Player Matchup

Merlin
Merlin
Jesufito
Merlin
Level 160
God Stats
8W - 6L
1,532 SR
Queue Stats
379W - 279L
1,604 Elo+
Party 1
Geb
Geb
Luffy1990
Geb
Level 160
God Stats
22W - 19L
1,717 SR
Queue Stats
850W - 755L
1,574 Elo+
Party 1
Cernunnos
Cernunnos
UltraVillain
Cernunnos
Level 158
God Stats
3W - 2L
1,586 SR
Queue Stats
327W - 346L
1,533 Elo+
Solo
Medusa
Medusa
cuteasduckss
Medusa
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Σvolve
Sun Wukong
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 149
1,567 SR
1,542 Elo+

VS

Team Averages
Level 147
1,451 SR
1,543 Elo+
Cerberus
Cerberus
LuxNewton
Cerberus
Level 124
God Stats
6W - 8L
1,445 SR
Queue Stats
312W - 317L
1,537 Elo+
Solo
Chernobog
Chernobog
Mintoue
Chernobog
Level 160
God Stats
5W - 5L
1,149 SR
Queue Stats
587W - 604L
1,570 Elo+
Solo
Agni
Agni
NeroDero
Agni
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 50L
1,546 Elo+
Solo
Fenrir
Fenrir
ePrdola
Fenrir
Level 147
God Stats
2W - 0L
1,500 SR
Queue Stats
71W - 73L
1,514 Elo+
Solo
Olorun
Olorun
theVersio
Olorun
Level 155
God Stats
7W - 3L
1,662 SR
Queue Stats
300W - 295L
1,550 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Jesufito
Merlin
16
3 / 3 / 3
8,493
772
16,757
12,285
5,182
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

13
0 / 3 / 5
7,079
644
6,813
14,377
10,221
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cernunnos
UltraVillain
Cernunnos
13
2 / 4 / 2
7,728
703
15,770
12,398
6,019
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Medusa
11
0 / 4 / 2
6,896
627
12,673
9,528
4,163
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Sun Wukong
Σvolve
Sun Wukong
14
2 / 4 / 3
7,772
707
10,763
14,622
15,197
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
LuxNewton
Cerberus
16
3 / 1 / 11
8,892
808
10,975
16,552
14,915
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Chernobog
Mintoue
Chernobog
14
3 / 2 / 10
8,785
799
15,836
14,578
7,703
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Agni
17
6 / 1 / 11
9,940
904
17,241
16,399
8,042
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes

Shoes

+6%
Movement Speed

Fenrir
ePrdola
Fenrir
16
5 / 2 / 8
9,785
890
7,033
16,595
18,641
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Olorun
theVersio
Olorun
15
1 / 1 / 14
8,540
776
7,607
7,708
4,254
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
72
7
Kills
18
18
Deaths
7
15
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Merlin
Jesufito
Merlin
3
3
3
1.5
L
0
3
5
0.83
W
Cerberus
LuxNewton
Cerberus
3
1
11
8.5
W
Chernobog
Mintoue
Chernobog
3
2
10
4
W
Agni
6
1
11
11.5
L
Cernunnos
UltraVillain
Cernunnos
2
4
2
0.75
L
Medusa
0
4
2
0.25
W
Fenrir
ePrdola
Fenrir
5
2
8
4.5
W
Olorun
theVersio
Olorun
1
1
14
8
L
Sun Wukong
Σvolve
Sun Wukong
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,776
Damage
58,692
63,210
Taken
71,832
40,782
Mitigated
53,555
20,037
Healing
35,762
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Jesufito
Merlin
16,757
1,237
574
2,465
12,285
5,182
0
8,966
3,319
33,796
0
L
6,813
512
1,412
2,689
14,377
10,221
0
9,370
5,007
9,546
0
W
Cerberus
LuxNewton
Cerberus
10,975
152
3,628
4,572
16,552
14,915
506
5,903
10,499
26,421
0
W
Chernobog
Mintoue
Chernobog
15,836
9,311
2,091
4,030
14,578
7,703
1,503
4,171
10,167
0
27,926
W
Agni
17,241
1,168
2,228
3,565
16,399
8,042
1,064
5,237
10,862
32,558
0
L
Cernunnos
UltraVillain
Cernunnos
15,770
6,020
1,139
2,770
12,398
6,019
0
5,423
6,975
0
25,364
L
Medusa
12,673
5,759
752
548
9,528
4,163
0
5,801
3,727
0
26,073
W
Fenrir
ePrdola
Fenrir
7,033
1,272
303
2,068
16,595
18,641
269
5,724
10,691
0
13,481
W
Olorun
theVersio
Olorun
7,607
1,966
9,751
3,526
7,708
4,254
2,205
2,535
5,143
18,196
0
L
Sun Wukong
Σvolve
Sun Wukong
10,763
1,304
3,469
4,219
14,622
15,197
0
6,263
8,118
0
13,951

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,968
Gold Earned
45,942
101
Minions Killed
129
0
Camps Cleared
0
938,847
Distance Traveled
961,887
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,493
772
32
3
0
188,046
0
L
Geb
7,079
644
2
0
0
193,199
1
W
Cerberus
8,892
808
33
3
0
218,152
0
W
Chernobog
8,785
799
33
3
0
135,570
0
W
Agni
9,940
904
36
3
0
200,849
5
L
Cernunnos
7,728
703
23
2
0
162,120
0
L
Medusa
6,896
627
35
3
0
184,155
4
W
Fenrir
9,785
890
5
0
0
205,694
3
W
Olorun
8,540
776
22
2
0
201,622
2
L
Sun Wukong
7,772
707
9
1
0
211,327
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role