Player Matchup

Loki
Loki
Tornado35953
Loki
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,500 Elo+
Party 2
Aphrodite
Aphrodite
jaykeyy
Aphrodite
Level 25
God Stats
1W - 1L
1,735 SR
Queue Stats
27W - 20L
1,238 Elo+
Solo
Fenrir
Fenrir
lexaBlack
Fenrir
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 17L
1,087 Elo+
Party 1
Bakasura
Bakasura
nikit2244
Bakasura
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 16L
1,148 Elo+
Party 1
Apollo
Apollo
retoet
Apollo
Level 33
God Stats
3W - 4L
1,456 SR
Queue Stats
165W - 187L
1,468 Elo+
Party 2
Team Averages
Level 16
1,538 SR
1,288 Elo+

VS

Team Averages
Level 23
1,428 SR
1,406 Elo+
Medusa
Medusa
Edwin756
Medusa
Level 39
God Stats
2W - 1L
1,333 SR
Queue Stats
153W - 193L
1,419 Elo+
Party 3
Bellona
Bellona
Landrove
Bellona
Level 14
God Stats
1W - 2L
1,171 SR
Queue Stats
11W - 21L
1,326 Elo+
Party 3
Merlin
Merlin
MichiMontanaHD
Merlin
Level 21
God Stats
48W - 54L
1,417 SR
Queue Stats
83W - 83L
1,379 Elo+
Solo
Kali
Kali
MioRed
Kali
Level 15
God Stats
2W - 0L
1,718 SR
Queue Stats
20W - 22L
1,403 Elo+
Solo
Guan Yu
Guan Yu
leonidastheone
Guan Yu
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 0
4,956
496
1,347
5,426
1,325
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Aphrodite
jaykeyy
Aphrodite
8
0 / 1 / 5
5,427
543
2,255
3,323
970
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Fenrir
lexaBlack
Fenrir
8
1 / 6 / 0
4,782
478
2,467
7,523
1,408
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bakasura
nikit2244
Bakasura
1
0 / 1 / 0
3,534
353
0
770
177
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Apollo
retoet
Apollo
10
7 / 1 / 0
6,074
607
4,476
5,868
1,429
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Edwin756
Medusa
8
0 / 2 / 0
5,200
520
1,478
4,199
887
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bellona
Landrove
Bellona
7
1 / 5 / 2
4,788
479
1,737
4,501
2,291
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
2 / 1 / 1
6,080
608
2,966
3,246
985
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Kali
MioRed
Kali
9
2 / 1 / 3
5,599
560
2,649
5,713
2,525
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
5 / 0 / 4
6,360
636
5,314
4,480
2,998
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
20
8
Kills
10
11
Deaths
9
5
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Medusa
Edwin756
Medusa
0
2
0
0
W
Bellona
Landrove
Bellona
1
5
2
0.4
W
2
1
1
2.5
W
Kali
MioRed
Kali
2
1
3
3.5
L
0
2
0
0
L
Aphrodite
jaykeyy
Aphrodite
0
1
5
2.5
W
5
0
4
7
L
Fenrir
lexaBlack
Fenrir
1
6
0
0.17
L
Bakasura
nikit2244
Bakasura
0
1
0
0
L
Apollo
retoet
Apollo
7
1
0
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,545
Damage
14,144
22,910
Taken
22,139
5,309
Mitigated
9,686
7,681
Healing
5,564
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Edwin756
Medusa
1,478
497
0
474
4,199
887
0
368
3,831
0
24,871
W
Bellona
Landrove
Bellona
1,737
307
0
45
4,501
2,291
164
790
3,711
0
7,916
W
2,966
70
0
667
3,246
985
1,990
564
2,682
28,194
0
W
Kali
MioRed
Kali
2,649
1,306
0
2,260
5,713
2,525
276
211
5,502
0
24,615
L
1,347
542
0
2,162
5,426
1,325
0
0
5,396
0
25,250
L
Aphrodite
jaykeyy
Aphrodite
2,255
430
1,358
1,460
3,323
970
147
536
2,757
14,202
0
W
5,314
1,065
284
1,834
4,480
2,998
0
322
4,158
0
26,287
L
Fenrir
lexaBlack
Fenrir
2,467
1,002
0
500
7,523
1,408
0
1,269
5,924
0
13,670
L
Bakasura
nikit2244
Bakasura
0
0
0
75
770
177
0
0
770
0
2,098
L
Apollo
retoet
Apollo
4,476
2,984
0
2,126
5,868
1,429
264
1,161
4,677
0
26,985

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,773
Gold Earned
28,027
167
Minions Killed
224
0
Camps Cleared
0
876,476
Distance Traveled
899,476
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
5,200
520
51
5
0
166,117
2
W
Bellona
4,788
479
19
2
0
183,928
0
W
Merlin
6,080
608
58
6
0
160,403
1
W
Kali
5,599
560
46
5
0
195,265
2
L
Loki
4,956
496
50
5
0
224,332
0
L
Aphrodite
5,427
543
32
3
0
199,789
3
W
Guan Yu
6,360
636
50
5
0
193,763
4
L
Fenrir
4,782
478
25
3
0
205,980
0
L
Bakasura
3,534
353
6
1
0
38,837
0
L
Apollo
6,074
607
54
5
0
207,538
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role