Player Matchup

Bellona
Bellona
DeadAye
Bellona
Level 2
God Stats
1W - 3L
1,791 SR
Queue Stats
3W - 8L
1,335 Elo+
Solo
Cabrakan
Cabrakan
Fosteryuhu
Cabrakan
Level 6
God Stats
4W - 7L
1,387 SR
Queue Stats
102W - 168L
1,140 Elo+
Party 2
Set
Set
pasitza
Set
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 21L
1,413 Elo+
Party 2
Sol
Sol
thatguy1776
Sol
Level 18
God Stats
33W - 25L
1,596 SR
Queue Stats
239W - 269L
1,450 Elo+
Solo
Artemis
Artemis
tragender_Qualm
Artemis
Level 8
God Stats
10W - 12L
1,655 SR
Queue Stats
13W - 14L
1,532 Elo+
Solo
Team Averages
Level 8
1,586 SR
1,374 Elo+

VS

Team Averages
Level 11
1,664 SR
1,479 Elo+
Ra
Ra
Big_Busty_Chef
Ra
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,426 Elo+
Party 1
Cthulhu
Cthulhu
DeadPrez_3228
Cthulhu
Level 11
God Stats
9W - 3L
1,592 SR
Queue Stats
15W - 6L
1,430 Elo+
Party 1
Yemoja
Yemoja
SlipperyPeruvian
Yemoja
Level 5
God Stats
5W - 2L
1,705 SR
Queue Stats
6W - 3L
1,654 Elo+
Party 1
Medusa
Medusa
rage_cage21
Medusa
Level 13
God Stats
8W - 2L
1,763 SR
Queue Stats
15W - 8L
1,309 Elo+
Party 1
Fenrir
Fenrir
sickbrook
Fenrir
Level 22
God Stats
1W - 3L
1,761 SR
Queue Stats
106W - 84L
1,576 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
DeadAye
Bellona
5
0 / 2 / 0
3,229
461
379
2,823
1,277
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cabrakan
Fosteryuhu
Cabrakan
4
0 / 0 / 0
3,100
443
0
829
368
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Set
4
0 / 1 / 0
3,256
465
279
3,732
871
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

7
0 / 2 / 0
3,835
548
1,891
4,463
1,017
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

4
0 / 1 / 0
3,269
467
1,039
2,037
382
Boots

Boots

+6%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 0 / 1
4,620
660
1,847
2,416
755
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
8
1 / 1 / 0
4,444
635
745
2,769
1,070
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Shoes

Shoes

+6%
Movement Speed

7
3 / 0 / 0
4,286
612
804
2,491
1,129
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Medusa
7
0 / 0 / 3
4,271
610
2,552
3,430
769
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
sickbrook
Fenrir
8
1 / 0 / 1
4,626
661
852
3,798
1,252
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
11
0
Kills
6
6
Deaths
1
0
Assists
5
Player
Kills
Deaths
Assists
KDA
W
1
0
1
1.5
L
Bellona
DeadAye
Bellona
0
2
0
0
W
Cthulhu
1
1
0
1
L
Cabrakan
Fosteryuhu
Cabrakan
0
0
0
0
W
3
0
0
3
L
Set
0
1
0
0
W
Medusa
0
0
3
1.5
W
Fenrir
sickbrook
Fenrir
1
0
1
1.5
L
0
2
0
0
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,588
Damage
6,800
13,884
Taken
14,904
3,915
Mitigated
4,975
4,261
Healing
6,331
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,847
614
64
134
2,416
755
68
1,664
752
18,762
0
L
Bellona
DeadAye
Bellona
379
61
0
252
2,823
1,277
0
493
2,330
0
4,476
W
Cthulhu
745
0
0
541
2,769
1,070
288
0
2,769
15,157
0
L
Cabrakan
Fosteryuhu
Cabrakan
0
0
0
122
829
368
0
325
504
1,428
0
W
804
340
625
757
2,491
1,129
233
0
2,491
6,374
0
L
Set
279
182
0
500
3,732
871
0
420
3,312
0
8,542
W
Medusa
2,552
477
0
1,508
3,430
769
475
0
3,430
0
22,997
W
Fenrir
sickbrook
Fenrir
852
250
0
2,702
3,798
1,252
0
227
3,571
0
20,998
L
1,891
209
0
2,332
4,463
1,017
0
1,605
2,616
17,839
0
L
1,039
191
99
956
2,037
382
0
311
1,726
0
8,071

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,689
Gold Earned
22,247
86
Minions Killed
205
0
Camps Cleared
0
515,586
Distance Traveled
652,202
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
4,620
660
48
7
0
146,940
0
L
Bellona
3,229
461
8
1
0
138,761
0
W
Cthulhu
4,444
635
30
4
0
119,423
0
L
Cabrakan
3,100
443
7
1
0
81,187
1
W
Yemoja
4,286
612
27
4
0
122,863
0
L
Set
3,256
465
19
3
0
114,990
1
W
Medusa
4,271
610
44
6
0
119,656
0
W
Fenrir
4,626
661
56
8
0
143,320
3
L
Sol
3,835
548
35
5
0
119,769
0
L
Artemis
3,269
467
17
2
0
60,879
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role