Player Matchup

Heimdallr
Heimdallr
ManjiroSano
Heimdallr
Level 14
God Stats
0W - 2L
1,806 SR
Queue Stats
15W - 10L
1,632 Elo+
Party 3
Cthulhu
Cthulhu
StrangeWaay
Cthulhu
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 8L
1,612 Elo+
Party 3
Nike
Nike
VallNemesis
Nike
Level 14
God Stats
2W - 1L
1,921 SR
Queue Stats
12W - 9L
1,608 Elo+
Party 3
Loki
Loki
一只大大的菜鸡冷
Loki
Level 20
God Stats
7W - 5L
1,413 SR
Queue Stats
46W - 38L
1,470 Elo+
Party 1
Scylla
Scylla
可达鸭脑壳又痛了吖
Scylla
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 31L
1,414 Elo+
Party 1
Team Averages
Level 15
1,628 SR
1,547 Elo+

VS

Team Averages
Level 35
1,533 SR
1,545 Elo+
Ullr
Ullr
AlbiDoubledoor
Ullr
Level 22
God Stats
6W - 11L
1,667 SR
Queue Stats
142W - 117L
1,533 Elo+
Party 2
Scylla
Scylla
BrainBlast69
Scylla
Level 101
God Stats
4W - 4L
1,500 SR
Queue Stats
306W - 295L
1,520 Elo+
Party 2
Ymir
Ymir
FwanDaMan
Ymir
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Vamana
Vamana
PutridPotato
Vamana
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
67W - 43L
1,715 Elo+
Solo
Apollo
Apollo
SoloAdc
Apollo
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 13L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
ManjiroSano
Heimdallr
13
5 / 7 / 3
8,800
463
12,725
12,847
4,477
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
StrangeWaay
Cthulhu
11
2 / 6 / 5
7,478
394
10,492
14,408
9,968
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

12
0 / 8 / 0
7,815
411
5,233
15,199
9,124
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

15
2 / 3 / 0
8,741
460
1,852
13,291
5,795
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

11
0 / 10 / 2
6,997
368
1,195
9,731
2,775
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 5 / 4
9,056
477
6,294
11,274
3,481
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Scylla
17
12 / 0 / 12
11,203
590
19,629
5,734
2,201
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Ymir
12
0 / 3 / 12
8,354
440
3,732
11,409
6,206
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Talisman

Talisman

+75
Health
+15
Magical Protection

Vamana
20
7 / 0 / 0
11,993
631
10,524
15,623
11,344
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Apollo
SoloAdc
Apollo
16
9 / 1 / 6
10,830
570
8,812
12,926
4,941
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
68
9
Kills
34
34
Deaths
9
10
Assists
34
Player
Kills
Deaths
Assists
KDA
W
6
5
4
1.6
W
Scylla
12
0
12
18
W
Ymir
0
3
12
2
L
Heimdallr
ManjiroSano
Heimdallr
5
7
3
0.93
W
Vamana
7
0
0
7
W
Apollo
SoloAdc
Apollo
9
1
6
12
L
Cthulhu
StrangeWaay
Cthulhu
2
6
5
0.75
L
0
8
0
0
L
2
3
0
0.67
L
0
10
2
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,497
Damage
48,991
65,476
Taken
56,966
32,139
Mitigated
28,173
9,829
Healing
16,205
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,294
2,527
0
2,535
11,274
3,481
698
2,849
8,166
0
32,419
W
Scylla
19,629
1,829
0
694
5,734
2,201
607
1,456
4,120
67,602
0
W
Ymir
3,732
899
0
934
11,409
6,206
0
4,403
6,522
18,753
0
L
Heimdallr
ManjiroSano
Heimdallr
12,725
7,733
0
2,465
12,847
4,477
514
4,200
8,483
0
59,071
W
Vamana
10,524
6,019
0
7,108
15,623
11,344
52
109
15,484
5,486
99,717
W
Apollo
SoloAdc
Apollo
8,812
4,794
0
4,934
12,926
4,941
0
1,819
10,987
0
70,272
L
Cthulhu
StrangeWaay
Cthulhu
10,492
494
0
1,111
14,408
9,968
0
7,448
6,634
20,981
0
L
5,233
1,472
0
1,811
15,199
9,124
722
3,647
11,416
0
47,463
L
1,852
387
0
4,442
13,291
5,795
36
1,786
11,469
0
60,595
L
1,195
315
0
0
9,731
2,775
66
5,842
3,635
20,406
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,831
Gold Earned
51,436
389
Minions Killed
501
0
Camps Cleared
0
1,709,965
Distance Traveled
1,920,568
21
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
9,056
477
54
3
0
335,002
2
W
Scylla
11,203
590
121
6
0
438,510
3
W
Ymir
8,354
440
25
1
0
350,545
2
L
Heimdallr
8,800
463
102
5
0
333,143
0
W
Vamana
11,993
631
196
10
0
405,573
5
W
Apollo
10,830
570
105
6
0
390,938
4
L
Cthulhu
7,478
394
22
1
0
358,213
6
L
Nike
7,815
411
99
5
0
329,439
10
L
Loki
8,741
460
114
6
0
380,832
4
L
Scylla
6,997
368
52
3
0
308,338
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role