Player Matchup

Skadi
Skadi
Bronze III
AquaAtia
Skadi
Bronze III
Level 103
God Stats
0W - 2L
1,426 SR
Queue Stats
5W - 8L
1,400 MMR
Solo
King Arthur
King Arthur
Gold V
VetaJumshark
King Arthur
Gold V
Level 102
God Stats
12W - 11L
1,565 SR
Queue Stats
326W - 323L
1,366 MMR
Party 1
Hun Batz
Hun Batz
Gold IV
Wirwor
Hun Batz
Gold IV
Level 149
God Stats
19W - 16L
1,567 SR
Queue Stats
463W - 465L
1,370 MMR
Solo
Agni
Agni
Silver II
YaowenYang
Agni
Silver II
Level 152
God Stats
3W - 4L
1,463 SR
Queue Stats
8W - 16L
1,407 MMR
Solo
Ganesha
Ganesha
Gold V
mangothc
Ganesha
Gold V
Level 148
God Stats
12W - 7L
1,633 SR
Queue Stats
495W - 507L
1,353 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 131
1,531 SR
1,379 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 100
1,537 SR
1,382 MMR
Apollo
Apollo
Silver II
CapnMunch
Apollo
Silver II
Level 75
God Stats
2W - 0L
1,601 SR
Queue Stats
61W - 64L
1,465 MMR
Party 2
Sun Wukong
Sun Wukong
Gold IV
LDANIELS2018
Sun Wukong
Gold IV
Level 144
God Stats
20W - 13L
1,694 SR
Queue Stats
793W - 789L
1,340 MMR
Solo
Cthulhu
Cthulhu
Bronze III
Lolomoon6
Cthulhu
Bronze III
Level 50
God Stats
2W - 2L
1,500 SR
Queue Stats
21W - 25L
1,394 MMR
Party 2
Set
Set
Silver IV
TTVMims
Set
Silver IV
Level 109
God Stats
1W - 0L
1,235 SR
Queue Stats
54W - 63L
1,345 MMR
Solo
Janus
Janus
Gold V
xNoob01
Janus
Gold V
Level 124
God Stats
14W - 7L
1,658 SR
Queue Stats
129W - 123L
1,368 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
AquaAtia
Skadi
15
3 / 7 / 0
9,220
512
7,679
10,913
3,893
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

King Arthur
VetaJumshark
King Arthur
16
3 / 5 / 2
9,407
523
9,140
16,875
11,288
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate

Breastplate

+20
Physical Protection

Hun Batz
Wirwor
Hun Batz
16
5 / 2 / 7
9,446
525
9,314
13,098
6,651
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
2 / 5 / 2
8,248
458
6,504
10,186
3,560
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ganesha
mangothc
Ganesha
12
0 / 2 / 7
7,579
421
3,245
12,016
7,767
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
LokiAthenaArachneNemesisHera

VS

Bans
GilgameshCu ChulainnPoseidonTsukuyomiHe Bo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
CapnMunch
Apollo
16
7 / 4 / 3
10,524
585
7,524
11,906
5,340
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sun Wukong
LDANIELS2018
Sun Wukong
18
4 / 3 / 4
11,017
612
12,687
16,397
12,398
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cthulhu
Lolomoon6
Cthulhu
15
2 / 1 / 5
9,810
545
7,362
11,176
10,002
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Set
13
4 / 5 / 4
8,591
477
4,539
12,952
5,226
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Janus
xNoob01
Janus
17
4 / 0 / 7
10,740
597
14,208
5,944
1,913
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
44
13
Kills
21
21
Deaths
13
18
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Skadi
AquaAtia
Skadi
3
7
0
0.43
W
Apollo
CapnMunch
Apollo
7
4
3
2.13
W
Sun Wukong
LDANIELS2018
Sun Wukong
4
3
4
2
W
Cthulhu
Lolomoon6
Cthulhu
2
1
5
4.5
W
Set
4
5
4
1.2
L
King Arthur
VetaJumshark
King Arthur
3
5
2
0.8
L
Hun Batz
Wirwor
Hun Batz
5
2
7
4.25
L
2
5
2
0.6
L
Ganesha
mangothc
Ganesha
0
2
7
1.75
W
Janus
xNoob01
Janus
4
0
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,882
Damage
46,320
63,088
Taken
58,375
33,159
Mitigated
34,879
13,738
Healing
21,512
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
AquaAtia
Skadi
7,679
3,460
0
727
10,913
3,893
20
1,835
9,070
0
58,953
W
Apollo
CapnMunch
Apollo
7,524
4,388
0
3,397
11,906
5,340
4,532
946
10,938
0
63,642
W
Sun Wukong
LDANIELS2018
Sun Wukong
12,687
2,709
0
7,223
16,397
12,398
1,286
397
15,956
86
78,261
W
Cthulhu
Lolomoon6
Cthulhu
7,362
460
296
3,506
11,176
10,002
726
3,146
7,860
33,085
0
W
Set
4,539
2,223
688
4,764
12,952
5,226
42
2,590
10,224
0
22,646
L
King Arthur
VetaJumshark
King Arthur
9,140
2,464
0
4,231
16,875
11,288
0
2,750
13,958
0
61,235
L
Hun Batz
Wirwor
Hun Batz
9,314
1,807
0
5,321
13,098
6,651
0
3,956
8,930
75
71,231
L
6,504
1,003
0
1,970
10,186
3,560
84
5,484
4,516
49,625
0
L
Ganesha
mangothc
Ganesha
3,245
736
0
1,489
12,016
7,767
0
6,888
4,958
21,829
0
W
Janus
xNoob01
Janus
14,208
1,323
100
1,538
5,944
1,913
0
2,289
3,573
85,683
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,900
Gold Earned
50,682
517
Minions Killed
545
0
Camps Cleared
0
1,706,501
Distance Traveled
1,767,655
29
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
9,220
512
113
6
0
299,182
7
W
Apollo
10,524
585
134
7
0
345,655
5
W
Sun Wukong
11,017
612
154
9
0
317,320
2
W
Cthulhu
9,810
545
49
3
0
340,200
2
W
Set
8,591
477
45
3
0
363,563
5
L
King Arthur
9,407
523
131
7
0
345,422
4
L
Hun Batz
9,446
525
141
8
0
390,555
3
L
Agni
8,248
458
121
7
0
338,281
9
L
Ganesha
7,579
421
11
1
0
333,061
6
W
Janus
10,740
597
163
9
0
400,917
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role