Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Tyr
Tyr
Krispy_yeti5
Tyr
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 36L
1,390 Elo+
Party 3
Anhur
Anhur
Nico_Forg
Anhur
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 24L
1,258 Elo+
Party 2
Discordia
Discordia
SerCarPri
Discordia
Level 87
God Stats
2W - 4L
1,497 SR
Queue Stats
56W - 42L
1,590 Elo+
Party 2
Serqet
Serqet
wolf1221aragon
Serqet
Level 69
God Stats
16W - 11L
1,481 SR
Queue Stats
158W - 165L
1,491 Elo+
Party 2
Team Averages
Level 54
1,496 SR
1,446 Elo+

VS

Team Averages
Level 58
1,582 SR
1,374 Elo+
Pele
Pele
Angelo808
Pele
Level 14
God Stats
11W - 13L
1,435 SR
Queue Stats
16W - 21L
1,276 Elo+
Party 1
Danzaburou
Danzaburou
Midanthony
Danzaburou
Level 24
God Stats
9W - 8L
1,451 SR
Queue Stats
33W - 40L
1,396 Elo+
Party 1
Janus
Janus
RXD4
Janus
Level 107
God Stats
5W - 6L
1,444 SR
Queue Stats
341W - 348L
1,429 Elo+
Party 1
Eset
Eset
mariaMx
Eset
Level 69
God Stats
4W - 5L
1,677 SR
Queue Stats
127W - 165L
1,362 Elo+
Party 1
Ne Zha
Ne Zha
perrypenguin2005
Ne Zha
Level 75
God Stats
6W - 0L
1,902 SR
Queue Stats
254W - 250L
1,406 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
17
5 / 7 / 8
11,393
518
17,175
16,793
9,939
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mace

Mace

+10
Physical Power

17
2 / 7 / 2
10,873
494
9,383
18,686
21,575
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Anhur
Nico_Forg
Anhur
13
0 / 4 / 4
8,541
388
1,187
8,080
2,354
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Discordia
SerCarPri
Discordia
19
8 / 8 / 5
12,820
583
16,414
13,004
4,822
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

17
5 / 6 / 6
10,906
496
9,956
19,572
7,628
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
17
3 / 3 / 5
11,035
502
3,749
13,771
5,129
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
Midanthony
Danzaburou
18
6 / 4 / 5
12,340
561
12,516
17,104
6,677
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Janus
RXD4
Janus
20
15 / 5 / 2
13,896
632
14,122
17,590
6,304
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Eset
mariaMx
Eset
15
3 / 4 / 5
10,969
499
4,040
15,290
10,802
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

19
5 / 5 / 10
12,596
573
20,337
22,540
13,118
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
59
20
Kills
32
32
Deaths
21
25
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
5
7
8
1.29
W
Pele
3
3
5
1.83
L
2
7
2
0.43
W
Danzaburou
Midanthony
Danzaburou
6
4
5
2.13
L
Anhur
Nico_Forg
Anhur
0
4
4
0.5
W
Janus
RXD4
Janus
15
5
2
3.2
L
Discordia
SerCarPri
Discordia
8
8
5
1.31
W
Eset
mariaMx
Eset
3
4
5
1.38
W
5
5
10
2
L
5
6
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,115
Damage
54,764
76,135
Taken
86,295
46,318
Mitigated
42,030
12,539
Healing
29,124
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
17,175
4,049
0
3,365
16,793
9,939
0
5,874
10,919
0
54,025
W
Pele
3,749
644
0
4,526
13,771
5,129
0
559
12,898
0
59,706
L
9,383
1,804
0
1,599
18,686
21,575
874
2,092
16,594
0
62,175
W
Danzaburou
Midanthony
Danzaburou
12,516
5,451
0
4,645
17,104
6,677
3,119
2,235
13,710
0
79,845
L
Anhur
Nico_Forg
Anhur
1,187
681
0
457
8,080
2,354
0
2,164
5,916
0
19,761
W
Janus
RXD4
Janus
14,122
1,235
0
6,213
17,590
6,304
1,555
5,455
11,579
84,886
0
L
Discordia
SerCarPri
Discordia
16,414
674
0
824
13,004
4,822
1,282
4,696
8,308
69,440
0
W
Eset
mariaMx
Eset
4,040
428
19
4,896
15,290
10,802
485
4,537
9,617
35,919
0
W
20,337
9,246
0
8,825
22,540
13,118
2,293
2,656
19,160
0
82,183
L
9,956
1,726
0
6,294
19,572
7,628
1,560
3,336
16,236
0
56,833

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,533
Gold Earned
60,836
430
Minions Killed
593
0
Camps Cleared
0
1,971,913
Distance Traveled
2,043,127
9
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
11,393
518
79
4
0
421,272
2
W
Pele
11,035
502
108
5
0
450,280
0
L
Tyr
10,873
494
119
5
0
376,985
0
W
Danzaburou
12,340
561
130
6
0
391,232
3
L
Anhur
8,541
388
32
1
0
350,034
0
W
Janus
13,896
632
160
7
0
425,850
2
L
Discordia
12,820
583
127
6
0
389,382
3
W
Eset
10,969
499
50
2
0
410,406
9
W
Ne Zha
12,596
573
145
7
0
365,359
2
L
Serqet
10,906
496
73
3
0
434,240
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role