Player Matchup

Khepri
Khepri
Care911
Khepri
Level 9
God Stats
5W - 8L
1,401 SR
Queue Stats
15W - 18L
1,280 Elo+
Solo
Sol
Sol
MarlenGardenberg
Sol
Level 14
God Stats
5W - 2L
1,500 SR
Queue Stats
42W - 27L
1,485 Elo+
Solo
Thor
Thor
SOLRRAKXX
Thor
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,258 Elo+
Party 2
Da Ji
Da Ji
jackieboy25
Da Ji
Level 4
God Stats
0W - 3L
1,152 SR
Queue Stats
5W - 12L
1,306 Elo+
Solo
Rama
Rama
ricardoelbarbaro
Rama
Level 5
God Stats
0W - 1L
1,725 SR
Queue Stats
0W - 2L
1,258 Elo+
Party 2
Team Averages
Level 8
1,456 SR
1,317 Elo+

VS

Team Averages
Level 23
1,682 SR
1,499 Elo+
Izanami
Izanami
AnyMale
Izanami
Level 8
God Stats
4W - 1L
1,273 SR
Queue Stats
15W - 8L
1,522 Elo+
Party 1
Gilgamesh
Gilgamesh
Devaqin
Gilgamesh
Level 14
God Stats
13W - 2L
1,795 SR
Queue Stats
140W - 80L
1,516 Elo+
Party 1
Persephone
Persephone
Firstimez
Persephone
Level 30
God Stats
19W - 12L
1,637 SR
Queue Stats
127W - 129L
1,461 Elo+
Solo
Da Ji
Da Ji
PreHex
Da Ji
Level 15
God Stats
5W - 0L
1,864 SR
Queue Stats
31W - 15L
1,474 Elo+
Party 1
He Bo
He Bo
Ryotoya
He Bo
Level 48
God Stats
5W - 0L
1,842 SR
Queue Stats
155W - 110L
1,519 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Care911
Khepri
17
4 / 8 / 9
11,372
1,034
4,456
18,396
16,093
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

17
5 / 7 / 10
12,237
1,112
17,692
19,528
6,437
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Thor
16
2 / 10 / 7
10,315
938
6,601
18,004
7,012
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

16
3 / 15 / 6
10,281
935
8,912
20,813
9,172
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

18
3 / 8 / 11
11,532
1,048
7,358
16,887
6,413
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Team 1 Tickets

0

VS

Team 2 Tickets

230

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AnyMale
Izanami
19
9 / 4 / 22
12,625
1,148
15,917
8,770
3,826
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilgamesh
Devaqin
Gilgamesh
19
9 / 5 / 28
13,170
1,197
20,241
15,740
9,130
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Persephone
Firstimez
Persephone
18
2 / 0 / 31
11,992
1,090
15,782
6,915
2,663
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Da Ji
PreHex
Da Ji
19
12 / 5 / 20
12,611
1,146
18,447
9,954
4,760
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

He Bo
Ryotoya
He Bo
19
16 / 3 / 15
13,556
1,232
16,826
8,795
3,485
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
164
17
Kills
48
48
Deaths
17
43
Assists
116
Player
Kills
Deaths
Assists
KDA
W
Izanami
AnyMale
Izanami
9
4
22
5
L
Khepri
Care911
Khepri
4
8
9
1.06
W
Gilgamesh
Devaqin
Gilgamesh
9
5
28
4.6
W
Persephone
Firstimez
Persephone
2
0
31
17.5
L
5
7
10
1.43
W
Da Ji
PreHex
Da Ji
12
5
20
4.4
W
He Bo
Ryotoya
He Bo
16
3
15
7.83
L
Thor
2
10
7
0.55
L
3
15
6
0.4
L
3
8
11
1.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,019
Damage
87,213
93,628
Taken
50,174
45,127
Mitigated
23,864
4,297
Healing
4,274
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
AnyMale
Izanami
15,917
10,580
135
815
8,770
3,826
0
3,951
4,819
0
39,953
L
Khepri
Care911
Khepri
4,456
121
741
297
18,396
16,093
0
7,182
11,214
10,717
0
W
Gilgamesh
Devaqin
Gilgamesh
20,241
7,674
0
1,947
15,740
9,130
0
5,746
9,994
0
31,148
W
Persephone
Firstimez
Persephone
15,782
297
0
638
6,915
2,663
0
2,895
4,020
35,091
0
L
17,692
4,422
0
2,201
19,528
6,437
0
6,300
13,228
43,963
0
W
Da Ji
PreHex
Da Ji
18,447
5,680
0
29
9,954
4,760
0
4,106
5,848
0
26,090
W
He Bo
Ryotoya
He Bo
16,826
375
0
710
8,795
3,485
0
5,450
3,345
35,996
0
L
Thor
6,601
1,411
0
0
18,004
7,012
0
5,470
12,534
0
27,851
L
8,912
2,085
0
84
20,813
9,172
0
9,010
11,803
0
15,754
L
7,358
6,059
0
974
16,887
6,413
0
4,646
12,241
0
28,437

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,737
Gold Earned
63,954
171
Minions Killed
186
5
Camps Cleared
9
949,026
Distance Traveled
968,520
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
12,625
1,148
62
6
2
172,125
1
L
Khepri
11,372
1,034
9
1
0
203,989
1
W
Gilgamesh
13,170
1,197
15
1
1
185,393
1
W
Persephone
11,992
1,090
44
4
0
223,715
0
L
Sol
12,237
1,112
73
7
2
210,072
0
W
Da Ji
12,611
1,146
14
1
4
182,029
1
W
He Bo
13,556
1,232
51
5
2
205,258
1
L
Thor
10,315
938
46
4
3
186,233
1
L
Da Ji
10,281
935
4
0
0
184,861
2
L
Rama
11,532
1,048
39
4
0
163,871
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role