0
1,203,261
Distance Traveled
1,304,459
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,612
544
30
2
0
250,681
4
W
Awilix
7,452
532
65
5
0
295,932
1
L
Pele
6,299
450
69
5
0
269,412
4
L
Nu Wa
7,029
502
74
5
0
204,270
1
L
Bellona
7,201
514
101
7
0
284,678
2
W
Cthulhu
6,206
443
19
1
0
260,163
0
W
Sylvanus
7,953
568
109
8
0
220,408
4
W
Anhur
7,746
553
86
6
0
259,731
1
W
Thoth
7,757
554
88
6
0
268,225
3
L
Heimdallr
5,671
405
43
3
0
194,220
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role