Player Matchup

Guan Yu
Guan Yu
Dman201811
Guan Yu
Level 89
God Stats
2W - 1L
1,481 SR
Queue Stats
82W - 72L
1,520 Elo+
Solo
Tsukuyomi
Tsukuyomi
ElGato431
Tsukuyomi
Level 64
God Stats
4W - 7L
1,777 SR
Queue Stats
413W - 450L
1,436 Elo+
Solo
Heimdallr
Heimdallr
MentaMenta
Heimdallr
Level 59
God Stats
6W - 6L
1,496 SR
Queue Stats
72W - 88L
1,473 Elo+
Solo
Terra
Terra
monbouttepique
Terra
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 81L
1,457 Elo+
Solo
Cerberus
Cerberus
xrouf9
Cerberus
Level 81
God Stats
0W - 1L
1,285 SR
Queue Stats
213W - 224L
1,553 Elo+
Solo
Team Averages
Level 67
1,508 SR
1,488 Elo+

VS

Team Averages
Level 96
1,522 SR
1,459 Elo+
Sobek
Sobek
Nimeman22
Sobek
Level 72
God Stats
1W - 3L
1,308 SR
Queue Stats
439W - 504L
1,395 Elo+
Solo
King Arthur
King Arthur
TwZKidBuu
King Arthur
Level 80
God Stats
1W - 1L
1,500 SR
Queue Stats
438W - 464L
1,454 Elo+
Solo
Nemesis
Nemesis
Vexamillian
Nemesis
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
WeebGod
Tiamat
Level 132
God Stats
5W - 4L
1,525 SR
Queue Stats
125W - 135L
1,466 Elo+
Solo
Chronos
Chronos
pepperintpatti
Chronos
Level 117
God Stats
2W - 0L
1,776 SR
Queue Stats
32W - 24L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Dman201811
Guan Yu
12
2 / 2 / 1
6,958
464
6,451
11,018
10,378
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Tsukuyomi
ElGato431
Tsukuyomi
12
2 / 5 / 2
6,912
461
6,430
12,870
5,311
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Heimdallr
MentaMenta
Heimdallr
10
1 / 6 / 0
6,486
432
3,133
10,699
3,526
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 5 / 2
6,389
426
3,236
11,365
7,035
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Cerberus
xrouf9
Cerberus
12
1 / 3 / 1
7,138
476
6,638
13,390
5,371
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Nimeman22
Sobek
14
6 / 1 / 9
8,700
580
6,605
12,595
10,109
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

King Arthur
TwZKidBuu
King Arthur
13
0 / 3 / 4
7,537
502
6,100
11,033
5,171
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Nemesis
Vexamillian
Nemesis
14
5 / 1 / 4
8,561
571
7,386
7,846
3,387
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tiamat
WeebGod
Tiamat
15
6 / 1 / 2
9,282
619
11,913
8,760
5,168
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
4 / 0 / 6
7,922
528
9,594
7,428
2,873
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
46
6
Kills
21
21
Deaths
6
6
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
Dman201811
Guan Yu
2
2
1
1.25
L
Tsukuyomi
ElGato431
Tsukuyomi
2
5
2
0.6
L
Heimdallr
MentaMenta
Heimdallr
1
6
0
0.17
W
Sobek
Nimeman22
Sobek
6
1
9
10.5
W
King Arthur
TwZKidBuu
King Arthur
0
3
4
0.67
W
Nemesis
Vexamillian
Nemesis
5
1
4
7
W
Tiamat
WeebGod
Tiamat
6
1
2
7
L
0
5
2
0.2
W
4
0
6
7
L
Cerberus
xrouf9
Cerberus
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,888
Damage
41,598
59,342
Taken
47,662
31,621
Mitigated
26,708
16,809
Healing
17,019
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
Dman201811
Guan Yu
6,451
382
814
3,302
11,018
10,378
0
2,295
8,723
10,247
17,549
L
Tsukuyomi
ElGato431
Tsukuyomi
6,430
1,728
0
1,336
12,870
5,311
0
6,238
6,584
0
37,266
L
Heimdallr
MentaMenta
Heimdallr
3,133
1,477
0
2,728
10,699
3,526
210
6,339
4,296
0
35,040
W
Sobek
Nimeman22
Sobek
6,605
771
0
4,145
12,595
10,109
0
3,308
9,257
32,254
0
W
King Arthur
TwZKidBuu
King Arthur
6,100
462
0
3,342
11,033
5,171
0
1,355
9,208
0
41,583
W
Nemesis
Vexamillian
Nemesis
7,386
2,778
0
1,092
7,846
3,387
2,380
1,812
6,004
0
51,757
W
Tiamat
WeebGod
Tiamat
11,913
2,159
551
4,257
8,760
5,168
408
4,153
4,528
59,408
0
L
3,236
1,362
499
2,989
11,365
7,035
0
6,325
5,012
13,946
0
W
9,594
3,817
0
3,632
7,428
2,873
2,171
1,550
5,878
47,649
5,331
L
Cerberus
xrouf9
Cerberus
6,638
137
219
4,922
13,390
5,371
0
6,284
7,106
48,937
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,883
Gold Earned
42,002
350
Minions Killed
409
0
Camps Cleared
0
1,350,246
Distance Traveled
1,546,369
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
6,958
464
59
4
0
267,937
0
L
Tsukuyomi
6,912
461
58
4
0
296,725
3
L
Heimdallr
6,486
432
74
5
0
212,516
2
W
Sobek
8,700
580
50
3
0
383,104
0
W
King Arthur
7,537
502
74
5
0
299,150
2
W
Nemesis
8,561
571
85
6
0
331,904
0
W
Tiamat
9,282
619
122
8
0
269,780
0
L
Terra
6,389
426
21
1
0
273,576
0
W
Chronos
7,922
528
78
5
0
262,431
2
L
Cerberus
7,138
476
138
9
0
299,492
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role