Player Matchup

Yemoja
Yemoja
Andrasia
Yemoja
Level 119
God Stats
5W - 4L
1,523 SR
Queue Stats
323W - 308L
1,606 Elo+
Solo
Chronos
Chronos
GalaxyGamer626
Chronos
Level 149
God Stats
2W - 5L
1,492 SR
Queue Stats
153W - 167L
1,604 Elo+
Solo
Achilles
Achilles
Jaeles
Achilles
Level 154
God Stats
1W - 4L
1,354 SR
Queue Stats
197W - 186L
1,559 Elo+
Party 1
Bellona
Bellona
Soosain
Bellona
Level 141
God Stats
0W - 1L
1,757 SR
Queue Stats
64W - 56L
1,643 Elo+
Party 1
Ah Puch
Ah Puch
jaystylez
Ah Puch
Level 122
God Stats
4W - 1L
1,751 SR
Queue Stats
220W - 194L
1,608 Elo+
Solo
Team Averages
Level 137
1,575 SR
1,604 Elo+

VS

Team Averages
Level 114
1,631 SR
1,574 Elo+
Ares
Ares
Kenjur
Ares
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 15L
1,675 Elo+
Party 2
Jormungandr
Jormungandr
OyasumiGuts
Jormungandr
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Scylla
Scylla
R0GU3C2X
Scylla
Level 109
God Stats
9W - 3L
1,733 SR
Queue Stats
316W - 309L
1,600 Elo+
Solo
Zhong Kui
Zhong Kui
Remakami
Zhong Kui
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
wNINexsquirrels
Chaac
Level 160
God Stats
10W - 1L
1,921 SR
Queue Stats
542W - 525L
1,593 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Andrasia
Yemoja
16
2 / 3 / 6
9,853
758
5,310
13,252
16,367
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
3 / 5 / 6
9,072
698
8,611
15,434
7,549
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Achilles
Jaeles
Achilles
15
2 / 7 / 7
8,603
662
13,415
20,083
24,890
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bellona
Soosain
Bellona
14
2 / 9 / 6
8,408
647
7,936
18,890
21,928
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ah Puch
jaystylez
Ah Puch
17
3 / 3 / 5
9,805
754
16,819
10,744
8,360
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Kenjur
Ares
14
2 / 4 / 17
10,480
806
7,615
14,881
10,303
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jormungandr
OyasumiGuts
Jormungandr
19
5 / 2 / 18
10,824
833
17,457
11,062
6,191
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Scylla
R0GU3C2X
Scylla
16
4 / 2 / 16
10,160
782
10,237
7,942
3,344
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Zhong Kui
Remakami
Zhong Kui
18
11 / 3 / 13
11,587
891
21,725
14,675
10,907
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

18
5 / 2 / 15
10,608
816
16,255
17,382
13,257
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
106
12
Kills
27
27
Deaths
13
30
Assists
79
Player
Kills
Deaths
Assists
KDA
L
Yemoja
Andrasia
Yemoja
2
3
6
1.67
L
3
5
6
1.2
L
Achilles
Jaeles
Achilles
2
7
7
0.79
W
Ares
Kenjur
Ares
2
4
17
2.63
W
Jormungandr
OyasumiGuts
Jormungandr
5
2
18
7
W
Scylla
R0GU3C2X
Scylla
4
2
16
6
W
Zhong Kui
Remakami
Zhong Kui
11
3
13
5.83
L
Bellona
Soosain
Bellona
2
9
6
0.56
L
Ah Puch
jaystylez
Ah Puch
3
3
5
1.83
W
5
2
15
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,091
Damage
73,289
78,403
Taken
65,942
79,094
Mitigated
44,002
26,445
Healing
29,080
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
Andrasia
Yemoja
5,310
433
10,929
3,848
13,252
16,367
0
8,155
5,097
9,589
0
L
8,611
2,216
411
2,757
15,434
7,549
0
13,453
1,981
20,678
0
L
Achilles
Jaeles
Achilles
13,415
3,357
1,192
2,740
20,083
24,890
0
14,044
6,039
0
15,430
W
Ares
Kenjur
Ares
7,615
223
64
1,456
14,881
10,303
509
6,178
8,284
8,703
0
W
Jormungandr
OyasumiGuts
Jormungandr
17,457
1,711
1,629
2,462
11,062
6,191
1,088
6,691
4,205
31,790
0
W
Scylla
R0GU3C2X
Scylla
10,237
1,133
3,512
2,449
7,942
3,344
1,632
3,258
4,522
25,428
0
W
Zhong Kui
Remakami
Zhong Kui
21,725
2,045
382
4,939
14,675
10,907
1,779
5,413
8,903
33,023
0
L
Bellona
Soosain
Bellona
7,936
1,668
1,832
803
18,890
21,928
0
14,506
4,384
0
9,619
L
Ah Puch
jaystylez
Ah Puch
16,819
48
0
1,933
10,744
8,360
0
6,876
3,868
45,771
0
W
16,255
1,664
1,795
10,392
17,382
13,257
444
7,995
8,850
0
34,703

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,741
Gold Earned
53,659
124
Minions Killed
158
0
Camps Cleared
0
1,078,257
Distance Traveled
1,256,961
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
9,853
758
12
1
0
202,721
1
L
Chronos
9,072
698
27
2
0
195,377
0
L
Achilles
8,603
662
9
1
0
235,518
0
W
Ares
10,480
806
6
0
0
246,633
0
W
Jormungandr
10,824
833
39
3
0
254,805
2
W
Scylla
10,160
782
51
4
0
243,626
1
W
Zhong Kui
11,587
891
32
2
0
229,941
0
L
Bellona
8,408
647
3
0
0
213,685
2
L
Ah Puch
9,805
754
73
6
0
230,956
0
W
Chaac
10,608
816
30
2
0
281,956
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role