Player Matchup

Hun Batz
Hun Batz
Luchoweber17
Hun Batz
Level 27
God Stats
2W - 2L
1,815 SR
Queue Stats
177W - 148L
1,665 Elo+
Solo
Tsukuyomi
Tsukuyomi
NeverBuyMed
Tsukuyomi
Level 27
God Stats
3W - 4L
1,421 SR
Queue Stats
101W - 99L
1,625 Elo+
Solo
Sylvanus
Sylvanus
SmileATW
Sylvanus
Level 24
God Stats
7W - 3L
1,747 SR
Queue Stats
219W - 215L
1,618 Elo+
Solo
Ra
Ra
palpapeen
Ra
Level 11
God Stats
5W - 1L
1,595 SR
Queue Stats
127W - 87L
1,712 Elo+
Solo
Anhur
Anhur
tyrgamerman
Anhur
Level 5
God Stats
3W - 1L
1,795 SR
Queue Stats
22W - 17L
1,780 Elo+
Solo
Team Averages
Level 19
1,675 SR
1,680 Elo+

VS

Team Averages
Level 22
1,600 SR
1,638 Elo+
Cernunnos
Cernunnos
Adums
Cernunnos
Level 29
God Stats
13W - 12L
1,565 SR
Queue Stats
254W - 244L
1,610 Elo+
Solo
Ravana
Ravana
Babyloth2
Ravana
Level 28
God Stats
1W - 3L
1,517 SR
Queue Stats
82W - 81L
1,598 Elo+
Solo
Raijin
Raijin
JeffreyHoogan
Raijin
Level 27
God Stats
4W - 3L
1,986 SR
Queue Stats
129W - 82L
1,628 Elo+
Party 1
Achilles
Achilles
Rangolin
Achilles
Level 16
God Stats
4W - 3L
1,683 SR
Queue Stats
48W - 33L
1,710 Elo+
Party 1
Geb
Geb
frog13170
Geb
Level 8
God Stats
0W - 1L
1,252 SR
Queue Stats
7W - 24L
1,646 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Luchoweber17
Hun Batz
12
5 / 1 / 1
6,797
680
4,536
5,738
1,917
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tsukuyomi
NeverBuyMed
Tsukuyomi
9
5 / 0 / 3
6,020
602
4,268
5,054
1,279
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sylvanus
SmileATW
Sylvanus
10
4 / 2 / 5
6,297
630
5,810
8,309
3,968
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

11
4 / 0 / 2
6,628
663
4,332
3,331
1,198
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

11
2 / 1 / 2
6,410
641
3,724
4,570
1,090
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Adums
Cernunnos
10
1 / 2 / 0
5,480
548
2,412
4,158
859
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ravana
Babyloth2
Ravana
9
1 / 5 / 1
5,501
550
2,190
7,896
2,645
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
0 / 3 / 0
4,625
463
2,188
5,749
1,251
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Achilles
Rangolin
Achilles
9
2 / 3 / 1
5,590
559
8,153
9,545
5,505
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

5
0 / 7 / 0
4,010
401
888
8,043
3,470
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
6
20
Kills
4
4
Deaths
20
13
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
Adums
Cernunnos
1
2
0
0.5
L
Ravana
Babyloth2
Ravana
1
5
1
0.3
L
0
3
0
0
W
Hun Batz
Luchoweber17
Hun Batz
5
1
1
5.5
W
Tsukuyomi
NeverBuyMed
Tsukuyomi
5
0
3
6.5
L
Achilles
Rangolin
Achilles
2
3
1
0.83
W
Sylvanus
SmileATW
Sylvanus
4
2
5
3.25
L
0
7
0
0
W
4
0
2
5
W
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,670
Damage
15,831
27,002
Taken
35,391
9,452
Mitigated
13,730
11,789
Healing
6,722
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
Adums
Cernunnos
2,412
1,024
0
993
4,158
859
0
0
4,158
0
28,811
L
Ravana
Babyloth2
Ravana
2,190
747
0
1,158
7,896
2,645
0
1,804
6,067
0
25,514
L
2,188
63
0
886
5,749
1,251
0
947
4,634
24,015
0
W
Hun Batz
Luchoweber17
Hun Batz
4,536
1,536
0
2,496
5,738
1,917
0
410
5,298
0
39,597
W
Tsukuyomi
NeverBuyMed
Tsukuyomi
4,268
1,019
0
1,240
5,054
1,279
0
969
3,933
0
14,739
L
Achilles
Rangolin
Achilles
8,153
2,862
0
3,505
9,545
5,505
0
4,077
5,376
0
22,409
W
Sylvanus
SmileATW
Sylvanus
5,810
1,691
307
3,921
8,309
3,968
0
439
7,870
23,232
4,618
L
888
655
0
180
8,043
3,470
0
2,654
5,319
6,375
0
W
4,332
896
262
1,527
3,331
1,198
695
626
2,605
32,848
0
W
3,724
1,518
0
2,036
4,570
1,090
0
282
4,220
0
37,442

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,152
Gold Earned
25,206
327
Minions Killed
219
0
Camps Cleared
0
956,195
Distance Traveled
861,615
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
5,480
548
57
6
0
170,070
2
L
Ravana
5,501
550
63
6
0
183,563
1
L
Raijin
4,625
463
49
5
0
166,209
0
W
Hun Batz
6,797
680
90
9
0
214,735
2
W
Tsukuyomi
6,020
602
14
1
0
208,907
1
L
Achilles
5,590
559
42
4
0
179,446
0
W
Sylvanus
6,297
630
64
6
0
158,351
1
L
Geb
4,010
401
8
1
0
162,327
0
W
Ra
6,628
663
71
7
0
203,300
3
W
Anhur
6,410
641
88
9
0
170,902
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role