Player Matchup

Fenrir
Fenrir
Diamond IV
Maverick4166
Fenrir
Diamond IV
Level 153
God Stats
5W - 4L
1,741 SR
Queue Stats
73W - 48L
2,160 MMR
Party 1
Scylla
Scylla
Platinum I
TiniestTina
Scylla
Platinum I
Level 147
God Stats
3W - 5L
1,575 SR
Queue Stats
61W - 47L
1,982 MMR
Party 1
Kumbhakarna
Kumbhakarna
Diamond III
gamephreak117
Kumbhakarna
Diamond III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 153
1,605 SR
1,881 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 95
1,630 SR
2,199 MMR
Chang'e
Chang'e
Diamond II
A DRAG RACER
Chang'e
Diamond II
Level 145
God Stats
3W - 1L
1,629 SR
Queue Stats
73W - 61L
2,472 MMR
Solo
Cabrakan
Cabrakan
Diamond III
BaseballSoldier
Cabrakan
Diamond III
Level 107
God Stats
4W - 5L
1,500 SR
Queue Stats
466W - 527L
2,171 MMR
Solo
Bastet
Bastet
Platinum V
alejo89cross
Bastet
Platinum V
Level 34
God Stats
18W - 6L
1,761 SR
Queue Stats
27W - 16L
1,952 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
10
1 / 4 / 0
8,835
631
3,767
14,713
9,600
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Scylla
12
0 / 2 / 1
8,095
578
4,581
6,925
2,079
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Kumbhakarna
gamephreak117
Kumbhakarna
11
0 / 3 / 1
8,565
612
3,091
15,149
10,745
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bans
AphroditeTiamatSetAthena

VS

Bans
GilgameshSolCupidGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
A DRAG RACER
Chang'e
14
5 / 0 / 4
10,014
715
15,317
8,094
2,967
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cabrakan
12
0 / 1 / 7
8,581
613
5,001
11,708
10,232
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bastet
13
4 / 0 / 5
9,813
701
12,356
7,327
3,882
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
25
1
Kills
9
9
Deaths
1
2
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Chang'e
A DRAG RACER
Chang'e
5
0
4
7
W
Cabrakan
0
1
7
3.5
L
Fenrir
1
4
0
0.25
L
Scylla
0
2
1
0.25
W
Bastet
4
0
5
6.5
L
Kumbhakarna
gamephreak117
Kumbhakarna
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,439
Damage
32,674
36,787
Taken
27,129
22,424
Mitigated
17,081
5,845
Healing
14,765
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
A DRAG RACER
Chang'e
15,317
1,729
4,153
6,058
8,094
2,967
1,853
2,237
5,857
74,073
0
W
Cabrakan
5,001
788
664
1,968
11,708
10,232
312
3,402
8,306
17,791
0
L
Fenrir
3,767
635
0
1,053
14,713
9,600
0
9,925
4,518
0
15,046
L
Scylla
4,581
546
0
849
6,925
2,079
0
2,109
4,636
52,648
0
W
Bastet
12,356
1,549
0
1,922
7,327
3,882
1,051
2,813
4,514
0
39,601
L
Kumbhakarna
gamephreak117
Kumbhakarna
3,091
356
0
3,943
15,149
10,745
0
8,380
6,649
17,779
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,495
Gold Earned
28,408
134
Minions Killed
167
0
Camps Cleared
0
801,421
Distance Traveled
855,626
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
10,014
715
109
8
0
267,868
0
W
Cabrakan
8,581
613
22
2
0
270,192
9
L
Fenrir
8,835
631
14
1
0
277,150
5
L
Scylla
8,095
578
80
6
0
242,485
1
W
Bastet
9,813
701
36
3
0
317,566
4
L
Kumbhakarna
8,565
612
40
3
0
281,786
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role