Player Matchup

Gilgamesh
Gilgamesh
PayPal-justdopey
Gilgamesh
Level 27
God Stats
5W - 6L
1,461 SR
Queue Stats
89W - 126L
1,326 Elo+
Party 1
Aphrodite
Aphrodite
Skull_bumblebee1
Aphrodite
Level 21
God Stats
2W - 0L
1,725 SR
Queue Stats
46W - 58L
1,479 Elo+
Party 1
Khepri
Khepri
iiMadara-89ii
Khepri
Level 8
God Stats
2W - 0L
1,500 SR
Queue Stats
180W - 256L
1,331 Elo+
Solo
Neith
Neith
strider046
Neith
Level 11
God Stats
14W - 10L
1,422 SR
Queue Stats
14W - 11L
1,478 Elo+
Solo
Sun Wukong
Sun Wukong
xg3nk5x
Sun Wukong
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 6L
1,430 Elo+
Solo
Team Averages
Level 16
1,522 SR
1,409 Elo+

VS

Team Averages
Level 18
1,493 SR
1,373 Elo+
Horus
Horus
Bring_BackPluto
Horus
Level 24
God Stats
6W - 8L
1,394 SR
Queue Stats
183W - 185L
1,394 Elo+
Solo
Tiamat
Tiamat
GamesAlejoIan-Ga
Tiamat
Level 13
God Stats
0W - 3L
1,500 SR
Queue Stats
29W - 49L
1,316 Elo+
Solo
Anhur
Anhur
SkizzFPS_TTV
Anhur
Level 16
God Stats
7W - 4L
1,500 SR
Queue Stats
67W - 55L
1,473 Elo+
Solo
Kukulkan
Kukulkan
ivankornejchuk
Kukulkan
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,241 Elo+
Solo
Chang'e
Chang'e
kelsiscout
Chang'e
Level 28
God Stats
11W - 8L
1,574 SR
Queue Stats
62W - 59L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
16
12 / 2 / 2
10,298
606
11,313
11,799
5,764
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Aphrodite
15
5 / 0 / 6
9,355
550
8,135
6,257
2,815
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

13
0 / 6 / 5
8,037
473
3,659
11,384
7,882
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Neith
14
6 / 1 / 2
9,216
542
6,880
6,830
2,130
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Sun Wukong
xg3nk5x
Sun Wukong
14
4 / 4 / 7
8,813
518
10,493
14,580
7,783
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 4 / 5
8,307
489
9,063
12,529
6,363
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

11
0 / 5 / 2
6,508
383
2,021
11,266
5,140
14
10 / 6 / 0
9,517
560
10,899
14,189
5,071
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Kukulkan
9
0 / 6 / 0
5,987
352
92
7,154
2,065
Chang'e
kelsiscout
Chang'e
11
0 / 7 / 3
6,800
400
6,562
13,645
3,909
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
23
27
Kills
13
13
Deaths
28
22
Assists
10
Player
Kills
Deaths
Assists
KDA
L
3
4
5
1.38
L
0
5
2
0.2
W
Gilgamesh
12
2
2
6.5
L
10
6
0
1.67
W
Aphrodite
5
0
6
8
W
0
6
5
0.42
L
Kukulkan
0
6
0
0
L
Chang'e
kelsiscout
Chang'e
0
7
3
0.21
W
Neith
6
1
2
7
W
Sun Wukong
xg3nk5x
Sun Wukong
4
4
7
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,480
Damage
28,637
50,850
Taken
58,783
26,374
Mitigated
22,548
20,476
Healing
12,560
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,063
4,495
391
2,173
12,529
6,363
0
2,272
10,257
0
53,820
L
2,021
268
0
985
11,266
5,140
115
955
10,311
25,665
0
W
Gilgamesh
11,313
2,757
0
4,837
11,799
5,764
0
744
10,967
0
60,122
L
10,899
6,561
0
3,925
14,189
5,071
0
4,738
9,451
0
38,212
W
Aphrodite
8,135
1,367
2,485
4,360
6,257
2,815
1,822
1,406
4,722
51,421
0
W
3,659
358
0
194
11,384
7,882
417
1,084
10,224
23,371
0
L
Kukulkan
92
92
0
0
7,154
2,065
63
1,072
6,082
10,789
0
L
Chang'e
kelsiscout
Chang'e
6,562
352
732
4,354
13,645
3,909
462
2,757
10,888
33,019
0
W
Neith
6,880
3,397
54
4,215
6,830
2,130
2,908
1,456
5,348
0
42,432
W
Sun Wukong
xg3nk5x
Sun Wukong
10,493
1,914
0
4,331
14,580
7,783
777
3,472
10,914
0
43,120

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,719
Gold Earned
37,119
392
Minions Killed
276
0
Camps Cleared
0
1,561,433
Distance Traveled
1,358,246
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
8,307
489
92
5
0
296,306
1
L
Tiamat
6,508
383
39
2
0
262,843
0
W
Gilgamesh
10,298
606
103
6
0
383,076
2
L
Anhur
9,517
560
72
4
0
262,161
0
W
Aphrodite
9,355
550
112
7
0
290,593
2
W
Khepri
8,037
473
33
2
0
287,884
0
L
Kukulkan
5,987
352
21
1
0
240,911
0
L
Chang'e
6,800
400
52
3
0
296,025
0
W
Neith
9,216
542
83
5
0
286,127
3
W
Sun Wukong
8,813
518
61
4
0
313,753
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role