Player Matchup

Anhur
Anhur
DrunkkDiplomat
Anhur
Level 15
God Stats
31W - 14L
1,800 SR
Queue Stats
163W - 57L
1,711 Elo+
Party 3
Kuzenbo
Kuzenbo
MyTeamCarries
Kuzenbo
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 2L
1,760 Elo+
Party 3
Mulan
Mulan
PaniqIsMyDad
Mulan
Level 48
God Stats
2W - 0L
1,500 SR
Queue Stats
12W - 3L
1,931 Elo+
Party 3
Thoth
Thoth
PrestoMoÎesto
Thoth
Level 54
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,697 Elo+
Party 3
Ymir
Ymir
chubyninja
Ymir
Level 156
God Stats
5W - 1L
1,776 SR
Queue Stats
296W - 207L
1,752 Elo+
Party 3
Team Averages
Level 56
1,615 SR
1,770 Elo+

VS

Team Averages
Level 90
1,537 SR
1,480 Elo+
Sobek
Sobek
Badudi
Sobek
Level 122
God Stats
1W - 1L
1,500 SR
Queue Stats
170W - 196L
1,477 Elo+
Party 1
Anhur
Anhur
CaptainZach77
Anhur
Level 62
God Stats
11W - 9L
1,457 SR
Queue Stats
92W - 115L
1,422 Elo+
Party 1
Thor
Thor
DaRkA55455iN
Thor
Level 82
God Stats
1W - 4L
1,500 SR
Queue Stats
221W - 190L
1,554 Elo+
Party 2
Kukulkan
Kukulkan
GersonGyGod
Kukulkan
Level 65
God Stats
10W - 10L
1,572 SR
Queue Stats
509W - 561L
1,420 Elo+
Solo
Gilgamesh
Gilgamesh
SHADOWCTX
Gilgamesh
Level 117
God Stats
13W - 9L
1,655 SR
Queue Stats
303W - 297L
1,527 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 1 / 1
5,929
659
4,471
4,399
1,057
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Kuzenbo
7
1 / 1 / 7
5,068
563
3,445
5,787
4,463
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

10
5 / 1 / 6
6,267
696
5,495
6,857
3,089
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

11
10 / 0 / 1
6,938
771
9,097
2,305
710
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

9
1 / 0 / 11
5,556
617
1,245
3,776
1,439
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Badudi
Sobek
7
1 / 4 / 2
4,800
533
1,614
7,826
2,742
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

6
1 / 5 / 0
4,188
465
1,819
6,837
1,154
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

5
0 / 4 / 0
3,860
429
1,079
5,467
1,225
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Kukulkan
GersonGyGod
Kukulkan
7
0 / 5 / 0
4,162
462
657
5,995
1,665
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Gilgamesh
SHADOWCTX
Gilgamesh
5
0 / 3 / 0
3,984
443
2,854
5,235
1,503
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
4
21
Kills
2
3
Deaths
21
26
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Sobek
Badudi
Sobek
1
4
2
0.5
L
1
5
0
0.2
L
0
4
0
0
W
4
1
1
4.5
L
Kukulkan
GersonGyGod
Kukulkan
0
5
0
0
W
Kuzenbo
1
1
7
4.5
W
5
1
6
8
W
10
0
1
10.5
L
Gilgamesh
SHADOWCTX
Gilgamesh
0
3
0
0
W
1
0
11
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,753
Damage
8,023
23,124
Taken
31,360
10,758
Mitigated
8,289
8,210
Healing
7,929
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
Badudi
Sobek
1,614
104
0
2,094
7,826
2,742
0
3,939
3,887
5,747
0
L
1,819
1,010
0
1,914
6,837
1,154
0
2,987
3,850
0
14,714
L
1,079
429
0
1,086
5,467
1,225
0
1,331
4,136
0
8,993
W
4,471
2,620
0
2,619
4,399
1,057
78
465
3,934
0
32,602
L
Kukulkan
GersonGyGod
Kukulkan
657
68
0
970
5,995
1,665
0
4,591
1,404
19,428
0
W
Kuzenbo
3,445
937
0
1,576
5,787
4,463
0
766
5,021
12,349
0
W
5,495
1,209
0
2,336
6,857
3,089
0
253
6,604
0
30,135
W
9,097
429
0
968
2,305
710
0
303
2,002
42,072
0
L
Gilgamesh
SHADOWCTX
Gilgamesh
2,854
810
0
1,865
5,235
1,503
0
939
4,296
0
13,942
W
1,245
744
0
711
3,776
1,439
0
484
3,292
21,765
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,758
Gold Earned
20,994
284
Minions Killed
121
0
Camps Cleared
0
839,903
Distance Traveled
712,647
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
4,800
533
7
1
0
156,240
3
L
Anhur
4,188
465
25
3
0
140,027
0
L
Thor
3,860
429
28
3
0
119,545
2
W
Anhur
5,929
659
71
8
0
142,257
0
L
Kukulkan
4,162
462
35
4
0
166,771
3
W
Kuzenbo
5,068
563
15
2
0
171,293
0
W
Mulan
6,267
696
67
7
0
175,724
1
W
Thoth
6,938
771
76
8
0
166,817
0
L
Gilgamesh
3,984
443
26
3
0
130,064
1
W
Ymir
5,556
617
55
6
0
183,812
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role