Player Matchup

Arachne
Arachne
 
Arachne
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Buyathaka-_-
Neith
Level 26
God Stats
30W - 27L
1,532 SR
Queue Stats
98W - 91L
1,510 Elo+
Solo
Ra
Ra
DarthRevvan79
Ra
Level 24
God Stats
3W - 0L
1,850 SR
Queue Stats
90W - 74L
1,594 Elo+
Party 1
Bellona
Bellona
Shoboy16
Bellona
Level 29
God Stats
4W - 7L
1,368 SR
Queue Stats
51W - 70L
1,457 Elo+
Solo
Cthulhu
Cthulhu
SurvivalMan9
Cthulhu
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
88W - 74L
1,594 Elo+
Party 1
Team Averages
Level 27
1,550 SR
1,531 Elo+

VS

Team Averages
Level 26
1,488 SR
1,510 Elo+
Hou Yi
Hou Yi
CountableDragon
Hou Yi
Level 29
God Stats
0W - 2L
1,301 SR
Queue Stats
111W - 111L
1,495 Elo+
Party 2
Horus
Horus
GrimDefiance123
Horus
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 16L
1,505 Elo+
Solo
Sylvanus
Sylvanus
Nation_GravityXx
Sylvanus
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,472 Elo+
Solo
Chang'e
Chang'e
T5ukuy0mi
Chang'e
Level 29
God Stats
10W - 6L
1,638 SR
Queue Stats
494W - 442L
1,604 Elo+
Solo
Arachne
Arachne
goob__morneng
Arachne
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
219W - 218L
1,474 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
16
1 / 1 / 5
9,630
875
8,469
4,705
1,894
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

15
1 / 1 / 3
9,429
857
5,961
5,191
2,218
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
2 / 0 / 4
10,436
949
9,485
5,365
2,043
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
Shoboy16
Bellona
16
4 / 1 / 3
10,269
934
8,420
10,047
7,008
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
SurvivalMan9
Cthulhu
17
0 / 0 / 8
9,866
897
14,543
14,813
6,993
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Team 1 Tickets

246

VS

Team 2 Tickets

226

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 2 / 2
9,053
823
5,620
7,310
3,413
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
1 / 4 / 0
9,179
834
2,539
13,335
9,250
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

15
0 / 0 / 0
10,198
927
5,409
11,415
12,850
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chang'e
T5ukuy0mi
Chang'e
16
2 / 1 / 1
10,863
988
20,386
12,171
5,435
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Arachne
14
0 / 1 / 1
9,000
818
1,816
7,910
3,225
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
7
8
Kills
3
3
Deaths
8
23
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
1
1
5
3.5
W
1
1
3
2.5
L
0
2
2
0.5
W
2
0
4
4
L
1
4
0
0.25
L
0
0
0
0
W
Bellona
Shoboy16
Bellona
4
1
3
5.5
W
Cthulhu
SurvivalMan9
Cthulhu
0
0
8
4
L
Chang'e
T5ukuy0mi
Chang'e
2
1
1
2.5
L
Arachne
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,878
Damage
35,770
40,121
Taken
52,141
20,156
Mitigated
34,173
13,508
Healing
19,933
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
8,469
6,767
0
995
4,705
1,894
0
1,852
2,853
0
13,823
W
5,961
2,865
0
413
5,191
2,218
0
4,728
463
0
16,868
L
5,620
2,952
0
0
7,310
3,413
0
5,404
1,876
0
14,486
W
9,485
1,147
3,606
1,210
5,365
2,043
0
3,508
1,857
51,357
0
L
2,539
1,230
1,513
1,752
13,335
9,250
0
4,909
8,306
130
9,127
L
5,409
893
5,229
4,001
11,415
12,850
0
6,293
4,972
19,651
0
W
Bellona
Shoboy16
Bellona
8,420
2,855
0
564
10,047
7,008
0
7,205
2,842
0
19,769
W
Cthulhu
SurvivalMan9
Cthulhu
14,543
349
661
6,059
14,813
6,993
0
8,632
6,181
35,265
0
L
Chang'e
T5ukuy0mi
Chang'e
20,386
918
1,260
5,935
12,171
5,435
0
4,850
7,141
79,495
0
L
Arachne
1,816
1,249
0
243
7,910
3,225
0
2,572
5,248
0
10,096

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,630
Gold Earned
48,293
245
Minions Killed
242
10
Camps Cleared
7
1,026,977
Distance Traveled
1,013,069
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
9,630
875
14
1
3
215,505
0
W
Neith
9,429
857
40
4
4
189,689
2
L
Hou Yi
9,053
823
15
1
0
178,900
0
W
Ra
10,436
949
127
12
2
208,422
1
L
Horus
9,179
834
10
1
1
218,038
0
L
Sylvanus
10,198
927
28
3
1
190,139
0
W
Bellona
10,269
934
33
3
0
201,519
0
W
Cthulhu
9,866
897
31
3
1
211,842
0
L
Chang'e
10,863
988
163
15
3
229,880
4
L
Arachne
9,000
818
26
2
2
196,112
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role