Player Matchup

Kuzenbo
Kuzenbo
ADefender0002
Kuzenbo
Level 87
God Stats
4W - 7L
1,583 SR
Queue Stats
272W - 143L
1,679 Elo+
Party 2
Artio
Artio
Takedownpath
Artio
Level 119
God Stats
3W - 6L
1,725 SR
Queue Stats
239W - 134L
1,659 Elo+
Party 2
Cthulhu
Cthulhu
Threeski55
Cthulhu
Level 29
God Stats
13W - 8L
1,583 SR
Queue Stats
234W - 195L
1,562 Elo+
Party 2
Team Averages
Level 78
1,630 SR
1,633 Elo+

VS

Team Averages
Level 74
1,528 SR
1,533 Elo+
Cernunnos
Cernunnos
Holocton
Cernunnos
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zeus
Zeus
Pushinka009
Zeus
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Horus
Horus
Tehfel
Horus
Level 157
God Stats
4W - 4L
1,585 SR
Queue Stats
186W - 199L
1,599 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
10
2 / 1 / 13
7,271
727
8,571
13,007
14,401
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
9 / 0 / 8
8,547
855
9,462
11,336
9,004
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Cthulhu
Threeski55
Cthulhu
11
6 / 2 / 6
8,010
801
8,038
8,436
6,935
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Holocton
Cernunnos
8
0 / 6 / 3
6,146
615
9,110
9,617
4,051
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

9
2 / 7 / 1
6,490
649
8,778
8,672
3,878
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Horus
Tehfel
Horus
8
1 / 4 / 2
6,567
657
4,420
12,467
12,633
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
9
17
Kills
3
3
Deaths
17
27
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
2
1
13
8.5
L
Cernunnos
Holocton
Cernunnos
0
6
3
0.25
L
2
7
1
0.36
W
9
0
8
13
L
Horus
Tehfel
Horus
1
4
2
0.5
W
Cthulhu
Threeski55
Cthulhu
6
2
6
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,071
Damage
22,308
32,779
Taken
30,756
30,340
Mitigated
20,562
15,429
Healing
8,741
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
8,571
3,356
0
3,350
13,007
14,401
15
3,289
9,718
18,433
0
L
Cernunnos
Holocton
Cernunnos
9,110
5,162
0
1,251
9,617
4,051
203
7,872
1,385
0
22,249
L
8,778
2,131
0
1,095
8,672
3,878
180
7,400
942
18,038
0
W
9,462
1,402
2,967
7,322
11,336
9,004
417
2,852
8,484
28,267
0
L
Horus
Tehfel
Horus
4,420
2,682
1,622
4,773
12,467
12,633
102
9,422
2,350
0
11,237
W
Cthulhu
Threeski55
Cthulhu
8,038
745
166
1,624
8,436
6,935
466
2,706
5,730
18,224
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,828
Gold Earned
19,203
84
Minions Killed
69
0
Camps Cleared
0
559,453
Distance Traveled
424,485
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
7,271
727
15
2
0
186,283
1
L
Cernunnos
6,146
615
34
3
0
133,429
2
L
Zeus
6,490
649
16
2
0
141,529
2
W
Artio
8,547
855
33
3
0
187,558
0
L
Horus
6,567
657
19
2
0
149,527
0
W
Cthulhu
8,010
801
36
4
0
185,612
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role