Player Matchup

Set
Set
Bronze III
BOX_CUTTER_BOY
Set
Bronze III
Level 34
God Stats
6W - 4L
1,500 SR
Queue Stats
65W - 66L
1,646 MMR
Solo
Chernobog
Chernobog
Platinum V
Good Fruit3685
Chernobog
Platinum V
Level 109
God Stats
12W - 13L
1,567 SR
Queue Stats
634W - 645L
1,612 MMR
Solo
Merlin
Merlin
Gold I
Ohgeezzy-_-
Merlin
Gold I
Level 105
God Stats
1W - 3L
1,148 SR
Queue Stats
151W - 145L
1,572 MMR
Solo
Sobek
Sobek
Gold V
SimplyFrostyy
Sobek
Gold V
Level 158
God Stats
4W - 4L
1,440 SR
Queue Stats
97W - 95L
1,656 MMR
Solo
Neith
Neith
Gold II
StarchyLight20
Neith
Gold II
Level 101
God Stats
4W - 2L
1,608 SR
Queue Stats
51W - 57L
1,683 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 101
1,453 SR
1,634 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 133
1,446 SR
1,643 MMR
Fenrir
Fenrir
Gold III
Budlight Papi89
Fenrir
Gold III
Level 157
God Stats
59W - 49L
1,632 SR
Queue Stats
496W - 506L
1,580 MMR
Solo
Mulan
Mulan
Gold I
IvanEvans036
Mulan
Gold I
Level 156
God Stats
0W - 5L
1,174 SR
Queue Stats
139W - 137L
1,773 MMR
Solo
Chaac
Chaac
Bronze III
LilGenghis
Chaac
Bronze III
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,500 MMR
Solo
Baron Samedi
Baron Samedi
Gold II
MarquisThomas
Baron Samedi
Gold II
Level 156
God Stats
0W - 2L
1,278 SR
Queue Stats
317W - 337L
1,662 MMR
Solo
Heimdallr
Heimdallr
Platinum V
maldivess
Heimdallr
Platinum V
Level 129
God Stats
109W - 85L
1,645 SR
Queue Stats
463W - 456L
1,702 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 1 / 2
4,724
675
1,629
4,579
1,434
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Chernobog
Good Fruit3685
Chernobog
9
4 / 1 / 3
5,777
825
4,542
4,634
1,286
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Merlin
8
1 / 1 / 1
4,652
665
2,232
2,628
751
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

8
0 / 0 / 1
4,674
668
546
3,969
1,919
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

8
2 / 0 / 0
4,595
656
1,868
1,220
310
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bans
TsukuyomiAthenaTiamatGilgameshDanzaburou

VS

Bans
King ArthurNu WaAwilixJanusDa Ji
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
2 / 2 / 0
4,437
634
1,353
4,672
1,322
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

8
0 / 2 / 1
4,740
677
2,327
5,731
2,196
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chaac
7
0 / 1 / 0
3,991
570
1,271
4,399
1,507
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Baron Samedi
MarquisThomas
Baron Samedi
8
1 / 1 / 1
4,507
644
2,956
3,694
1,624
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heimdallr
maldivess
Heimdallr
1
0 / 2 / 0
3,032
433
0
1,128
226

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
5
8
Kills
3
3
Deaths
8
7
Assists
2
Player
Kills
Deaths
Assists
KDA
W
1
1
2
2
L
2
2
0
1
W
Chernobog
Good Fruit3685
Chernobog
4
1
3
5.5
L
0
2
1
0.25
L
Chaac
0
1
0
0
L
Baron Samedi
MarquisThomas
Baron Samedi
1
1
1
1.5
W
Merlin
1
1
1
1.5
W
0
0
1
0.5
W
2
0
0
2
L
Heimdallr
maldivess
Heimdallr
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,817
Damage
7,907
17,030
Taken
19,624
5,700
Mitigated
6,875
5,856
Healing
6,203
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,629
682
0
580
4,579
1,434
0
1,185
3,308
0
24,933
L
1,353
353
0
780
4,672
1,322
0
863
3,731
0
13,193
W
Chernobog
Good Fruit3685
Chernobog
4,542
2,886
0
1,396
4,634
1,286
0
0
4,634
0
22,126
L
2,327
182
0
2,283
5,731
2,196
0
0
5,731
0
21,497
L
Chaac
1,271
54
0
1,647
4,399
1,507
0
546
3,853
0
16,607
L
Baron Samedi
MarquisThomas
Baron Samedi
2,956
0
0
1,493
3,694
1,624
0
1,182
2,403
20,392
0
W
Merlin
2,232
334
0
391
2,628
751
0
1,521
943
22,865
0
W
546
35
0
2,648
3,969
1,919
0
0
3,969
12,989
0
W
1,868
1,197
0
841
1,220
310
328
0
1,220
0
28,017
L
Heimdallr
maldivess
Heimdallr
0
0
0
0
1,128
226
0
0
1,128
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,422
Gold Earned
20,707
237
Minions Killed
174
0
Camps Cleared
0
720,820
Distance Traveled
569,696
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
4,724
675
60
9
0
164,427
4
L
Fenrir
4,437
634
35
5
0
111,845
1
W
Chernobog
5,777
825
52
7
0
143,949
1
L
Mulan
4,740
677
58
8
0
141,329
1
L
Chaac
3,991
570
31
4
0
150,392
1
L
Baron Samedi
4,507
644
50
7
0
135,680
4
W
Merlin
4,652
665
43
6
0
140,754
4
W
Sobek
4,674
668
15
2
0
136,164
2
W
Neith
4,595
656
67
10
0
135,526
3
L
Heimdallr
3,032
433
0
0
0
30,450
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role