Player Matchup

Izanami
Izanami
Gold II
Speedyty
Izanami
Gold II
Level 145
God Stats
69W - 55L
1,521 SR
Queue Stats
136W - 129L
1,484 MMR
Party 3
Chang'e
Chang'e
Gold III
Symtasthic
Chang'e
Gold III
Level 67
God Stats
15W - 21L
1,558 SR
Queue Stats
148W - 150L
1,511 MMR
Solo
Odin
Odin
Gold I
VadenWick
Odin
Gold I
Level 146
God Stats
3W - 3L
1,694 SR
Queue Stats
127W - 123L
1,484 MMR
Party 3
Raijin
Raijin
Gold III
banda7
Raijin
Gold III
Level 150
God Stats
23W - 22L
1,744 SR
Queue Stats
331W - 338L
1,513 MMR
Solo
Fenrir
Fenrir
Gold V
kinito00
Fenrir
Gold V
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 13L
1,505 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 127
1,603 SR
1,499 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 69
1,597 SR
1,500 MMR
Apollo
Apollo
Gold IV
Azir07
Apollo
Gold IV
Level 109
God Stats
0W - 3L
1,321 SR
Queue Stats
66W - 62L
1,452 MMR
Solo
Geb
Geb
Platinum V
IFilonI
Geb
Platinum V
Level 66
God Stats
11W - 8L
1,749 SR
Queue Stats
92W - 89L
1,691 MMR
Party 1
Bellona
Bellona
Bronze III
Joselito2002
Bellona
Bronze III
Level 50
God Stats
0W - 1L
1,478 SR
Queue Stats
0W - 1L
1,500 MMR
Party 2
Ratatoskr
Ratatoskr
Gold IV
XxMAAZxX
Ratatoskr
Gold IV
Level 52
God Stats
3W - 2L
1,899 SR
Queue Stats
51W - 56L
1,358 MMR
Party 1
Chronos
Chronos
Bronze III
kistoncraftyt
Chronos
Bronze III
Level 69
God Stats
0W - 1L
1,538 SR
Queue Stats
0W - 1L
1,500 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Speedyty
Izanami
20
4 / 1 / 7
14,323
623
12,998
9,498
4,635
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chang'e
Symtasthic
Chang'e
18
2 / 8 / 3
12,360
537
11,418
17,353
5,987
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Odin
18
5 / 2 / 7
11,759
511
11,513
20,352
17,782
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Raijin
banda7
Raijin
20
3 / 1 / 9
13,540
589
21,763
9,284
3,952
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
kinito00
Fenrir
19
9 / 5 / 4
12,913
561
11,764
21,880
15,445
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bans
TiamatSetGilgameshAthenaTsukuyomi

VS

Bans
ScyllaFafnirBakasuraCu ChulainnDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Azir07
Apollo
18
4 / 5 / 0
11,245
489
8,031
17,590
5,606
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Geb
15
0 / 4 / 8
9,724
423
6,827
22,192
17,065
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bellona
Joselito2002
Bellona
18
6 / 3 / 5
11,360
494
8,726
15,283
12,476
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ratatoskr
XxMAAZxX
Ratatoskr
18
5 / 5 / 9
11,437
497
17,235
19,815
10,122
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chronos
16
2 / 6 / 5
11,506
500
7,545
18,041
6,691
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
44
23
Kills
17
17
Deaths
23
30
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Apollo
Azir07
Apollo
4
5
0
0.8
L
Geb
0
4
8
1
L
Bellona
Joselito2002
Bellona
6
3
5
2.83
W
Izanami
Speedyty
Izanami
4
1
7
7.5
W
Chang'e
Symtasthic
Chang'e
2
8
3
0.44
W
Odin
5
2
7
4.25
L
Ratatoskr
XxMAAZxX
Ratatoskr
5
5
9
1.9
W
Raijin
banda7
Raijin
3
1
9
7.5
W
Fenrir
kinito00
Fenrir
9
5
4
2.2
L
Chronos
2
6
5
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,456
Damage
48,364
78,367
Taken
92,921
47,801
Mitigated
51,960
20,849
Healing
13,494
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
Azir07
Apollo
8,031
4,629
0
3,103
17,590
5,606
0
1,098
16,460
0
87,787
L
Geb
6,827
1,327
0
5,479
22,192
17,065
0
9,006
12,470
36,282
0
L
Bellona
Joselito2002
Bellona
8,726
1,723
0
2,562
15,283
12,476
508
7,824
7,277
200
49,160
W
Izanami
Speedyty
Izanami
12,998
8,205
0
2,861
9,498
4,635
3,151
1,873
7,625
0
131,416
W
Chang'e
Symtasthic
Chang'e
11,418
580
2,116
5,354
17,353
5,987
54
2,670
14,683
73,701
0
W
Odin
11,513
3,056
0
4,956
20,352
17,782
452
3,289
17,063
0
50,888
L
Ratatoskr
XxMAAZxX
Ratatoskr
17,235
5,185
0
300
19,815
10,122
0
7,801
11,680
0
89,734
W
Raijin
banda7
Raijin
21,763
1,494
0
2,793
9,284
3,952
1,144
3,066
6,218
104,632
0
W
Fenrir
kinito00
Fenrir
11,764
4,995
0
2,769
21,880
15,445
1,751
3,642
18,238
0
92,163
L
Chronos
7,545
1,167
0
2,050
18,041
6,691
46
6,324
11,332
52,431
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,895
Gold Earned
55,272
732
Minions Killed
535
0
Camps Cleared
0
2,198,015
Distance Traveled
2,244,816
33
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
11,245
489
138
6
0
438,182
9
L
Geb
9,724
423
52
2
0
463,845
6
L
Bellona
11,360
494
105
5
0
458,032
1
W
Izanami
14,323
623
221
10
0
428,804
8
W
Chang'e
12,360
537
141
6
0
382,089
6
W
Odin
11,759
511
49
2
0
481,036
7
L
Ratatoskr
11,437
497
137
6
0
460,068
2
W
Raijin
13,540
589
192
8
0
459,147
10
W
Fenrir
12,913
561
129
6
0
446,939
2
L
Chronos
11,506
500
103
4
0
424,689
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role