Player Matchup

Terra
Terra
XxAtlas27xX
Terra
Level 64
God Stats
10W - 14L
1,387 SR
Queue Stats
254W - 286L
1,424 Elo+
Solo
Ra
Ra
Zeca_Paugordin32
Ra
Level 86
God Stats
1W - 3L
1,417 SR
Queue Stats
32W - 35L
1,399 Elo+
Solo
Anhur
Anhur
chayse123
Anhur
Level 16
God Stats
2W - 5L
1,589 SR
Queue Stats
3W - 12L
1,145 Elo+
Solo
Team Averages
Level 55
1,464 SR
1,323 Elo+

VS

Team Averages
Level 110
1,506 SR
1,322 Elo+
Nox
Nox
Distinct Maz
Nox
Level 153
God Stats
4W - 11L
1,496 SR
Queue Stats
382W - 453L
1,417 Elo+
Solo
Danzaburou
Danzaburou
MrRAMOS12
Danzaburou
Level 16
God Stats
7W - 10L
1,481 SR
Queue Stats
14W - 36L
1,163 Elo+
Solo
Mercury
Mercury
WangrodNurtNurt
Mercury
Level 160
God Stats
1W - 2L
1,540 SR
Queue Stats
139W - 182L
1,387 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 0 / 9
13,004
684
4,864
17,713
24,687
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
7 / 3 / 4
12,570
662
18,717
16,555
8,019
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Anhur
chayse123
Anhur
12
2 / 14 / 4
10,717
564
4,913
18,038
6,831
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
11 / 4 / 5
13,557
714
21,376
14,959
5,166
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Danzaburou
MrRAMOS12
Danzaburou
14
3 / 3 / 8
11,443
602
10,061
9,895
2,989
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

15
3 / 5 / 8
11,764
619
10,701
13,384
5,218
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
38
12
Kills
17
17
Deaths
12
17
Assists
21
Player
Kills
Deaths
Assists
KDA
W
11
4
5
3.38
W
Danzaburou
MrRAMOS12
Danzaburou
3
3
8
2.33
W
3
5
8
1.4
L
3
0
9
7.5
L
7
3
4
3
L
Anhur
chayse123
Anhur
2
14
4
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,494
Damage
42,138
52,306
Taken
38,238
39,537
Mitigated
13,373
18,795
Healing
10,355
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
21,376
1,485
1,091
4,115
14,959
5,166
592
8,788
5,657
61,903
0
W
Danzaburou
MrRAMOS12
Danzaburou
10,061
5,023
0
2,006
9,895
2,989
76
5,610
3,939
0
41,475
W
10,701
4,188
0
3,143
13,384
5,218
582
8,102
4,905
0
57,833
L
4,864
972
3,522
7,667
17,713
24,687
56
6,515
11,198
26,920
0
L
18,717
2,418
2,331
5,275
16,555
8,019
389
9,279
7,276
74,024
0
L
Anhur
chayse123
Anhur
4,913
2,923
0
0
18,038
6,831
846
5,594
12,444
0
22,611

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,291
Gold Earned
36,764
198
Minions Killed
204
0
Camps Cleared
0
923,107
Distance Traveled
964,058
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
13,557
714
90
5
0
320,232
4
W
Danzaburou
11,443
602
56
3
0
284,404
0
W
Mercury
11,764
619
58
3
0
359,422
2
L
Terra
13,004
684
49
3
0
385,479
3
L
Ra
12,570
662
116
6
0
321,407
0
L
Anhur
10,717
564
33
2
0
216,221
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role