Player Matchup

Ymir
Ymir
DeviantJaz22
Ymir
Level 26
God Stats
14W - 15L
1,456 SR
Queue Stats
76W - 73L
1,496 Elo+
Party 1
Discordia
Discordia
LonelySierrah
Discordia
Level 26
God Stats
19W - 14L
1,533 SR
Queue Stats
68W - 52L
1,536 Elo+
Solo
Ra
Ra
Nattakankawaii
Ra
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 4L
1,663 Elo+
Solo
Cernunnos
Cernunnos
PsychoCoolGuy
Cernunnos
Level 29
God Stats
5W - 1L
1,645 SR
Queue Stats
17W - 18L
1,425 Elo+
Solo
Chernobog
Chernobog
deviantgamer
Chernobog
Level 27
God Stats
7W - 3L
1,569 SR
Queue Stats
79W - 74L
1,497 Elo+
Party 1
Team Averages
Level 27
1,540 SR
1,523 Elo+

VS

Team Averages
Level 16
1,617 SR
1,458 Elo+
Sol
Sol
DracoMun
Sol
Level 14
God Stats
20W - 20L
1,416 SR
Queue Stats
59W - 76L
1,326 Elo+
Party 2
Bakasura
Bakasura
Godzillabc
Bakasura
Level 29
God Stats
1W - 2L
1,780 SR
Queue Stats
63W - 83L
1,343 Elo+
Party 2
Odin
Odin
ProbingAlien
Odin
Level 26
God Stats
7W - 6L
1,699 SR
Queue Stats
33W - 26L
1,581 Elo+
Solo
Izanami
Izanami
Xmyniad
Izanami
Level 7
God Stats
37W - 17L
1,690 SR
Queue Stats
51W - 33L
1,570 Elo+
Solo
Persephone
Persephone
bubbles8103
Persephone
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,468 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 2 / 30
13,526
1,040
11,431
18,227
23,453
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Discordia
LonelySierrah
Discordia
20
7 / 1 / 25
13,726
1,056
22,708
10,269
4,068
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

20
9 / 1 / 20
13,512
1,039
21,075
14,745
6,523
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cernunnos
PsychoCoolGuy
Cernunnos
19
6 / 6 / 18
13,385
1,030
22,333
15,359
6,831
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chernobog
deviantgamer
Chernobog
20
11 / 1 / 18
14,217
1,094
18,913
11,719
4,925
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Team 1 Tickets

167

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 10 / 3
12,023
925
14,533
28,280
9,266
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bakasura
Godzillabc
Bakasura
18
2 / 12 / 5
11,637
895
10,722
24,117
11,114
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

19
6 / 5 / 3
13,940
1,072
20,164
22,363
19,022
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Izanami
Xmyniad
Izanami
19
2 / 5 / 6
12,804
985
20,174
23,551
8,946
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Persephone
bubbles8103
Persephone
14
0 / 7 / 1
9,908
762
2,026
5,808
1,873
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

149
Kill Participation
29
38
Kills
11
11
Deaths
39
111
Assists
18
Player
Kills
Deaths
Assists
KDA
W
5
2
30
10
L
1
10
3
0.25
L
Bakasura
Godzillabc
Bakasura
2
12
5
0.38
W
Discordia
LonelySierrah
Discordia
7
1
25
19.5
W
9
1
20
19
L
6
5
3
1.5
W
Cernunnos
PsychoCoolGuy
Cernunnos
6
6
18
2.5
L
Izanami
Xmyniad
Izanami
2
5
6
1
L
Persephone
bubbles8103
Persephone
0
7
1
0.07
W
Chernobog
deviantgamer
Chernobog
11
1
18
20

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

96,460
Damage
67,619
70,319
Taken
104,119
45,800
Mitigated
50,221
16,510
Healing
12,154
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,431
1,524
0
0
18,227
23,453
0
5,401
12,504
27,564
0
L
14,533
5,182
0
6,090
28,280
9,266
0
14,466
13,814
51,134
0
L
Bakasura
Godzillabc
Bakasura
10,722
5,924
0
1,245
24,117
11,114
0
14,461
9,656
0
16,648
W
Discordia
LonelySierrah
Discordia
22,708
1,512
1,750
1,184
10,269
4,068
0
2,168
7,825
42,370
0
W
21,075
2,080
6,114
4,184
14,745
6,523
0
4,793
9,812
42,996
0
L
20,164
2,307
1,002
697
22,363
19,022
0
12,977
9,224
0
39,830
W
Cernunnos
PsychoCoolGuy
Cernunnos
22,333
9,139
0
2,136
15,359
6,831
0
3,193
11,912
0
59,073
L
Izanami
Xmyniad
Izanami
20,174
11,392
0
3,090
23,551
8,946
0
10,873
12,678
0
69,550
L
Persephone
bubbles8103
Persephone
2,026
351
0
30
5,808
1,873
0
2,432
3,370
2,790
0
W
Chernobog
deviantgamer
Chernobog
18,913
12,394
0
1,142
11,719
4,925
0
1,004
9,987
0
41,967

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,366
Gold Earned
60,312
280
Minions Killed
263
7
Camps Cleared
7
1,279,510
Distance Traveled
1,066,361
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
13,526
1,040
25
2
1
261,444
1
L
Sol
12,023
925
75
6
1
232,805
0
L
Bakasura
11,637
895
34
3
2
249,602
0
W
Discordia
13,726
1,056
54
4
0
260,186
0
W
Ra
13,512
1,039
60
5
1
286,473
0
L
Odin
13,940
1,072
41
3
0
286,921
0
W
Cernunnos
13,385
1,030
72
6
4
218,064
0
L
Izanami
12,804
985
112
9
4
233,698
0
L
Persephone
9,908
762
1
0
0
63,335
0
W
Chernobog
14,217
1,094
69
5
1
253,343
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role