Player Matchup

Artemis
Artemis
Silver III
Orogorn10
Artemis
Silver III
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Silver I
Scaleos
Kuzenbo
Silver I
Level 63
God Stats
13W - 10L
1,909 SR
Queue Stats
61W - 71L
1,242 MMR
Solo
Arachne
Arachne
Silver IV
Thenegotiveman
Arachne
Silver IV
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 15L
803 MMR
Solo
Ra
Ra
Silver III
acduv26
Ra
Silver III
Level 86
God Stats
1W - 2L
1,792 SR
Queue Stats
179W - 185L
846 MMR
Solo
Nike
Nike
Silver III
ivanov33
Nike
Silver III
Level 69
God Stats
11W - 15L
1,484 SR
Queue Stats
76W - 110L
815 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 86
1,637 SR
1,041 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 78
1,436 SR
932 MMR
Ares
Ares
Silver IV
Bagna
Ares
Silver IV
Level 48
God Stats
10W - 12L
1,277 SR
Queue Stats
49W - 66L
763 MMR
Solo
Mercury
Mercury
Silver IV
Clampii
Mercury
Silver IV
Level 79
God Stats
2W - 3L
1,337 SR
Queue Stats
235W - 247L
761 MMR
Solo
Gilgamesh
Gilgamesh
Silver I
Mikaizen
Gilgamesh
Silver I
Level 61
God Stats
8W - 3L
1,650 SR
Queue Stats
47W - 54L
1,213 MMR
Solo
Nu Wa
Nu Wa
Silver III
SergiTK
Nu Wa
Silver III
Level 156
God Stats
23W - 36L
1,492 SR
Queue Stats
755W - 810L
800 MMR
Solo
Hou Yi
Hou Yi
Silver I
pa21
Hou Yi
Silver I
Level 46
God Stats
31W - 31L
1,426 SR
Queue Stats
67W - 78L
1,122 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Orogorn10
Artemis
17
3 / 12 / 1
11,234
449
10,568
23,434
8,093
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kuzenbo
Scaleos
Kuzenbo
16
2 / 4 / 6
10,418
417
10,802
22,752
29,894
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

19
8 / 8 / 4
12,726
509
11,987
23,119
12,904
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
2 / 6 / 6
12,178
487
14,933
23,253
9,724
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Nike
18
5 / 6 / 3
11,511
460
9,954
23,843
23,041
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
AthenaApolloLokiTiamatThanatos

VS

Bans
SetCu ChulainnTsukuyomiScyllaAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Bagna
Ares
19
5 / 6 / 16
14,665
587
9,083
27,005
37,803
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Mercury
Clampii
Mercury
20
9 / 6 / 2
14,979
599
14,098
21,244
10,726
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Gilgamesh
Mikaizen
Gilgamesh
20
4 / 5 / 10
14,259
570
15,522
25,574
29,538
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Nu Wa
SergiTK
Nu Wa
20
2 / 2 / 13
14,479
579
18,898
12,045
5,970
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hou Yi
pa21
Hou Yi
20
16 / 1 / 5
16,044
642
32,567
17,134
9,018
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
82
20
Kills
36
36
Deaths
20
20
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Ares
Bagna
Ares
5
6
16
2.17
W
Mercury
Clampii
Mercury
9
6
2
1.67
W
Gilgamesh
Mikaizen
Gilgamesh
4
5
10
1.8
L
Artemis
Orogorn10
Artemis
3
12
1
0.29
L
Kuzenbo
Scaleos
Kuzenbo
2
4
6
1.25
W
Nu Wa
SergiTK
Nu Wa
2
2
13
4.25
L
8
8
4
1.25
L
2
6
6
0.83
L
Nike
5
6
3
1.08
W
Hou Yi
pa21
Hou Yi
16
1
5
18.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,244
Damage
90,168
116,401
Taken
103,002
83,656
Mitigated
93,055
26,944
Healing
26,155
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
Bagna
Ares
9,083
763
0
4,840
27,005
37,803
848
4,547
22,296
36,824
0
W
Mercury
Clampii
Mercury
14,098
8,361
0
489
21,244
10,726
0
4,381
16,771
0
133,975
W
Gilgamesh
Mikaizen
Gilgamesh
15,522
3,922
0
6,273
25,574
29,538
0
6,080
19,304
0
89,939
L
Artemis
Orogorn10
Artemis
10,568
5,260
0
4,853
23,434
8,093
1,218
6,107
17,318
0
73,979
L
Kuzenbo
Scaleos
Kuzenbo
10,802
2,609
0
3,998
22,752
29,894
307
6,058
16,694
46,011
0
W
Nu Wa
SergiTK
Nu Wa
18,898
3,913
0
2,614
12,045
5,970
2,089
5,264
6,490
110,626
0
L
11,987
7,198
0
5,888
23,119
12,904
0
4,927
18,192
0
79,385
L
14,933
787
2,382
6,969
23,253
9,724
297
8,019
15,234
96,898
0
L
Nike
9,954
977
0
2,854
23,843
23,041
0
3,365
20,478
0
60,450
W
Hou Yi
pa21
Hou Yi
32,567
24,030
0
11,939
17,134
9,018
4,092
6,275
10,764
0
145,014

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,067
Gold Earned
74,426
616
Minions Killed
747
0
Camps Cleared
0
2,157,109
Distance Traveled
2,325,800
31
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
14,665
587
41
2
0
422,782
1
W
Mercury
14,979
599
168
7
0
517,764
1
W
Gilgamesh
14,259
570
153
6
0
518,059
5
L
Artemis
11,234
449
116
5
0
369,720
7
L
Kuzenbo
10,418
417
53
2
0
469,062
4
W
Nu Wa
14,479
579
184
7
0
442,076
4
L
Arachne
12,726
509
116
5
0
449,361
7
L
Ra
12,178
487
204
8
0
428,912
4
L
Nike
11,511
460
127
5
0
440,054
9
W
Hou Yi
16,044
642
201
8
0
425,119
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role