Player Matchup

Anhur
Anhur
MT-004
Anhur
Level 18
God Stats
0W - 1L
1,313 SR
Queue Stats
1W - 2L
1,482 Elo+
Solo
Cthulhu
Cthulhu
TeidiKamaa
Cthulhu
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
157W - 207L
1,388 Elo+
Party 2
Zeus
Zeus
XxDemon123xX_
Zeus
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 21L
1,194 Elo+
Party 2
Fenrir
Fenrir
dimmaski
Fenrir
Level 16
God Stats
8W - 8L
1,620 SR
Queue Stats
42W - 49L
1,344 Elo+
Party 2
Kali
Kali
yo0DaA1
Kali
Level 9
God Stats
2W - 9L
1,262 SR
Queue Stats
10W - 18L
1,244 Elo+
Party 2
Team Averages
Level 13
1,439 SR
1,330 Elo+

VS

Team Averages
Level 20
1,473 SR
1,333 Elo+
Terra
Terra
AB0_type
Terra
Level 6
God Stats
6W - 5L
1,277 SR
Queue Stats
12W - 14L
1,328 Elo+
Solo
Anhur
Anhur
TC_Drako_013
Anhur
Level 26
God Stats
10W - 11L
1,331 SR
Queue Stats
177W - 239L
1,358 Elo+
Party 1
Gilgamesh
Gilgamesh
beschaamd_staal
Gilgamesh
Level 23
God Stats
6W - 2L
1,768 SR
Queue Stats
47W - 44L
1,358 Elo+
Solo
Arachne
Arachne
crismaxx2903
Arachne
Level 18
God Stats
1W - 2L
1,289 SR
Queue Stats
20W - 36L
1,272 Elo+
Solo
Hel
Hel
rubenUwU-GG
Hel
Level 29
God Stats
7W - 3L
1,702 SR
Queue Stats
144W - 177L
1,350 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
MT-004
Anhur
8
0 / 5 / 1
5,903
328
4,054
9,223
2,040
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cthulhu
TeidiKamaa
Cthulhu
12
1 / 5 / 1
7,450
414
8,464
13,355
10,050
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

9
1 / 13 / 2
6,905
384
9,188
11,401
2,817
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Fenrir
dimmaski
Fenrir
10
1 / 7 / 2
7,393
411
9,227
13,701
4,099
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Kali
yo0DaA1
Kali
11
2 / 9 / 0
7,357
409
2,607
12,962
3,896
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
AB0_type
Terra
13
2 / 0 / 18
9,052
503
5,800
13,297
10,500
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

13
9 / 1 / 8
9,095
505
10,497
9,864
3,299
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilgamesh
beschaamd_staal
Gilgamesh
15
11 / 1 / 4
9,811
545
12,083
9,895
6,147
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Arachne
crismaxx2903
Arachne
16
12 / 0 / 4
10,147
564
10,777
13,313
6,120
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

13
4 / 3 / 7
8,518
473
5,170
12,871
4,595
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
79
5
Kills
38
39
Deaths
5
6
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Terra
AB0_type
Terra
2
0
18
11
L
Anhur
MT-004
Anhur
0
5
1
0.1
W
9
1
8
13
L
Cthulhu
TeidiKamaa
Cthulhu
1
5
1
0.3
L
1
13
2
0.15
W
Gilgamesh
beschaamd_staal
Gilgamesh
11
1
4
13
W
Arachne
crismaxx2903
Arachne
12
0
4
14
L
Fenrir
dimmaski
Fenrir
1
7
2
0.29
W
4
3
7
2.5
L
Kali
yo0DaA1
Kali
2
9
0
0.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,540
Damage
44,327
60,642
Taken
59,240
22,902
Mitigated
30,661
5,937
Healing
32,002
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
AB0_type
Terra
5,800
1,151
2,055
5,386
13,297
10,500
0
3,922
9,137
23,580
0
L
Anhur
MT-004
Anhur
4,054
1,856
0
671
9,223
2,040
31
1,404
7,733
0
24,725
W
10,497
3,060
362
2,839
9,864
3,299
1,216
2,395
7,409
0
48,137
L
Cthulhu
TeidiKamaa
Cthulhu
8,464
837
0
1,550
13,355
10,050
0
3,151
9,948
37,883
0
L
9,188
1,789
0
0
11,401
2,817
1,016
2,671
8,656
29,848
0
W
Gilgamesh
beschaamd_staal
Gilgamesh
12,083
2,641
0
2,395
9,895
6,147
158
2,904
6,871
0
52,321
W
Arachne
crismaxx2903
Arachne
10,777
7,852
0
6,875
13,313
6,120
0
2,579
10,614
0
67,267
L
Fenrir
dimmaski
Fenrir
9,227
3,367
0
1,984
13,701
4,099
0
1,036
12,659
0
32,933
W
5,170
373
4,383
7,707
12,871
4,595
2,177
5,044
7,557
33,572
0
L
Kali
yo0DaA1
Kali
2,607
705
0
1,732
12,962
3,896
789
2,228
10,676
0
21,795

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,008
Gold Earned
46,623
245
Minions Killed
383
0
Camps Cleared
0
1,462,295
Distance Traveled
1,624,114
5
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
9,052
503
32
2
0
358,052
9
L
Anhur
5,903
328
50
3
0
252,870
2
W
Anhur
9,095
505
84
5
0
254,532
1
L
Cthulhu
7,450
414
57
3
0
333,303
1
L
Zeus
6,905
384
48
3
0
256,670
1
W
Gilgamesh
9,811
545
95
5
0
329,209
5
W
Arachne
10,147
564
107
6
0
399,975
0
L
Fenrir
7,393
411
55
3
0
335,990
0
W
Hel
8,518
473
65
4
0
282,346
2
L
Kali
7,357
409
35
2
0
283,462
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role