Player Matchup

Cerberus
Cerberus
BlueArcanis
Cerberus
Level 51
God Stats
3W - 0L
1,500 SR
Queue Stats
96W - 108L
1,470 Elo+
Solo
Apollo
Apollo
JEP420
Apollo
Level 59
God Stats
6W - 7L
1,521 SR
Queue Stats
276W - 263L
1,457 Elo+
Party 2
Nike
Nike
LittleM4rio
Nike
Level 42
God Stats
1W - 1L
1,500 SR
Queue Stats
31W - 38L
1,496 Elo+
Party 1
Sol
Sol
Peybach
Sol
Level 48
God Stats
10W - 8L
1,312 SR
Queue Stats
414W - 391L
1,457 Elo+
Party 2
Thor
Thor
Stratsfoe
Thor
Level 103
God Stats
4W - 1L
1,849 SR
Queue Stats
159W - 162L
1,543 Elo+
Party 1
Team Averages
Level 61
1,537 SR
1,485 Elo+

VS

Team Averages
Level 114
1,541 SR
1,504 Elo+
Merlin
Merlin
FIL7884
Merlin
Level 160
God Stats
2W - 2L
1,500 SR
Queue Stats
194W - 214L
1,503 Elo+
Solo
Hercules
Hercules
IcryDuringSex
Hercules
Level 121
God Stats
52W - 39L
1,569 SR
Queue Stats
346W - 340L
1,503 Elo+
Solo
Chaac
Chaac
JorgeTheLlama
Chaac
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
TTier
Awilix
Level 75
God Stats
38W - 40L
1,634 SR
Queue Stats
851W - 864L
1,514 Elo+
Solo
Skadi
Skadi
iNeedZeusJuice
Skadi
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BlueArcanis
Cerberus
12
1 / 4 / 4
7,629
509
6,145
10,994
7,002
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Apollo
JEP420
Apollo
14
6 / 7 / 6
8,701
580
9,150
11,401
4,067
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
1 / 4 / 6
7,531
502
4,362
11,329
8,520
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sol
16
5 / 0 / 5
9,601
640
11,543
9,408
3,398
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Thor
13
3 / 4 / 6
8,334
556
7,983
9,213
3,310
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
FIL7884
Merlin
12
0 / 3 / 0
6,750
450
3,128
7,558
2,466
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
IcryDuringSex
Hercules
14
3 / 3 / 3
8,482
565
6,119
12,566
11,696
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

12
2 / 2 / 7
7,031
469
9,074
13,352
7,373
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Awilix
TTier
Awilix
13
6 / 6 / 3
8,048
537
6,644
11,929
5,076
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

13
7 / 2 / 3
8,501
567
8,113
10,115
2,596
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
34
16
Kills
18
19
Deaths
16
27
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Cerberus
BlueArcanis
Cerberus
1
4
4
0.75
L
Merlin
FIL7884
Merlin
0
3
0
0
L
Hercules
IcryDuringSex
Hercules
3
3
3
1.5
W
Apollo
JEP420
Apollo
6
7
6
1.29
L
2
2
7
2.75
W
1
4
6
1
W
Sol
5
0
5
7.5
W
Thor
3
4
6
1.5
L
Awilix
TTier
Awilix
6
6
3
1.25
L
7
2
3
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,183
Damage
33,078
52,345
Taken
55,520
26,297
Mitigated
29,207
15,757
Healing
12,568
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
BlueArcanis
Cerberus
6,145
1,161
0
3,310
10,994
7,002
0
0
10,994
40,123
0
L
Merlin
FIL7884
Merlin
3,128
131
0
750
7,558
2,466
0
2,007
5,551
36,399
0
L
Hercules
IcryDuringSex
Hercules
6,119
2,072
0
3,205
12,566
11,696
0
5,747
6,819
0
43,076
W
Apollo
JEP420
Apollo
9,150
5,285
0
1,911
11,401
4,067
903
688
10,713
0
47,228
L
9,074
1,625
0
4,923
13,352
7,373
330
4,483
8,869
0
29,509
W
4,362
532
0
1,091
11,329
8,520
185
472
10,857
0
20,290
W
Sol
11,543
5,231
0
7,042
9,408
3,398
144
1,279
8,129
78,479
0
W
Thor
7,983
1,400
0
2,403
9,213
3,310
0
689
8,524
0
42,351
L
Awilix
TTier
Awilix
6,644
1,980
0
565
11,929
5,076
278
3,856
8,073
0
37,604
L
8,113
4,073
0
3,125
10,115
2,596
704
1,595
8,520
0
57,176

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,796
Gold Earned
38,812
438
Minions Killed
389
0
Camps Cleared
0
1,434,937
Distance Traveled
1,325,366
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
7,629
509
97
6
0
231,216
3
L
Merlin
6,750
450
77
5
0
222,769
2
L
Hercules
8,482
565
104
7
0
281,054
5
W
Apollo
8,701
580
79
5
0
308,722
3
L
Chaac
7,031
469
34
2
0
278,273
1
W
Nike
7,531
502
33
2
0
300,360
2
W
Sol
9,601
640
156
10
0
294,437
4
W
Thor
8,334
556
73
5
0
300,202
3
L
Awilix
8,048
537
73
5
0
287,137
2
L
Skadi
8,501
567
101
7
0
256,133
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role