Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Gold II
 
Ah Muzen Cab
Gold II
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Bronze III
ItsCot
Mercury
Bronze III
Level 87
God Stats
1W - 0L
1,787 SR
Queue Stats
5W - 13L
1,540 MMR
Solo
Scylla
Scylla
Silver II
XFinalNightX
Scylla
Silver II
Level 96
God Stats
12W - 11L
1,678 SR
Queue Stats
58W - 56L
1,469 MMR
Party 1
Bacchus
Bacchus
Gold I
krysztalowy420
Bacchus
Gold I
Level 106
God Stats
7W - 8L
1,672 SR
Queue Stats
452W - 461L
1,514 MMR
Solo
Tyr
Tyr
Gold III
supersergio16
Tyr
Gold III
Level 106
God Stats
8W - 8L
1,486 SR
Queue Stats
58W - 47L
1,607 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 104
1,625 SR
1,526 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 97
1,515 SR
1,527 MMR
King Arthur
King Arthur
Gold III
Goldsmith116
King Arthur
Gold III
Level 128
God Stats
14W - 22L
1,532 SR
Queue Stats
634W - 643L
1,555 MMR
Solo
Pele
Pele
Gold II
Kabukiii-
Pele
Gold II
Level 69
God Stats
4W - 5L
1,588 SR
Queue Stats
160W - 152L
1,479 MMR
Solo
Baba Yaga
Baba Yaga
Bronze III
L_E_V_I_20
Baba Yaga
Bronze III
Level 119
God Stats
1W - 1L
1,393 SR
Queue Stats
10W - 11L
1,551 MMR
Solo
Neith
Neith
Bronze III
RafaTF7
Neith
Bronze III
Level 84
God Stats
1W - 1L
1,492 SR
Queue Stats
1W - 1L
1,541 MMR
Solo
Cupid
Cupid
Gold IV
adri_19_17
Cupid
Gold IV
Level 85
God Stats
5W - 3L
1,571 SR
Queue Stats
260W - 272L
1,507 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
16
5 / 3 / 2
10,047
591
10,576
12,716
4,698
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mercury
ItsCot
Mercury
15
0 / 2 / 5
9,019
531
3,654
9,423
3,949
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Scylla
15
6 / 3 / 2
9,336
549
7,118
6,558
2,172
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
2 / 1 / 9
9,614
566
5,030
12,313
11,385
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

16
7 / 0 / 3
10,556
621
7,478
6,331
6,424
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
AnhurChaacAthenaApolloSet

VS

Bans
Cu ChulainnChironKaliJanusAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Goldsmith116
King Arthur
11
1 / 6 / 3
7,226
425
5,634
11,410
4,431
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pele
15
5 / 3 / 0
9,008
530
5,591
10,762
4,007
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Baba Yaga
L_E_V_I_20
Baba Yaga
12
0 / 4 / 4
7,281
428
5,884
8,838
3,572
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
RafaTF7
Neith
13
0 / 4 / 1
8,014
471
1,077
6,970
2,616
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cupid
14
3 / 3 / 1
8,405
494
5,265
11,569
4,390
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
18
20
Kills
9
9
Deaths
20
21
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
 
Ah Muzen Cab
5
3
2
2
L
King Arthur
Goldsmith116
King Arthur
1
6
3
0.42
W
Mercury
ItsCot
Mercury
0
2
5
1.25
L
Pele
5
3
0
1.67
L
Baba Yaga
L_E_V_I_20
Baba Yaga
0
4
4
0.5
L
Neith
RafaTF7
Neith
0
4
1
0.13
W
Scylla
6
3
2
2.33
L
Cupid
3
3
1
1.17
W
2
1
9
6.5
W
7
0
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,856
Damage
23,451
47,341
Taken
49,549
28,628
Mitigated
19,016
14,668
Healing
12,041
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
 
Ah Muzen Cab
10,576
6,542
0
7,395
12,716
4,698
4,679
1,110
11,558
0
66,954
L
King Arthur
Goldsmith116
King Arthur
5,634
779
246
2,368
11,410
4,431
0
2,472
8,894
0
37,643
W
Mercury
ItsCot
Mercury
3,654
1,300
0
250
9,423
3,949
0
1,230
8,025
0
66,082
L
Pele
5,591
1,394
0
1,090
10,762
4,007
0
2,879
7,689
0
62,324
L
Baba Yaga
L_E_V_I_20
Baba Yaga
5,884
0
0
2,712
8,838
3,572
0
3,830
4,772
32,658
0
L
Neith
RafaTF7
Neith
1,077
394
0
1,639
6,970
2,616
832
0
6,970
0
41,203
W
Scylla
7,118
1,032
0
279
6,558
2,172
1,649
2,791
3,519
45,125
0
L
Cupid
5,265
2,873
0
3,986
11,569
4,390
682
2,477
9,076
0
47,652
W
5,030
846
0
3,422
12,313
11,385
648
112
12,165
27,885
0
W
7,478
278
0
3,322
6,331
6,424
759
141
6,190
0
57,147

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,572
Gold Earned
39,934
483
Minions Killed
445
0
Camps Cleared
0
1,575,958
Distance Traveled
1,398,361
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
10,047
591
112
7
0
278,627
0
L
King Arthur
7,226
425
73
4
0
289,202
2
W
Mercury
9,019
531
120
7
0
350,456
2
L
Pele
9,008
530
109
6
0
316,630
1
L
Baba Yaga
7,281
428
53
3
0
263,744
3
L
Neith
8,014
471
100
6
0
245,978
3
W
Scylla
9,336
549
86
5
0
270,040
2
L
Cupid
8,405
494
110
6
0
282,807
1
W
Bacchus
9,614
566
30
2
0
320,165
7
W
Tyr
10,556
621
135
8
0
356,670
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role