Player Matchup

Hel
Hel
Silver II
 
Hel
Silver II
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Gold V
LordSarasaland
Neith
Gold V
Level 124
God Stats
3W - 6L
1,627 SR
Queue Stats
171W - 181L
1,328 MMR
Party 2
Baron Samedi
Baron Samedi
Gold IV
PaniqDad
Baron Samedi
Gold IV
Level 62
God Stats
0W - 2L
1,309 SR
Queue Stats
71W - 76L
1,448 MMR
Party 2
Ymir
Ymir
Gold V
jalen3590
Ymir
Gold V
Level 127
God Stats
1W - 2L
1,500 SR
Queue Stats
274W - 283L
1,338 MMR
Party 4
Arachne
Arachne
Gold V
xxDatBlackGuy69x
Arachne
Gold V
Level 148
God Stats
19W - 18L
1,650 SR
Queue Stats
226W - 226L
1,399 MMR
Party 4
Team Averages
Gold V
Gold V
Average Tier
Level 109
1,517 SR
1,403 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 115
1,618 SR
1,349 MMR
Bakasura
Bakasura
Gold V
Arte2711
Bakasura
Gold V
Level 123
God Stats
3W - 2L
1,593 SR
Queue Stats
74W - 69L
1,337 MMR
Party 1
Sylvanus
Sylvanus
Silver I
Duckymomo45546
Sylvanus
Silver I
Level 85
God Stats
4W - 2L
1,500 SR
Queue Stats
74W - 78L
1,243 MMR
Party 1
Rama
Rama
Gold II
Snap AcG
Rama
Gold II
Level 157
God Stats
14W - 14L
1,601 SR
Queue Stats
482W - 489L
1,356 MMR
Solo
Ah Puch
Ah Puch
Gold III
lDwl Dantrix
Ah Puch
Gold III
Level 107
God Stats
17W - 20L
1,557 SR
Queue Stats
666W - 659L
1,477 MMR
Party 3
King Arthur
King Arthur
Gold IV
lDwl Saitama
King Arthur
Gold IV
Level 104
God Stats
21W - 17L
1,840 SR
Queue Stats
384W - 375L
1,332 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
11
1 / 9 / 1
7,045
414
6,755
13,607
4,197
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
4 / 5 / 1
7,285
429
10,659
10,005
2,795
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Baron Samedi
PaniqDad
Baron Samedi
6
0 / 2 / 0
5,356
315
1,215
3,288
1,233
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ymir
10
1 / 5 / 4
6,609
389
3,638
13,325
9,069
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

13
2 / 4 / 3
8,469
498
6,902
13,494
5,348
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bans
TsukuyomiTiamatAthenaDanzaburouSet

VS

Bans
Cu ChulainnCthulhuSobekNikeJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Arte2711
Bakasura
17
7 / 3 / 3
10,688
629
4,716
12,613
5,368
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
13
2 / 4 / 3
8,698
512
6,489
13,447
7,679
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Rama
15
5 / 1 / 5
9,550
562
11,677
12,173
4,009
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ah Puch
lDwl Dantrix
Ah Puch
18
9 / 0 / 2
11,271
663
11,449
8,705
3,327
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
lDwl Saitama
King Arthur
16
1 / 0 / 3
9,850
579
6,905
12,894
8,648
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
40
8
Kills
24
25
Deaths
8
9
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
1
9
1
0.17
W
Bakasura
Arte2711
Bakasura
7
3
3
2.83
W
Sylvanus
2
4
3
0.88
L
4
5
1
0.9
L
Baron Samedi
PaniqDad
Baron Samedi
0
2
0
0
W
Rama
5
1
5
7.5
L
Ymir
1
5
4
0.6
W
Ah Puch
lDwl Dantrix
Ah Puch
9
0
2
10
W
King Arthur
lDwl Saitama
King Arthur
1
0
3
2.5
L
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,169
Damage
41,236
53,719
Taken
59,832
22,642
Mitigated
29,031
16,183
Healing
25,043
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
6,755
462
566
3,770
13,607
4,197
0
6,311
6,608
33,620
0
W
Bakasura
Arte2711
Bakasura
4,716
3,090
0
5,686
12,613
5,368
596
1,152
11,461
0
56,259
W
Sylvanus
6,489
2,065
1,716
4,714
13,447
7,679
744
2,913
10,534
25,868
0
L
10,659
4,019
0
2,110
10,005
2,795
0
2,847
6,852
0
41,000
L
Baron Samedi
PaniqDad
Baron Samedi
1,215
364
0
1,126
3,288
1,233
0
0
3,144
11,616
0
W
Rama
11,677
10,160
0
5,819
12,173
4,009
5,093
1,123
11,050
0
61,825
L
Ymir
3,638
411
333
5,169
13,325
9,069
0
4,433
8,790
17,715
0
W
Ah Puch
lDwl Dantrix
Ah Puch
11,449
168
0
2,496
8,705
3,327
1,111
3,043
5,662
84,413
0
W
King Arthur
lDwl Saitama
King Arthur
6,905
457
0
4,612
12,894
8,648
202
3,377
9,517
0
59,064
L
6,902
4,870
0
3,109
13,494
5,348
915
3,639
9,632
0
44,684

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,764
Gold Earned
50,057
252
Minions Killed
550
0
Camps Cleared
0
1,160,619
Distance Traveled
1,625,807
5
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
7,045
414
62
4
0
262,675
2
W
Bakasura
10,688
629
137
8
0
366,834
5
W
Sylvanus
8,698
512
27
2
0
284,467
4
L
Neith
7,285
429
70
4
0
226,190
2
L
Baron Samedi
5,356
315
19
1
0
92,973
1
W
Rama
9,550
562
107
6
0
272,273
3
L
Ymir
6,609
389
24
1
0
236,568
0
W
Ah Puch
11,271
663
164
10
0
332,446
7
W
King Arthur
9,850
579
115
7
0
369,787
4
L
Arachne
8,469
498
77
5
0
342,213
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role