Player Matchup

Gilgamesh
Gilgamesh
MulanUp-
Gilgamesh
Level 27
God Stats
20W - 17L
1,599 SR
Queue Stats
38W - 35L
1,433 Elo+
Party 1
Sol
Sol
VedmaFeona
Sol
Level 138
God Stats
1W - 0L
1,824 SR
Queue Stats
226W - 161L
1,678 Elo+
Party 1
Neith
Neith
YogurtЛюбитYou
Neith
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 104
1,641 SR
1,537 Elo+

VS

Team Averages
Level 18
1,475 SR
1,354 Elo+
Susano
Susano
KettleCornkiss
Susano
Level 14
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 5L
1,072 Elo+
Solo
Scylla
Scylla
Tufteh
Scylla
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 26L
1,497 Elo+
Party 2
Sobek
Sobek
UnhappyGrub
Sobek
Level 15
God Stats
2W - 4L
1,425 SR
Queue Stats
10W - 12L
1,492 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
MulanUp-
Gilgamesh
12
10 / 3 / 7
8,664
963
9,204
7,565
3,063
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

12
7 / 2 / 13
8,980
998
10,029
7,256
2,734
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
4 / 1 / 9
7,840
871
6,764
4,048
1,500
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 8 / 4
6,478
720
3,068
9,667
3,182
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Scylla
Tufteh
Scylla
11
3 / 7 / 3
7,886
876
3,222
8,248
2,700
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
2 / 6 / 3
6,827
759
2,466
13,466
9,807
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
16
21
Kills
6
6
Deaths
21
29
Assists
10
Player
Kills
Deaths
Assists
KDA
L
1
8
4
0.38
W
Gilgamesh
MulanUp-
Gilgamesh
10
3
7
4.5
L
Scylla
Tufteh
Scylla
3
7
3
0.64
L
2
6
3
0.58
W
7
2
13
6.75
W
4
1
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,997
Damage
8,756
18,869
Taken
31,381
7,297
Mitigated
15,689
3,552
Healing
2,492
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,068
735
0
370
9,667
3,182
0
2,826
6,841
0
14,649
W
Gilgamesh
MulanUp-
Gilgamesh
9,204
1,671
0
158
7,565
3,063
455
2,163
5,318
0
28,816
L
Scylla
Tufteh
Scylla
3,222
538
0
0
8,248
2,700
0
1,906
6,342
16,855
0
L
2,466
515
516
1,606
13,466
9,807
0
4,918
8,548
8,318
0
W
10,029
4,561
0
2,453
7,256
2,734
690
1,820
5,336
35,924
1,897
W
6,764
3,557
0
941
4,048
1,500
1,510
1,529
2,495
0
27,800

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,484
Gold Earned
21,191
133
Minions Killed
65
0
Camps Cleared
0
543,745
Distance Traveled
440,157
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
6,478
720
19
2
0
148,065
0
W
Gilgamesh
8,664
963
37
4
0
184,372
3
L
Scylla
7,886
876
36
4
0
136,353
1
L
Sobek
6,827
759
10
1
0
155,739
2
W
Sol
8,980
998
63
7
0
194,951
3
W
Neith
7,840
871
33
4
0
164,422
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role