Player Matchup

Mercury
Mercury
FEDE1270
Mercury
Level 93
God Stats
4W - 5L
1,500 SR
Queue Stats
283W - 323L
1,572 Elo+
Party 1
Sun Wukong
Sun Wukong
Fulker04
Sun Wukong
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 6L
1,500 Elo+
Party 1
Ra
Ra
Maxi04
Ra
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
26W - 44L
1,500 Elo+
Party 1
Medusa
Medusa
Regina RS18
Medusa
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 15L
1,451 Elo+
Solo
Ares
Ares
TheLesan
Ares
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 3L
1,500 Elo+
Party 1
Team Averages
Level 25
1,500 SR
1,505 Elo+

VS

Team Averages
Level 18
1,458 SR
1,375 Elo+
Neith
Neith
AiPaiPara5232
Neith
Level 16
God Stats
6W - 6L
1,303 SR
Queue Stats
59W - 72L
1,419 Elo+
Solo
Ymir
Ymir
Cerbero-099
Ymir
Level 27
God Stats
24W - 14L
1,607 SR
Queue Stats
159W - 167L
1,411 Elo+
Party 2
Zeus
Zeus
Fabr1Kdor
Zeus
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 20L
1,549 Elo+
Party 2
Nike
Nike
dacaixaST
Nike
Level 26
God Stats
45W - 28L
1,379 SR
Queue Stats
309W - 351L
1,325 Elo+
Solo
Loki
Loki
jjuanpl4y3r
Loki
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,173 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
FEDE1270
Mercury
16
2 / 9 / 2
9,865
519
3,395
14,998
5,765
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sun Wukong
Fulker04
Sun Wukong
13
1 / 6 / 3
8,742
460
6,436
11,290
6,333
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ra
12
0 / 12 / 0
7,672
404
1,751
10,908
3,677
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Medusa
16
2 / 7 / 2
10,218
538
7,807
15,503
5,561
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ares
11
2 / 11 / 2
7,551
397
3,932
15,448
6,828
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 1 / 9
10,468
551
10,312
9,785
4,098
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
5 / 4 / 9
10,347
545
3,410
15,842
10,307
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Zeus
20
31 / 2 / 5
14,105
742
35,560
14,276
5,768
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Nike
13
3 / 0 / 2
8,560
451
1,290
7,873
6,304
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

2
0 / 0 / 0
5,614
295
0
246
36
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
69
7
Kills
44
45
Deaths
7
9
Assists
25
Player
Kills
Deaths
Assists
KDA
W
5
1
9
9.5
W
5
4
9
2.38
L
Mercury
FEDE1270
Mercury
2
9
2
0.33
W
Zeus
31
2
5
16.75
L
Sun Wukong
Fulker04
Sun Wukong
1
6
3
0.42
L
Ra
0
12
0
0
L
Medusa
2
7
2
0.43
L
Ares
2
11
2
0.27
W
Nike
3
0
2
4
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,321
Damage
50,572
68,147
Taken
48,022
28,164
Mitigated
26,513
3,025
Healing
11,983
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,312
3,902
0
3,664
9,785
4,098
3,230
1,558
8,227
0
58,908
W
3,410
889
0
4,263
15,842
10,307
0
1,853
13,989
43,001
0
L
Mercury
FEDE1270
Mercury
3,395
1,415
0
250
14,998
5,765
419
8,081
6,507
0
60,737
W
Zeus
35,560
5,156
0
1,966
14,276
5,768
0
1,625
12,651
114,418
0
L
Sun Wukong
Fulker04
Sun Wukong
6,436
3,032
0
23
11,290
6,333
1,010
7,494
3,656
0
31,989
L
Ra
1,751
658
47
113
10,908
3,677
0
7,210
3,364
27,263
0
L
Medusa
7,807
3,535
0
2,092
15,503
5,561
2,875
7,622
7,683
0
66,794
L
Ares
3,932
649
0
500
15,448
6,828
381
7,383
7,877
15,915
0
W
Nike
1,290
5
0
2,090
7,873
6,304
0
647
7,226
0
33,239
W
0
0
0
0
246
36
0
0
246
0
366

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,048
Gold Earned
49,094
352
Minions Killed
383
0
Camps Cleared
0
1,570,620
Distance Traveled
1,340,123
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,468
551
100
5
0
351,788
0
W
Ymir
10,347
545
66
3
0
359,875
6
L
Mercury
9,865
519
108
6
0
382,882
0
W
Zeus
14,105
742
164
9
0
372,180
1
L
Sun Wukong
8,742
460
44
2
0
342,665
0
L
Ra
7,672
404
43
2
0
234,398
0
L
Medusa
10,218
538
125
7
0
302,650
2
L
Ares
7,551
397
32
2
0
308,025
2
W
Nike
8,560
451
51
3
0
243,169
3
W
Loki
5,614
295
2
0
0
13,111
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role