Player Matchup

Geb
Geb
Silver I
Pknndy
Geb
Silver I
Level 99
God Stats
8W - 9L
1,583 SR
Queue Stats
92W - 110L
1,386 MMR
Solo
Nox
Nox
Silver I
Recoil US
Nox
Silver I
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 14L
1,482 MMR
Party 2
Anhur
Anhur
Silver II
StaySlatt
Anhur
Silver II
Level 105
God Stats
1W - 2L
1,669 SR
Queue Stats
22W - 29L
1,385 MMR
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 102
1,584 SR
1,418 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 91
1,581 SR
1,378 MMR
Ymir
Ymir
Gold V
ApoIIo RG
Ymir
Gold V
Level 48
God Stats
12W - 9L
1,556 SR
Queue Stats
46W - 50L
1,384 MMR
Party 1
Tiamat
Tiamat
Gold III
SlimeHz
Tiamat
Gold III
Level 119
God Stats
1W - 0L
1,434 SR
Queue Stats
61W - 63L
1,464 MMR
Solo
Danzaburou
Danzaburou
Silver I
tK Squid
Danzaburou
Silver I
Level 106
God Stats
11W - 4L
1,753 SR
Queue Stats
36W - 31L
1,287 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
Pknndy
Geb
13
1 / 4 / 2
11,038
613
8,852
23,266
22,961
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

15
3 / 2 / 1
11,237
624
10,299
14,132
6,020
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anhur
StaySlatt
Anhur
12
0 / 6 / 3
9,611
534
9,922
16,777
6,701
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bans
CthulhuAthenaGilgameshChaacKuzenbo

VS

Bans
AphroditeIzanamiThothChironScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
15
3 / 2 / 9
11,569
643
5,624
17,693
19,846
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tiamat
SlimeHz
Tiamat
17
8 / 1 / 4
12,384
688
23,228
11,989
8,793
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
tK Squid
Danzaburou
14
1 / 1 / 8
11,462
637
14,397
14,356
5,126
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
33
4
Kills
12
12
Deaths
4
6
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Ymir
3
2
9
3.75
L
Geb
Pknndy
Geb
1
4
2
0.5
L
3
2
1
1.75
W
Tiamat
SlimeHz
Tiamat
8
1
4
10
L
Anhur
StaySlatt
Anhur
0
6
3
0.25
W
Danzaburou
tK Squid
Danzaburou
1
1
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,073
Damage
43,249
54,175
Taken
44,038
35,682
Mitigated
33,765
5,915
Healing
14,990
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
5,624
1,107
1,050
2,379
17,693
19,846
270
7,987
9,308
26,506
0
L
Geb
Pknndy
Geb
8,852
2,135
0
3,820
23,266
22,961
0
9,905
13,361
25,760
0
L
10,299
1,907
0
1,000
14,132
6,020
0
9,458
4,674
46,958
0
W
Tiamat
SlimeHz
Tiamat
23,228
1,588
0
5,049
11,989
8,793
918
5,036
6,715
70,844
0
L
Anhur
StaySlatt
Anhur
9,922
3,828
0
1,095
16,777
6,701
85
9,581
7,196
0
44,492
W
Danzaburou
tK Squid
Danzaburou
14,397
6,799
0
6,512
14,356
5,126
1,156
5,362
8,804
0
65,381

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,886
Gold Earned
35,415
175
Minions Killed
184
0
Camps Cleared
0
838,954
Distance Traveled
907,529
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
11,569
643
27
2
0
280,919
2
L
Geb
11,038
613
23
1
0
287,230
3
L
Nox
11,237
624
60
3
0
283,493
1
W
Tiamat
12,384
688
88
5
0
318,052
5
L
Anhur
9,611
534
92
5
0
268,231
7
W
Danzaburou
11,462
637
69
4
0
308,558
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role