Player Matchup

Ah Puch
Ah Puch
Silver I
Elador
Ah Puch
Silver I
Level 66
God Stats
4W - 2L
1,721 SR
Queue Stats
30W - 45L
933 MMR
Party 1
Guan Yu
Guan Yu
Silver V
NegativeUp
Guan Yu
Silver V
Level 66
God Stats
2W - 5L
1,397 SR
Queue Stats
105W - 127L
514 MMR
Party 1
Arachne
Arachne
Silver III
Sikamnasiedzaco
Arachne
Silver III
Level 125
God Stats
23W - 37L
1,409 SR
Queue Stats
177W - 197L
740 MMR
Solo
Anhur
Anhur
Silver II
zZun
Anhur
Silver II
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fafnir
Fafnir
Silver IV
лопушина
Fafnir
Silver IV
Level 144
God Stats
4W - 4L
1,500 SR
Queue Stats
206W - 204L
716 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 102
1,505 SR
881 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 113
1,438 SR
791 MMR
Tsukuyomi
Tsukuyomi
Silver IV
Amenodiel
Tsukuyomi
Silver IV
Level 126
God Stats
6W - 4L
1,520 SR
Queue Stats
123W - 131L
681 MMR
Party 2
Hera
Hera
Silver III
Clampii
Hera
Silver III
Level 79
God Stats
2W - 0L
1,247 SR
Queue Stats
235W - 247L
894 MMR
Solo
Rama
Rama
Silver II
Nuriii
Rama
Silver II
Level 84
God Stats
4W - 5L
1,537 SR
Queue Stats
95W - 107L
963 MMR
Solo
Chang'e
Chang'e
Silver III
Taireks
Chang'e
Silver III
Level 127
God Stats
2W - 1L
1,439 SR
Queue Stats
212W - 220L
728 MMR
Party 2
Sylvanus
Sylvanus
Silver III
красныйперчик
Sylvanus
Silver III
Level 147
God Stats
14W - 12L
1,447 SR
Queue Stats
331W - 334L
687 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Elador
Ah Puch
11
5 / 9 / 1
7,142
549
10,014
13,126
4,104
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Guan Yu
NegativeUp
Guan Yu
10
2 / 7 / 3
6,514
501
2,779
10,973
5,843
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
4 / 6 / 0
6,893
530
4,625
12,078
3,815
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anhur
zZun
Anhur
10
0 / 2 / 0
5,973
459
2,335
6,049
1,928
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
2 / 3 / 4
6,864
528
6,888
13,862
12,621
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Bans
DanzaburouAthenaSetNemesisCu Chulainn

VS

Bans
GilgameshSobekFenrirAresBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Amenodiel
Tsukuyomi
12
7 / 4 / 10
7,919
609
7,990
9,778
3,123
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hera
Clampii
Hera
13
6 / 4 / 9
8,238
634
7,939
6,385
2,151
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Rama
Nuriii
Rama
14
7 / 1 / 9
8,816
678
8,698
7,829
3,084
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Chang'e
Taireks
Chang'e
14
6 / 2 / 9
8,317
640
12,576
8,789
3,117
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes

Shoes

+6%
Movement Speed

11
1 / 2 / 18
6,943
534
4,886
11,511
7,597
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
82
13
Kills
27
27
Deaths
13
8
Assists
55
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
Amenodiel
Tsukuyomi
7
4
10
3
W
Hera
Clampii
Hera
6
4
9
2.63
L
Ah Puch
Elador
Ah Puch
5
9
1
0.61
L
Guan Yu
NegativeUp
Guan Yu
2
7
3
0.5
W
Rama
Nuriii
Rama
7
1
9
11.5
L
4
6
0
0.67
W
Chang'e
Taireks
Chang'e
6
2
9
5.25
L
Anhur
zZun
Anhur
0
2
0
0
W
1
2
18
5
L
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,641
Damage
42,089
56,088
Taken
44,292
28,311
Mitigated
19,072
11,066
Healing
20,291
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
Amenodiel
Tsukuyomi
7,990
2,690
0
2,396
9,778
3,123
0
3,021
6,727
0
31,932
W
Hera
Clampii
Hera
7,939
2,426
0
492
6,385
2,151
867
3,596
2,699
46,009
0
L
Ah Puch
Elador
Ah Puch
10,014
731
0
1,629
13,126
4,104
0
6,426
6,576
34,873
0
L
Guan Yu
NegativeUp
Guan Yu
2,779
473
490
1,797
10,973
5,843
0
5,437
5,462
0
13,987
W
Rama
Nuriii
Rama
8,698
7,092
0
2,888
7,829
3,084
3,444
1,913
5,856
0
54,281
L
4,625
3,748
0
1,698
12,078
3,815
0
4,556
7,434
0
30,556
W
Chang'e
Taireks
Chang'e
12,576
1,173
2,535
4,390
8,789
3,117
1,943
4,807
3,592
53,135
0
L
Anhur
zZun
Anhur
2,335
870
0
1,751
6,049
1,928
0
810
5,239
0
37,553
W
4,886
1,335
3,420
4,170
11,511
7,597
1,367
2,965
8,516
16,869
0
L
6,888
1,326
0
3,701
13,862
12,621
0
7,344
5,976
29,855
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,386
Gold Earned
40,233
244
Minions Killed
397
0
Camps Cleared
0
1,100,652
Distance Traveled
1,238,266
9
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
7,919
609
63
5
0
286,151
3
W
Hera
8,238
634
94
7
0
245,516
1
L
Ah Puch
7,142
549
62
5
0
213,399
1
L
Guan Yu
6,514
501
21
2
0
269,962
1
W
Rama
8,816
678
109
8
0
232,513
5
L
Arachne
6,893
530
56
4
0
249,494
2
W
Chang'e
8,317
640
98
8
0
220,193
3
L
Anhur
5,973
459
68
5
0
171,254
2
W
Sylvanus
6,943
534
33
3
0
253,893
6
L
Fafnir
6,864
528
37
3
0
196,543
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role