Player Matchup

Nemesis
Nemesis
Briaxaa
Nemesis
Level 25
God Stats
3W - 3L
1,374 SR
Queue Stats
68W - 89L
1,325 Elo+
Solo
Danzaburou
Danzaburou
LTMWasTaken
Danzaburou
Level 24
God Stats
4W - 4L
1,500 SR
Queue Stats
64W - 101L
1,357 Elo+
Party 3
Bellona
Bellona
TeikTran
Bellona
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,500 Elo+
Solo
Sobek
Sobek
XxXGamerKevinxXx
Sobek
Level 29
God Stats
5W - 6L
1,590 SR
Queue Stats
164W - 219L
1,362 Elo+
Party 3
Scylla
Scylla
axmodxus
Scylla
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,485 Elo+
Solo
Team Averages
Level 17
1,493 SR
1,406 Elo+

VS

Team Averages
Level 12
1,482 SR
1,473 Elo+
Olorun
Olorun
Delfindrogadicto
Olorun
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2
Izanami
Izanami
Dreg22
Izanami
Level 31
God Stats
5W - 6L
1,463 SR
Queue Stats
258W - 300L
1,416 Elo+
Party 1
Kukulkan
Kukulkan
Drwick117
Kukulkan
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
163W - 188L
1,825 Elo+
Party 1
Nemesis
Nemesis
OSC_WindowsXEXE
Nemesis
Level 15
God Stats
12W - 10L
1,446 SR
Queue Stats
15W - 18L
1,302 Elo+
Party 2
Guan Yu
Guan Yu
Urua
Guan Yu
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 7L
1,321 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Briaxaa
Nemesis
11
0 / 2 / 0
6,274
448
2,027
10,488
3,410
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Danzaburou
LTMWasTaken
Danzaburou
10
2 / 5 / 2
6,546
468
6,582
8,323
2,377
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bellona
TeikTran
Bellona
9
0 / 6 / 1
5,582
399
1,443
7,869
4,622
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

10
3 / 7 / 1
7,085
506
6,089
15,638
10,288
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Scylla
axmodxus
Scylla
3
0 / 2 / 0
4,531
324
590
1,225
221
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Shoes

Shoes

+6%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 9
7,859
561
5,990
6,854
2,181
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
Dreg22
Izanami
15
8 / 3 / 3
9,189
656
9,053
10,259
3,550
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Kukulkan
Drwick117
Kukulkan
14
4 / 2 / 2
7,973
570
5,553
3,997
1,824
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
9 / 0 / 5
8,832
631
7,622
9,224
3,820
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Guan Yu
Urua
Guan Yu
12
0 / 1 / 2
7,345
525
1,061
5,730
2,913
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
43
5
Kills
22
22
Deaths
8
4
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Briaxaa
Nemesis
0
2
0
0
W
1
2
9
2.75
W
Izanami
Dreg22
Izanami
8
3
3
3.17
W
Kukulkan
Drwick117
Kukulkan
4
2
2
2.5
L
Danzaburou
LTMWasTaken
Danzaburou
2
5
2
0.6
W
9
0
5
11.5
L
Bellona
TeikTran
Bellona
0
6
1
0.08
W
Guan Yu
Urua
Guan Yu
0
1
2
1
L
3
7
1
0.5
L
Scylla
axmodxus
Scylla
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,731
Damage
29,279
43,543
Taken
36,064
20,918
Mitigated
14,288
6,594
Healing
6,724
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Briaxaa
Nemesis
2,027
474
0
2,506
10,488
3,410
0
1,539
8,893
0
38,083
W
5,990
4,209
197
1,965
6,854
2,181
2,117
2,653
4,201
16,109
0
W
Izanami
Dreg22
Izanami
9,053
6,346
0
2,882
10,259
3,550
1,604
2,206
8,053
0
69,340
W
Kukulkan
Drwick117
Kukulkan
5,553
551
0
0
3,997
1,824
877
814
3,061
34,531
0
L
Danzaburou
LTMWasTaken
Danzaburou
6,582
3,079
0
1,077
8,323
2,377
374
1,345
6,978
0
32,498
W
7,622
3,195
0
730
9,224
3,820
822
668
8,556
0
47,549
L
Bellona
TeikTran
Bellona
1,443
94
0
158
7,869
4,622
0
2,578
5,029
0
15,962
W
Guan Yu
Urua
Guan Yu
1,061
60
282
668
5,730
2,913
2,446
216
5,514
0
31,537
L
6,089
933
211
2,622
15,638
10,288
56
5,554
10,028
18,749
0
L
Scylla
axmodxus
Scylla
590
41
0
20
1,225
221
26
153
1,072
3,666
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,018
Gold Earned
41,198
213
Minions Killed
365
0
Camps Cleared
0
1,033,120
Distance Traveled
1,327,416
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
6,274
448
87
6
0
262,788
0
W
Olorun
7,859
561
28
2
0
225,960
4
W
Izanami
9,189
656
125
9
0
248,455
1
W
Kukulkan
7,973
570
68
5
0
226,559
0
L
Danzaburou
6,546
468
60
4
0
207,035
0
W
Nemesis
8,832
631
74
5
0
343,880
1
L
Bellona
5,582
399
35
3
0
287,601
4
W
Guan Yu
7,345
525
70
5
0
282,562
0
L
Sobek
7,085
506
21
2
0
231,475
1
L
Scylla
4,531
324
10
1
0
44,221
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role