Player Matchup

Cu Chulainn
Cu Chulainn
Bronze I
AxelFenixYT
Cu Chulainn
Bronze I
Level 119
God Stats
5W - 0L
1,656 SR
Queue Stats
114W - 147L
479 MMR
Solo
Kali
Kali
Bronze I
BeardPvP
Kali
Bronze I
Level 112
God Stats
11W - 7L
1,457 SR
Queue Stats
162W - 175L
744 MMR
Solo
Nu Wa
Nu Wa
Silver IV
Ihittoman
Nu Wa
Silver IV
Level 143
God Stats
10W - 7L
1,482 SR
Queue Stats
267W - 283L
711 MMR
Solo
Izanami
Izanami
Silver IV
MessyMatt
Izanami
Silver IV
Level 68
God Stats
15W - 9L
1,616 SR
Queue Stats
378W - 392L
798 MMR
Solo
Kuzenbo
Kuzenbo
Silver IV
Ujosu
Kuzenbo
Silver IV
Level 160
God Stats
480W - 491L
1,468 SR
Queue Stats
596W - 614L
744 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 120
1,536 SR
695 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 94
1,468 SR
931 MMR
Ymir
Ymir
Bronze II
CS789
Ymir
Bronze II
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Silver III
Dovexa_
Anhur
Silver III
Level 123
God Stats
15W - 18L
1,250 SR
Queue Stats
325W - 328L
796 MMR
Solo
Hercules
Hercules
Silver IV
KrissG17
Hercules
Silver IV
Level 106
God Stats
25W - 18L
1,596 SR
Queue Stats
407W - 414L
761 MMR
Party 1
Janus
Janus
Silver III
Lorcort
Janus
Silver III
Level 104
God Stats
41W - 60L
1,493 SR
Queue Stats
414W - 427L
877 MMR
Party 1
Nemesis
Nemesis
Bronze II
matekiller2006
Nemesis
Bronze II
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 22L
723 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
AxelFenixYT
Cu Chulainn
17
1 / 1 / 8
11,325
596
11,462
18,162
11,526
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kali
16
3 / 6 / 5
10,949
576
6,681
15,272
7,329
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nu Wa
Ihittoman
Nu Wa
17
1 / 1 / 9
11,036
581
14,751
7,991
2,880
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
MessyMatt
Izanami
20
13 / 1 / 5
13,059
687
22,928
13,550
5,257
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kuzenbo
Ujosu
Kuzenbo
16
5 / 0 / 9
11,591
610
9,668
10,171
10,833
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bans
AthenaSobekTsukuyomiGilgameshScylla

VS

Bans
SetRaijinSun WukongTiamatGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
CS789
Ymir
12
0 / 4 / 3
7,950
418
2,212
17,222
10,028
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Anhur
Dovexa_
Anhur
13
0 / 6 / 2
8,100
426
4,744
14,009
3,488
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hercules
KrissG17
Hercules
15
1 / 3 / 3
8,809
464
9,888
20,827
21,314
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Janus
Lorcort
Janus
16
6 / 5 / 0
9,719
512
6,381
13,122
3,847
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
1 / 5 / 3
8,607
453
7,354
16,254
5,335
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
19
23
Kills
8
9
Deaths
23
36
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
AxelFenixYT
Cu Chulainn
1
1
8
5
W
Kali
3
6
5
0.92
L
Ymir
CS789
Ymir
0
4
3
0.38
L
Anhur
Dovexa_
Anhur
0
6
2
0.17
W
Nu Wa
Ihittoman
Nu Wa
1
1
9
5.5
L
Hercules
KrissG17
Hercules
1
3
3
0.83
L
Janus
Lorcort
Janus
6
5
0
1.2
W
Izanami
MessyMatt
Izanami
13
1
5
15.5
W
Kuzenbo
Ujosu
Kuzenbo
5
0
9
9.5
L
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,490
Damage
30,579
65,146
Taken
81,434
37,825
Mitigated
44,012
24,890
Healing
22,797
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
AxelFenixYT
Cu Chulainn
11,462
2,303
0
7,669
18,162
11,526
0
0
17,487
0
76,517
W
Kali
6,681
3,803
0
5,813
15,272
7,329
630
2,449
12,639
0
70,912
L
Ymir
CS789
Ymir
2,212
69
0
2,572
17,222
10,028
0
6,815
10,171
25,972
0
L
Anhur
Dovexa_
Anhur
4,744
3,248
0
3,113
14,009
3,488
0
2,395
11,485
0
45,340
W
Nu Wa
Ihittoman
Nu Wa
14,751
2,947
279
1,660
7,991
2,880
5,015
1,843
5,940
80,754
0
L
Hercules
KrissG17
Hercules
9,888
1,465
0
9,217
20,827
21,314
0
3,889
16,708
0
53,803
L
Janus
Lorcort
Janus
6,381
429
248
3,284
13,122
3,847
0
5,900
6,922
65,639
0
W
Izanami
MessyMatt
Izanami
22,928
14,378
0
8,429
13,550
5,257
5,347
2,078
11,364
0
113,686
W
Kuzenbo
Ujosu
Kuzenbo
9,668
2,450
0
1,040
10,171
10,833
700
1,854
7,999
45,533
0
L
7,354
832
0
4,363
16,254
5,335
0
4,259
11,729
0
66,389

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,960
Gold Earned
43,185
630
Minions Killed
510
0
Camps Cleared
0
1,769,684
Distance Traveled
1,758,062
23
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
11,325
596
145
8
0
373,484
5
W
Kali
10,949
576
117
6
0
353,587
4
L
Ymir
7,950
418
48
3
0
365,810
3
L
Anhur
8,100
426
95
5
0
290,389
1
W
Nu Wa
11,036
581
141
7
0
347,161
2
L
Hercules
8,809
464
107
6
0
357,079
3
L
Janus
9,719
512
145
8
0
372,148
6
W
Izanami
13,059
687
170
9
0
324,107
2
W
Kuzenbo
11,591
610
57
3
0
371,345
10
L
Nemesis
8,607
453
115
6
0
372,636
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role