Player Matchup

Yemoja
Yemoja
NéoGressier
Yemoja
Level 81
God Stats
10W - 10L
1,463 SR
Queue Stats
149W - 200L
1,437 Elo+
Party 1
Gilgamesh
Gilgamesh
Ololoid43
Gilgamesh
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 17L
1,466 Elo+
Solo
Merlin
Merlin
RealmofConquest
Merlin
Level 62
God Stats
1W - 2L
1,419 SR
Queue Stats
45W - 47L
1,516 Elo+
Solo
Ne Zha
Ne Zha
Showguun
Ne Zha
Level 85
God Stats
2W - 5L
1,500 SR
Queue Stats
617W - 713L
1,399 Elo+
Party 1
Ullr
Ullr
cassboss
Ullr
Level 68
God Stats
3W - 4L
1,480 SR
Queue Stats
168W - 164L
1,448 Elo+
Solo
Team Averages
Level 70
1,472 SR
1,453 Elo+

VS

Team Averages
Level 80
1,517 SR
1,426 Elo+
Chaac
Chaac
Mati333
Chaac
Level 68
God Stats
1W - 0L
1,549 SR
Queue Stats
2W - 4L
1,080 Elo+
Solo
Bastet
Bastet
MiddleFinger55
Bastet
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Supermariø
Izanami
Level 95
God Stats
2W - 1L
1,500 SR
Queue Stats
57W - 78L
1,727 Elo+
Solo
Anubis
Anubis
loulew
Anubis
Level 45
God Stats
20W - 17L
1,569 SR
Queue Stats
249W - 265L
1,400 Elo+
Solo
Cabrakan
Cabrakan
luckytiger464
Cabrakan
Level 110
God Stats
8W - 7L
1,467 SR
Queue Stats
299W - 324L
1,425 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
12
3 / 1 / 6
8,075
449
7,415
12,064
8,720
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Gilgamesh
Ololoid43
Gilgamesh
13
0 / 10 / 1
7,831
435
2,085
15,685
7,534
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
1 / 3 / 2
7,866
437
6,355
11,589
4,208
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
Showguun
Ne Zha
14
5 / 8 / 4
8,918
495
13,717
16,487
11,503
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ullr
14
2 / 3 / 3
8,647
480
4,933
11,675
3,523
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Mati333
Chaac
11
3 / 4 / 4
7,510
417
10,030
12,229
7,241
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

17
5 / 0 / 5
10,140
563
5,667
9,907
3,759
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Izanami
Supermariø
Izanami
14
2 / 4 / 3
9,104
506
9,407
10,676
4,499
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Anubis
loulew
Anubis
15
4 / 3 / 3
9,519
529
11,086
10,721
5,576
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cabrakan
luckytiger464
Cabrakan
16
11 / 1 / 5
10,367
576
16,353
13,031
12,696
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
45
11
Kills
25
25
Deaths
12
16
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Chaac
Mati333
Chaac
3
4
4
1.25
W
5
0
5
7.5
L
Yemoja
3
1
6
6
L
Gilgamesh
Ololoid43
Gilgamesh
0
10
1
0.05
L
1
3
2
0.67
L
Ne Zha
Showguun
Ne Zha
5
8
4
0.88
W
Izanami
Supermariø
Izanami
2
4
3
0.88
L
Ullr
2
3
3
1.17
W
Anubis
loulew
Anubis
4
3
3
1.83
W
Cabrakan
luckytiger464
Cabrakan
11
1
5
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,505
Damage
52,543
67,500
Taken
56,564
35,488
Mitigated
33,771
13,223
Healing
21,700
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
Mati333
Chaac
10,030
1,141
0
3,871
12,229
7,241
236
5,259
6,970
447
28,556
W
5,667
2,522
0
2,824
9,907
3,759
0
1,430
8,477
0
77,496
L
Yemoja
7,415
1,311
1,544
995
12,064
8,720
0
6,513
5,551
33,334
0
L
Gilgamesh
Ololoid43
Gilgamesh
2,085
528
0
644
15,685
7,534
1,016
8,440
7,245
0
33,783
L
6,355
206
0
1,504
11,589
4,208
204
4,986
6,603
47,295
0
L
Ne Zha
Showguun
Ne Zha
13,717
7,951
0
5,472
16,487
11,503
0
6,432
10,055
0
53,999
W
Izanami
Supermariø
Izanami
9,407
5,928
0
960
10,676
4,499
981
999
9,677
0
54,380
L
Ullr
4,933
2,956
0
3,064
11,675
3,523
0
1,197
10,478
0
51,605
W
Anubis
loulew
Anubis
11,086
0
0
6,128
10,721
5,576
952
4,351
6,370
68,001
0
W
Cabrakan
luckytiger464
Cabrakan
16,353
2,194
0
7,917
13,031
12,696
460
1,731
11,300
55,624
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,337
Gold Earned
46,640
431
Minions Killed
471
0
Camps Cleared
0
1,504,575
Distance Traveled
1,637,952
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
7,510
417
27
2
0
337,312
1
W
Bastet
10,140
563
119
7
0
388,609
0
L
Yemoja
8,075
449
61
3
0
330,315
0
L
Gilgamesh
7,831
435
77
4
0
266,043
0
L
Merlin
7,866
437
100
6
0
307,908
4
L
Ne Zha
8,918
495
95
5
0
305,889
3
W
Izanami
9,104
506
114
6
0
335,427
1
L
Ullr
8,647
480
98
5
0
294,420
4
W
Anubis
9,519
529
121
7
0
265,889
0
W
Cabrakan
10,367
576
90
5
0
310,715
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role