Player Matchup

Tyr
Tyr
DreggoThePckle
Tyr
Level 26
God Stats
10W - 6L
1,599 SR
Queue Stats
122W - 117L
1,478 Elo+
Solo
Chang'e
Chang'e
Gu5GuS
Chang'e
Level 29
God Stats
1W - 3L
1,138 SR
Queue Stats
177W - 174L
1,674 Elo+
Solo
Anhur
Anhur
Speemcel
Anhur
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 18L
1,371 Elo+
Solo
Thor
Thor
八一一一一
Thor
Level 7
God Stats
2W - 0L
1,500 SR
Queue Stats
12W - 14L
1,407 Elo+
Party 1
Artemis
Artemis
遭不住阿旭旭
Artemis
Level 7
God Stats
3W - 1L
1,667 SR
Queue Stats
13W - 17L
1,407 Elo+
Party 1
Team Averages
Level 16
1,481 SR
1,467 Elo+

VS

Team Averages
Level 16
1,667 SR
1,493 Elo+
Nu Wa
Nu Wa
CryptoBoss
Nu Wa
Level 29
God Stats
3W - 3L
1,791 SR
Queue Stats
20W - 32L
1,468 Elo+
Solo
Loki
Loki
Joshuaaa08
Loki
Level 15
God Stats
0W - 2L
1,740 SR
Queue Stats
1W - 4L
1,670 Elo+
Solo
Artemis
Artemis
Nasorer91
Artemis
Level 4
God Stats
2W - 1L
1,787 SR
Queue Stats
40W - 65L
1,601 Elo+
Solo
Cerberus
Cerberus
Rirret
Cerberus
Level 5
God Stats
2W - 4L
1,550 SR
Queue Stats
2W - 4L
1,354 Elo+
Solo
Gilgamesh
Gilgamesh
soulzones
Gilgamesh
Level 29
God Stats
27W - 33L
1,465 SR
Queue Stats
246W - 325L
1,370 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 1 / 4
12,090
526
17,013
14,181
11,916
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chang'e
Gu5GuS
Chang'e
20
7 / 1 / 4
13,229
575
12,666
19,064
7,131
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Anhur
Speemcel
Anhur
19
3 / 3 / 7
11,905
518
8,012
18,312
6,742
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

16
3 / 4 / 6
10,424
453
3,172
12,684
4,209
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

19
10 / 3 / 4
12,918
562
20,360
16,909
5,957
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
17
2 / 1 / 2
10,402
452
14,456
12,022
8,423
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
2 / 7 / 3
9,428
410
6,241
16,631
5,512
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Artemis
Nasorer91
Artemis
14
1 / 12 / 4
9,000
391
7,647
15,462
5,911
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cerberus
Rirret
Cerberus
14
6 / 4 / 2
10,226
445
12,990
14,225
11,711
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Gilgamesh
soulzones
Gilgamesh
13
1 / 6 / 1
8,666
377
8,294
22,633
10,477
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
24
30
Kills
12
12
Deaths
30
25
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
2
1
2
3
W
7
1
4
9
W
Chang'e
Gu5GuS
Chang'e
7
1
4
9
L
2
7
3
0.5
L
Artemis
Nasorer91
Artemis
1
12
4
0.25
L
Cerberus
Rirret
Cerberus
6
4
2
1.75
W
Anhur
Speemcel
Anhur
3
3
7
2.17
L
Gilgamesh
soulzones
Gilgamesh
1
6
1
0.25
W
3
4
6
1.5
W
10
3
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,223
Damage
49,628
81,150
Taken
80,973
35,955
Mitigated
42,034
30,085
Healing
15,366
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
14,456
4,701
462
4,207
12,022
8,423
1,038
2,557
9,301
77,251
0
W
17,013
1,594
0
5,652
14,181
11,916
0
4,369
9,812
0
71,172
W
Chang'e
Gu5GuS
Chang'e
12,666
2,077
1,530
8,867
19,064
7,131
3,373
7,098
11,966
111,706
0
L
6,241
745
0
1,658
16,631
5,512
786
1,395
15,088
0
41,555
L
Artemis
Nasorer91
Artemis
7,647
3,418
0
330
15,462
5,911
700
2,879
12,507
0
51,079
L
Cerberus
Rirret
Cerberus
12,990
117
0
3,745
14,225
11,711
0
2,103
12,020
26,392
0
W
Anhur
Speemcel
Anhur
8,012
4,323
0
6,957
18,312
6,742
3,877
3,953
14,359
0
88,754
L
Gilgamesh
soulzones
Gilgamesh
8,294
516
0
4,964
22,633
10,477
0
3,038
19,391
0
39,190
W
3,172
247
0
98
12,684
4,209
1,045
5,846
6,838
0
31,463
W
20,360
9,806
0
6,981
16,909
5,957
519
6,180
10,729
0
97,215

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,566
Gold Earned
47,722
666
Minions Killed
400
0
Camps Cleared
0
2,105,318
Distance Traveled
1,972,512
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
10,402
452
122
5
0
359,631
5
W
Tyr
12,090
526
111
5
0
491,794
1
W
Chang'e
13,229
575
198
9
0
448,524
8
L
Loki
9,428
410
70
3
0
449,231
1
L
Artemis
9,000
391
93
4
0
300,750
3
L
Cerberus
10,226
445
40
2
0
410,076
2
W
Anhur
11,905
518
147
6
0
377,706
0
L
Gilgamesh
8,666
377
75
3
0
452,824
0
W
Thor
10,424
453
72
3
0
423,981
4
W
Artemis
12,918
562
138
6
0
363,313
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role