Player Matchup

Fenrir
Fenrir
Kausain
Fenrir
Level 18
God Stats
6W - 8L
1,374 SR
Queue Stats
28W - 30L
1,348 Elo+
Solo
Sun Wukong
Sun Wukong
KittyCal69
Sun Wukong
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 6L
1,534 Elo+
Solo
Apollo
Apollo
eanay
Apollo
Level 27
God Stats
2W - 0L
1,734 SR
Queue Stats
55W - 55L
1,426 Elo+
Party 1
Tiamat
Tiamat
palpapeen
Tiamat
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
127W - 87L
1,674 Elo+
Solo
Ganesha
Ganesha
pikasour
Ganesha
Level 15
God Stats
1W - 2L
1,269 SR
Queue Stats
30W - 26L
1,466 Elo+
Party 1
Team Averages
Level 20
1,476 SR
1,490 Elo+

VS

Team Averages
Level 15
1,625 SR
1,588 Elo+
Tiamat
Tiamat
DouggyFresh904
Tiamat
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
10W - 7L
1,688 Elo+
Party 2
Bellona
Bellona
MissaChow
Bellona
Level 53
God Stats
14W - 12L
1,558 SR
Queue Stats
83W - 83L
1,554 Elo+
Party 2
Ymir
Ymir
Phuongan111
Ymir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Nemesis
Nemesis
SoloDiff1337
Nemesis
Level 7
God Stats
2W - 1L
1,691 SR
Queue Stats
46W - 46L
1,726 Elo+
Solo
Medusa
Medusa
thisisyamin
Medusa
Level 8
God Stats
2W - 2L
1,875 SR
Queue Stats
2W - 7L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Kausain
Fenrir
17
9 / 4 / 1
10,656
533
11,470
17,574
7,850
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sun Wukong
KittyCal69
Sun Wukong
16
1 / 4 / 2
9,761
488
8,115
16,222
13,135
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Apollo
eanay
Apollo
17
8 / 3 / 5
11,205
560
8,618
8,762
3,795
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
palpapeen
Tiamat
16
8 / 7 / 4
10,427
521
9,507
13,472
7,144
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ganesha
pikasour
Ganesha
15
0 / 1 / 19
10,369
518
5,053
9,155
7,437
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 7 / 2
7,527
376
6,100
12,051
7,163
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bellona
MissaChow
Bellona
17
5 / 4 / 2
10,612
531
13,270
17,890
13,098
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

4
0 / 5 / 2
5,858
293
407
4,282
1,721
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nemesis
SoloDiff1337
Nemesis
18
13 / 5 / 1
11,930
597
16,957
15,504
7,364
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Medusa
15
1 / 6 / 0
9,058
453
1,636
9,482
2,722
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
26
26
Kills
19
19
Deaths
27
31
Assists
7
Player
Kills
Deaths
Assists
KDA
L
0
7
2
0.14
W
Fenrir
Kausain
Fenrir
9
4
1
2.38
W
Sun Wukong
KittyCal69
Sun Wukong
1
4
2
0.5
L
Bellona
MissaChow
Bellona
5
4
2
1.5
L
0
5
2
0.2
L
Nemesis
SoloDiff1337
Nemesis
13
5
1
2.7
W
Apollo
eanay
Apollo
8
3
5
3.5
W
Tiamat
palpapeen
Tiamat
8
7
4
1.43
W
Ganesha
pikasour
Ganesha
0
1
19
9.5
L
Medusa
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,763
Damage
38,370
65,185
Taken
59,209
39,361
Mitigated
32,068
14,579
Healing
11,601
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,100
879
0
1,339
12,051
7,163
29
3,516
8,337
22,556
0
W
Fenrir
Kausain
Fenrir
11,470
2,452
0
5,833
17,574
7,850
2,026
1,570
15,848
0
68,261
W
Sun Wukong
KittyCal69
Sun Wukong
8,115
2,219
0
1,786
16,222
13,135
1,342
802
15,204
0
54,605
L
Bellona
MissaChow
Bellona
13,270
5,454
0
8,029
17,890
13,098
0
1,549
16,235
0
56,206
L
407
342
0
81
4,282
1,721
30
1,808
2,329
3,890
0
L
Nemesis
SoloDiff1337
Nemesis
16,957
8,676
0
1,902
15,504
7,364
0
3,861
11,473
0
80,843
W
Apollo
eanay
Apollo
8,618
5,043
0
2,519
8,762
3,795
224
457
8,295
0
54,357
W
Tiamat
palpapeen
Tiamat
9,507
815
0
2,082
13,472
7,144
925
894
12,397
48,119
0
W
Ganesha
pikasour
Ganesha
5,053
268
0
2,359
9,155
7,437
303
2,003
6,934
27,112
0
L
Medusa
1,636
502
0
250
9,482
2,722
0
3,093
6,275
0
46,694

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,418
Gold Earned
44,985
442
Minions Killed
383
0
Camps Cleared
0
1,864,002
Distance Traveled
1,500,678
15
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,527
376
29
1
0
331,877
1
W
Fenrir
10,656
533
115
6
0
370,340
1
W
Sun Wukong
9,761
488
106
5
0
354,208
1
L
Bellona
10,612
531
122
6
0
265,448
1
L
Ymir
5,858
293
7
0
0
130,665
0
L
Nemesis
11,930
597
123
6
0
406,271
0
W
Apollo
11,205
560
130
7
0
378,860
0
W
Tiamat
10,427
521
80
4
0
332,553
7
W
Ganesha
10,369
518
11
1
0
428,041
6
L
Medusa
9,058
453
102
5
0
366,417
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role