Player Matchup

Amaterasu
Amaterasu
agery25
Amaterasu
Level 21
God Stats
7W - 4L
1,852 SR
Queue Stats
85W - 93L
1,363 Elo+
Solo
Fenrir
Fenrir
sas15973
Fenrir
Level 14
God Stats
1W - 5L
1,291 SR
Queue Stats
7W - 14L
1,323 Elo+
Solo
Sol
Sol
unratedgeneral
Sol
Level 28
God Stats
7W - 16L
1,396 SR
Queue Stats
36W - 54L
1,333 Elo+
Solo
Team Averages
Level 21
1,513 SR
1,340 Elo+

VS

Team Averages
Level 129
1,584 SR
1,539 Elo+
Merlin
Merlin
ImRodrig0
Merlin
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
JotunTwitchy
Izanami
Level 142
God Stats
10W - 1L
1,625 SR
Queue Stats
197W - 142L
1,530 Elo+
Party 1
Gilgamesh
Gilgamesh
TearTwisted
Gilgamesh
Level 146
God Stats
24W - 9L
1,628 SR
Queue Stats
138W - 71L
1,588 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
agery25
Amaterasu
10
2 / 5 / 1
6,999
636
3,471
9,491
6,186
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
sas15973
Fenrir
10
3 / 10 / 2
7,632
694
4,183
14,326
6,704
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
0 / 7 / 4
6,676
607
7,121
10,700
2,988
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
ImRodrig0
Merlin
12
3 / 2 / 14
8,520
775
9,485
6,065
2,357
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
JotunTwitchy
Izanami
13
7 / 2 / 9
9,557
869
7,536
6,875
2,778
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gilgamesh
TearTwisted
Gilgamesh
13
12 / 1 / 7
10,000
909
10,871
10,063
6,892
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
52
5
Kills
22
22
Deaths
5
7
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Merlin
ImRodrig0
Merlin
3
2
14
5
W
Izanami
JotunTwitchy
Izanami
7
2
9
5.75
W
Gilgamesh
TearTwisted
Gilgamesh
12
1
7
15.5
L
Amaterasu
agery25
Amaterasu
2
5
1
0.5
L
Fenrir
sas15973
Fenrir
3
10
2
0.4
L
0
7
4
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,775
Damage
27,892
34,517
Taken
23,003
15,878
Mitigated
12,027
5,427
Healing
4,866
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
ImRodrig0
Merlin
9,485
623
0
789
6,065
2,357
439
3,197
2,808
29,670
0
W
Izanami
JotunTwitchy
Izanami
7,536
3,681
0
1,938
6,875
2,778
2,057
1,034
5,721
0
54,497
W
Gilgamesh
TearTwisted
Gilgamesh
10,871
4,237
0
2,139
10,063
6,892
297
3,028
6,820
0
33,531
L
Amaterasu
agery25
Amaterasu
3,471
528
0
801
9,491
6,186
0
2,674
6,571
0
15,663
L
Fenrir
sas15973
Fenrir
4,183
1,261
0
1,580
14,326
6,704
0
3,168
10,972
0
12,102
L
7,121
1,568
0
3,046
10,700
2,988
0
2,959
7,445
23,898
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,307
Gold Earned
28,077
77
Minions Killed
168
0
Camps Cleared
0
539,865
Distance Traveled
587,975
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,520
775
55
5
0
182,628
0
W
Izanami
9,557
869
76
7
0
180,101
2
W
Gilgamesh
10,000
909
37
3
0
225,246
2
L
Amaterasu
6,999
636
25
2
0
201,055
2
L
Fenrir
7,632
694
12
1
0
161,731
3
L
Sol
6,676
607
40
4
0
177,079
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role