Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baba Yaga
Baba Yaga
 
Baba Yaga
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
TheSpeedLegend
Khepri
Level 47
God Stats
4W - 4L
1,539 SR
Queue Stats
97W - 57L
1,668 Elo+
Party 2
Cu Chulainn
Cu Chulainn
lloyder16
Cu Chulainn
Level 41
God Stats
6W - 7L
1,416 SR
Queue Stats
272W - 252L
1,501 Elo+
Solo
Neith
Neith
shanksITA
Neith
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Team Averages
Level 67
1,491 SR
1,534 Elo+

VS

Team Averages
Level 75
1,541 SR
1,472 Elo+
Sol
Sol
AfonsoDevil
Sol
Level 106
God Stats
12W - 10L
1,523 SR
Queue Stats
229W - 212L
1,458 Elo+
Solo
Kukulkan
Kukulkan
Amarok2
Kukulkan
Level 148
God Stats
1W - 2L
1,323 SR
Queue Stats
153W - 173L
1,496 Elo+
Party 1
Cthulhu
Cthulhu
Expe626
Cthulhu
Level 20
God Stats
15W - 5L
1,947 SR
Queue Stats
299W - 323L
1,515 Elo+
Party 1
Ne Zha
Ne Zha
ImPablo
Ne Zha
Level 67
God Stats
5W - 5L
1,412 SR
Queue Stats
97W - 95L
1,464 Elo+
Party 1
Hachiman
Hachiman
Shayrins
Hachiman
Level 35
God Stats
1W - 1L
1,500 SR
Queue Stats
55W - 49L
1,427 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
13
2 / 3 / 1
7,241
517
5,190
9,594
3,284
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Baba Yaga
 
Baba Yaga
11
1 / 6 / 0
6,724
480
5,023
9,687
3,870
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
0 / 3 / 2
6,218
444
4,061
9,402
4,632
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cu Chulainn
lloyder16
Cu Chulainn
13
1 / 3 / 1
6,843
489
5,727
11,669
8,219
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Neith
shanksITA
Neith
9
2 / 2 / 1
6,211
444
5,889
6,303
2,211
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 1 / 1
10,055
718
9,344
9,493
3,138
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Kukulkan
Amarok2
Kukulkan
14
4 / 0 / 1
8,741
624
6,668
5,927
2,345
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cthulhu
Expe626
Cthulhu
12
3 / 0 / 4
8,085
578
4,943
8,174
7,682
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ne Zha
ImPablo
Ne Zha
13
4 / 2 / 2
8,139
581
3,683
8,820
3,218
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hachiman
Shayrins
Hachiman
12
2 / 3 / 4
7,401
529
6,667
7,548
2,571
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
29
6
Kills
17
17
Deaths
6
5
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
2
3
1
0.83
L
Baba Yaga
 
Baba Yaga
1
6
0
0.17
W
4
1
1
4.5
W
Kukulkan
Amarok2
Kukulkan
4
0
1
4.5
W
Cthulhu
Expe626
Cthulhu
3
0
4
5
W
Ne Zha
ImPablo
Ne Zha
4
2
2
2.5
W
Hachiman
Shayrins
Hachiman
2
3
4
1.33
L
0
3
2
0.33
L
Cu Chulainn
lloyder16
Cu Chulainn
1
3
1
0.5
L
Neith
shanksITA
Neith
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,890
Damage
31,305
46,655
Taken
39,962
22,216
Mitigated
18,954
12,567
Healing
17,512
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
5,190
920
0
3,474
9,594
3,284
0
2,355
7,239
0
46,454
L
Baba Yaga
 
Baba Yaga
5,023
189
0
1,464
9,687
3,870
0
5,159
4,528
39,878
0
W
9,344
3,501
0
7,193
9,493
3,138
7,994
1,191
7,726
66,290
0
W
Kukulkan
Amarok2
Kukulkan
6,668
1,408
0
1,574
5,927
2,345
1,817
2,324
3,395
51,184
0
W
Cthulhu
Expe626
Cthulhu
4,943
216
160
2,437
8,174
7,682
64
1,476
6,656
20,828
0
W
Ne Zha
ImPablo
Ne Zha
3,683
1,433
0
4,029
8,820
3,218
0
709
7,983
0
38,065
W
Hachiman
Shayrins
Hachiman
6,667
4,595
0
2,119
7,548
2,571
432
2,930
4,578
0
32,658
L
4,061
287
0
1,995
9,402
4,632
0
3,414
5,988
24,323
0
L
Cu Chulainn
lloyder16
Cu Chulainn
5,727
1,396
0
3,707
11,669
8,219
0
7,055
4,614
0
38,597
L
Neith
shanksITA
Neith
5,889
3,946
0
1,927
6,303
2,211
0
2,972
3,331
0
22,378

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,237
Gold Earned
42,421
339
Minions Killed
430
0
Camps Cleared
0
1,279,841
Distance Traveled
1,348,620
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
7,241
517
96
7
0
271,495
2
L
Baba Yaga
6,724
480
85
6
0
243,773
0
W
Sol
10,055
718
130
9
0
249,498
2
W
Kukulkan
8,741
624
112
8
0
278,549
3
W
Cthulhu
8,085
578
33
2
0
269,436
2
W
Ne Zha
8,139
581
80
6
0
319,479
0
W
Hachiman
7,401
529
75
5
0
231,658
4
L
Khepri
6,218
444
54
4
0
275,060
4
L
Cu Chulainn
6,843
489
58
4
0
284,500
2
L
Neith
6,211
444
46
3
0
205,013
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role