Player Matchup

Nemesis
Nemesis
Platinum II
JayBaby007
Nemesis
Platinum II
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Platinum V
Liivi
Apollo
Platinum V
Level 124
God Stats
49W - 33L
1,338 SR
Queue Stats
152W - 143L
1,792 MMR
Solo
Vulcan
Vulcan
Diamond V
StriderNoHIryu
Vulcan
Diamond V
Level 139
God Stats
3W - 4L
1,733 SR
Queue Stats
405W - 400L
1,951 MMR
Solo
Ymir
Ymir
Platinum IV
Ticklicious
Ymir
Platinum IV
Level 148
God Stats
14W - 9L
1,654 SR
Queue Stats
228W - 227L
1,797 MMR
Solo
Hercules
Hercules
Platinum II
hidoken
Hercules
Platinum II
Level 123
God Stats
6W - 6L
1,585 SR
Queue Stats
229W - 213L
1,855 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 119
1,562 SR
1,779 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 103
1,512 SR
1,847 MMR
Scylla
Scylla
Platinum II
Herrera12
Scylla
Platinum II
Level 148
God Stats
12W - 10L
1,614 SR
Queue Stats
231W - 218L
1,982 MMR
Solo
Thor
Thor
Platinum IV
Jigzyo
Thor
Platinum IV
Level 160
God Stats
1W - 2L
1,717 SR
Queue Stats
81W - 72L
1,894 MMR
Solo
King Arthur
King Arthur
Platinum V
PermaBanKEKW
King Arthur
Platinum V
Level 41
God Stats
4W - 5L
1,266 SR
Queue Stats
66W - 55L
1,824 MMR
Solo
Artemis
Artemis
Platinum IV
Yamalt
Artemis
Platinum IV
Level 41
God Stats
3W - 10L
1,545 SR
Queue Stats
117W - 105L
1,813 MMR
Solo
Geb
Geb
Platinum III
thelaggindragon
Geb
Platinum III
Level 127
God Stats
5W - 13L
1,418 SR
Queue Stats
482W - 486L
1,723 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
JayBaby007
Nemesis
11
3 / 1 / 2
6,335
634
4,277
5,846
1,775
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Apollo
Liivi
Apollo
12
2 / 1 / 1
6,507
651
5,392
6,131
1,876
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
2 / 0 / 3
6,680
668
4,338
2,026
680
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

8
1 / 0 / 3
5,491
549
1,169
4,719
1,808
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hercules
hidoken
Hercules
12
4 / 0 / 0
6,528
653
6,175
9,541
6,131
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
TsukuyomiSetAthenaTiamatGilgamesh

VS

Bans
Guan YuAnhurAh Muzen CabHun BatzChiron
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Herrera12
Scylla
10
0 / 0 / 1
5,551
555
2,817
2,127
494
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Thor
Jigzyo
Thor
9
1 / 3 / 0
5,098
510
1,705
6,529
1,713
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

King Arthur
PermaBanKEKW
King Arthur
10
0 / 3 / 1
5,343
534
6,510
9,585
4,526
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Artemis
Yamalt
Artemis
9
1 / 3 / 0
5,133
513
3,530
5,790
1,166
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

7
0 / 3 / 0
4,699
470
1,043
6,743
1,949
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
4
12
Kills
2
2
Deaths
12
9
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Scylla
Herrera12
Scylla
0
0
1
0.5
W
Nemesis
JayBaby007
Nemesis
3
1
2
4
L
Thor
Jigzyo
Thor
1
3
0
0.33
W
Apollo
Liivi
Apollo
2
1
1
2.5
L
King Arthur
PermaBanKEKW
King Arthur
0
3
1
0.17
W
2
0
3
3.5
W
1
0
3
2.5
L
Artemis
Yamalt
Artemis
1
3
0
0.33
W
Hercules
hidoken
Hercules
4
0
0
4
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,351
Damage
15,605
28,263
Taken
30,774
12,270
Mitigated
9,848
10,578
Healing
9,007
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
Herrera12
Scylla
2,817
475
0
1,105
2,127
494
0
749
1,378
35,178
0
W
Nemesis
JayBaby007
Nemesis
4,277
2,025
0
720
5,846
1,775
0
958
4,812
0
36,178
L
Thor
Jigzyo
Thor
1,705
588
0
2,540
6,529
1,713
22
920
5,609
0
25,753
W
Apollo
Liivi
Apollo
5,392
3,853
0
3,077
6,131
1,876
368
190
5,941
0
44,881
L
King Arthur
PermaBanKEKW
King Arthur
6,510
1,009
0
2,998
9,585
4,526
0
0
9,585
0
30,544
W
4,338
1,222
0
557
2,026
680
0
579
1,437
44,074
0
W
1,169
370
0
1,104
4,719
1,808
0
1,718
2,898
12,561
0
L
Artemis
Yamalt
Artemis
3,530
1,493
0
1,300
5,790
1,166
0
496
5,294
0
24,186
W
Hercules
hidoken
Hercules
6,175
2,592
0
5,120
9,541
6,131
0
226
9,166
0
37,790
L
1,043
92
0
1,064
6,743
1,949
0
3,342
3,401
6,045
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,541
Gold Earned
25,824
375
Minions Killed
281
0
Camps Cleared
0
1,067,074
Distance Traveled
989,484
16
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
5,551
555
94
9
0
194,073
3
W
Nemesis
6,335
634
69
7
0
233,562
1
L
Thor
5,098
510
65
7
0
216,675
2
W
Apollo
6,507
651
93
9
0
190,683
1
L
King Arthur
5,343
534
64
6
0
210,930
0
W
Vulcan
6,680
668
109
11
0
220,703
4
W
Ymir
5,491
549
16
2
0
210,740
8
L
Artemis
5,133
513
50
5
0
168,457
0
W
Hercules
6,528
653
88
9
0
211,386
2
L
Geb
4,699
470
8
1
0
199,349
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role